Game Update 7.2: Showdown on Ruhnuk
Game Update 7.2: Showdown on Ruhnuk
Highlight
- Story Update - "Showdown on Ruhnuk" - In this new story update, Shae Vizla’s pursuit of Heta Kol and her faction of Mandalorians brings players to Heta’s main base of operations on Ruhnuk.
- New planet - Ruhnuk - This new dry, arid, and plateau-based planet was originally inhabited due to the resources that could be mine. This planet is hidden from everyone thanks to its very unique nebula that causes ships to crash as it enters the atmosphere.
- Ruhnuk Daily Area - Explore Ruhnuk in our new Daily Area! Alongside Lane Vizla and Kur Ha’rangir, expand your faction’s influence with all new weekly and daily Missions, Achievements, and Reputation Track, including new rewards and titles.
- User Interface Enhancements - Alongside the new content described above, we’re also bringing updates to the UI such as visual updates to the Welcome Window, more customization for the utility bar, a Colorblind Mode UI, a new Deconstruct and Delete window, and Map System Revamp.
- Gearing changes - We’re also adding new Item Ceilings and new Item Floors. Details in this forum post: Gear and progression changes coming with 7.2 (only available in English).
- PvP Revamp - 7.2 brings changes to PvP Mode! There is no longer any distinction between Unranked and Ranked PvP. Players will now queue solo or as a group in 4v4 or 8v8 matches. Our first PvP Season is starting now with a new PvP Map, “Onderon Palatial Ruins”! Jump into the game to complete PvP content and earn PvP points from our new PvP Reward Track! Learn more about PvP Revamp in this article.
- Life Day Celebration - Life Day Celebration is back until January 10th! It’s the time of the year to throw snowballs to your friends and complete Conquest Objectives and Achievements to earn festive rewards. For this new edition, we’re introducing new rewards such as a new Gala Hat and new snowglobes themed around the R-4, Manaan, Ruhnuk, and Elom.
- Best view in SWTOR 2022 - Contest-winning decorations are now available at the “Anniversary Personnel” vendor on the Fleet! Winners will receive their own decorations in their in-game mails. Check the ten winners here.
- Eleven-Year Anniversary - To celebrate The Old Republic’s Eleven Year Anniversary, we’ve added the 11th Anniversary Fireworks to the Anniversary Personnel vendors’ inventory. In addition to this item, we brought back the annual stronghold sale! Both Coruscant and Kaas City Strongholds have received their annual discount, and can be purchased for only eleven credits until the launch of our next game update!
- Double XP - Starting December 20, 2022 and lasting until December 27, 2022, enjoy one week full of Double XP and Valor.
General
- Players' names are no longer cut off if they are too long in the Friends and Who tab of the Social window.
- Tooltips are no longer misaligned if the Inventory window is placed next to the left edge of the screen.
- It is no longer possible to drag the Deconstruction window outside the screen border.
- The Activity window tab now opens after pressing the default key (CTRL + G).
- It is no longer possible to sort arrow when “compact” category is selected from the dropdown in the Inventory window.
- The personal comment is now correctly added to the selected player in the Who window.
- It is no longer possible to move the Abilities window outside of the screen.
- Added tooltips to the Rename, Copy, and Favorite buttons from the Outfitter and Loadouts window.
- Moving the mouse pointer from the “Zoom in/out” and “Rotate” buttons no longer reinitialize their actions.
- Pressing the “Call Medical Probe” button is no longer sending multiple messages in chat.
- The text of the Refining Platform Lift Control Exit point on Manaan is no longer cut off.
- The amount of credits in the purchase window is no longer displayed outside of the frame when reaching credits values of 10 billions.
- Updated the outfit slots name to display the proper name “Add Outfit” after being purchased.
- Dark/Light side progression bar is no longer tracking another character’s progression when opening and closing the Inspect window.
- Fixed an issue where stats from Details of inspected character were copied to another character’s details.
- The description and tooltip of the “Unlock: Outfit Designer Slot” item now correctly mentions a maximum of 32 slots instead of 16.
- Opening the Details window of the Character Sheet is no longer canceling the scroll function of the Combat Style tab.
- Closing and reopening the Character Sheet window no longer resets the favorite outfits that are checked.
- Fixed several environment issues:
- The environment no longer disappears when moving the camera on Onderon.
- The fountain walls in the southern area of the Shipping Docks on Manaan are no longer flickering when moving the camera.
- The environment no longer disappears when moving the camera on Manaan.
- Metal assets on the Public Arrivals Port of Manaan are no longer floating above the ground.
- Fixed the rock texture in the Ancient Selkath City on the Manaan Daily Area.
- The Agent’s Spaceport on Tatooine.
- There is no longer a hole where players can fall through in the ground of Kaas City on Dromund Kaas.
- Fixed several environment issues on Yavin 4.
- The cantina on Voss-Ka no longer disappears when moving the camera.
- Players are no longer stuck in a gap on the bridge of Rishii Village.
- The Turrets are no longer floating on Alderaan and Tatooine.
- Fixed several environment clipping issues within the game.
- There is now an icon for Dantooine in the Flagship Command Console.
- Added additional Guild Flagship exit locations for Ossus, Dantooine, and Onderon.
- Fixed several sound issues within the game.
- The Loading Screen no longer changes its size when running the game in Fullscreen or Windowed Mode.
- Republic characters can now use the quick travel point at the Refugee camp in the Red Zone of Mek-Sha.
- The Feats of Strength Achievement category is now called Retired Achievements.
- Fixed several audio issues within the game.
- Fixed several typo issues within the game.
Cartel Market
- The Ghostly Magus’ Armor Set now correctly appears under the “All” category in Collections.
- Updated the description of the Light Yellow and Deep Yellow Dye Module to reflect the correct dye colors.
- The Advanced Magenta-White color crystals now have the correct images in Collections.
- Fixed the following tuning issues:
- Creep weapon tuning is now correctly displayed when equipped on assault cannons.
- The tuning visual effect of the Resolute Guerrilla's Dualsaber is now correctly displayed.
- Fixed the following issues on the Enlightened Spider Droid:
- Fixed typos in the Enlightened Spider Droid’s tooltip.
- The Enlightened Spider Droid now has the correct source mentioned in its tooltip.
- The Enlightened Spider Droid can be sold on the GTN, as intended.
- Fixed typos in the Enlightened Spider Droid’s tooltip.
- The following lightsabers is no longer clip with the character’s arms and gloves:
- Over-Tuned Conqueror’s Lightsaber
- Energized Conqueror’s Lightsaber
- Volatile Conqueror’s Lightsaber
- The “Unlock account wide” button in Collections is now correctly working for the following items:
- Korrealis Viscount Mount
- M8-3R Astromech Droid
Items + Economy
- Rewards from the Legacy of the Sith story have been increased to 322 (up from 318).
- Increased the following minimum item ratings:
- The minimum item rating of gear dropped for level 80 players in non-PvP content has been increased to 324 (up from 320).
- The minimum item rating of gear obtained for level 80 players in PvP content has been increased to 322 (up from 318).
- Increased the item rating of gear sold by the following vendors:
- The item rating of gear sold by the Conquest Gear Vendors will be increased to 324 (up from 320).
- The item rating of gear sold by the PvP Gear Vendors will be increased to 322 (up from 316).
- New Vendors will be added to the Fleet selling Flashpoint and Operations gear at item rating 324 for their respective currencies.
- Gear vendors on the Fleet have been repositioned to make room for the new vendors.
- Increased the following Power Ceiling. Players need to speak with Hyde and Zeek in the supplies section of the Fleet to acquire new missions that unlocks Prototype and Artifact modifications at Item Ratings 332 and 336 (there is no Item Rating requirement to begin these missions, but will require the deconstruction of Prototype and Artifact gear at Item Ratings 332 and 336 respectively).
- Noble Decurion Gear – 336 (up from 330)
- Elite Decurion Gear – 336 (up from 330)
- Supreme Decurion Gear – 336 (up from 330)
- Tionese Gear – 336 (up from 330)
- Columi Gear – 336 (up from 330)
- Rakata Gear – 336 (up from 330)
- Thyrsian Gear – 332 (up from 328)
- There is no longer a discipline filter when viewing the possible upgrades on the upgrade vendors window preventing players from seeing all upgradeable gear.
- Spoils of War vendor on the Fleet is now selling Bags of 200 Tech Fragments for 200 Conquest Commendations (instead of Bags of 50 Tech Fragments for 50 Conquest Commendations).
- Increased the ways players can purchase the Bag of 200 Tech Fragments. Gear vendors are now selling respectively Bags for:
- 200 WZ-1 Accelerants
- 200 OP-1 Catalysts
- 200 FP-1 Stabilizers
- Added a new item to the Conquest Gear vendor’s inventory:
- Bag of 200 FP-1 Stabilizers for 500 Conquest Commendations.
- Reduced the frequency that Systech Gear drops from defeating Strong and Elite enemies to increase the frequency of currency bags from these enemies.
- G.A.M.E. Pit Boss Headgear is no longer clipping to the character’s face when in Combat Stance - All Female Body Types and Male Body Types 1, 3, and 4.
- Throwing Sa’har Kateen’s Lightsaber is no longer changing the length of the blade.
- There is no longer a gap in the back of the Retired Gladiator Assault Cannon.
- Updated the picture of the “Wings of Nihrot” icon.
- There is now a visual effect on the Lucky 77 Mount.
- The “Spymaster’s Upper Body Armor” box now contains the Spymaster’s Helmet.
- Updated the tooltip of Fen Zeil’s Unlock Mission item for clarity.
- Fixed typo on Arcona Patron personnel decoration.
- Updated the icons of the PTS rewards titles to match other titles and their Collection art.
Combat Styles
General
- The Class buff tooltip is now correctly displayed on players who join a group.
- Updated the “Hunter’s Boon” buff icon for Imperial Agent Combat Style.
- Threat generation has been increased for all tank combat styles.
Combat Styles changes
Vanguard
- Shield Specialist
- Disruptor Rifle now benefits from Power Screen’s cooldown reduction.
- The Thermal Screen tactical now applies its cooldown reset to Disruptor Rifle.
- Disruptor Rifle’s damage has been increased by 12%.
- Ion Overload’s shock duration has been increased to 9 seconds.
- Pulse Engine now increases Ion Storm’s damage by 50% (up from 40%) when flame engine is triggered and its chance to trigger has been increased to 75% (up from 50%).
- Shield Cycler now increases Ion Gas Cylinder’s damage by 10% (up from 5%).
Powertech
- Shield Tech
- Payday benefits from Heat Screen’s cooldown reduction.
- The Thermal Screen tactical now applies its cooldown reset to Payday.
- Payday’s damage increased by 12%.
- Ion Overload’s shock duration has been increased to 9 seconds.
- Flame Engine now increases Firestorm’s damage by 50% (up from 40%) when flame engine is triggered and its chance to trigger has been increased to 75% (up from 50%).
- Shield Vents now increases Ion Gas Cylinders damage by 10% (up from 5%).
Commando
- The rate limit of Ionic Accelerator has been reduced to 7 seconds (down from 7.5 seconds).
- Hold the Line is now granted at level 39 for the Commando combat style.
- Propulsion Round is now a level 68 ability choice, replacing Hold the Line.
- Propulsion Round has been redesigned. Its cooldown has been reduced by 3 seconds and it now does the following:
- "Fire a specially compressed round, propelling you backward 20 meters and granting you immunity to controlling effects while propelled.
In addition, you cannot be leapt to, pulled, and are immune to pushback and interrupts for 4 seconds. Taking melee or tech damage
within those 4 seconds refreshes the cooldown on Propulsion Round. This effect can occur once every 40 seconds. Cannot be used while
immobilized or hindered.”
- "Fire a specially compressed round, propelling you backward 20 meters and granting you immunity to controlling effects while propelled.
- Tenacious Defense no longer reduces the cooldown of Propulsion Round. Instead, it increases the duration of Hold the Line by 4 seconds in
addition to its previous effects.
Mercenary
- The rate limit of Innovative Particle Accelerator has been reduced to 7 seconds (down from 7.5 seconds).
- Hydraulic Overrides is now granted at level 39 for the Mercenary combat style.
- Rocket Out is now a level 68 ability choice, replacing Hydraulic Overrides.
- Rocket Out has been redesigned. Its cooldown has been reduced by 3 seconds and it now does the following:
- “Jet backward 20 meters, gaining immunity to controlling effects while jetting. In addition, you cannot be leapt to, pulled, and are
immune to pushback and interrupts for 4 seconds. Taking melee or tech damage within those 4 seconds refreshes the cooldown on Rocket
Out. This effect can only occur once every 40 seconds. Cannot be used while immobilized or hindered.”
- “Jet backward 20 meters, gaining immunity to controlling effects while jetting. In addition, you cannot be leapt to, pulled, and are
- Jet Escape no longer reduces the cooldown of Rocket Out. Instead, it increases the duration of Hydraulic Overrides by 4 seconds in addition
to its previous effects.
Scoundrel
- Augmented Holocomm Tactical is now correctly granting an additional charge to Trick Move.
- Sawbones
- Fixed an issue with Reactive Substance where it was not properly being removed after being triggered.
Operative
- Augmented Holocomm Tactical is now correctly granting an additional charge to Trick Move.
- Medicine
- Fixed an issue with Reactive Substance where it was not properly being removed after being triggered.
Assassin
- Darkness
- Increased the damage reduction given by Dark Charge to 5% (up from 2%).
- Gloom Ward now does 50% more damage upon Dark Ward breaking from damage.
- Increased the duration of Reckless Defense to 10 seconds (up from 6 seconds).
- Fixed an issue where Reckless Defense was incorrectly adding multiple stacks with Depredating Volts.
- Ward of the Continuum tactical has been redesigned. It now does the following:
- Dark Ward now has 10 charges and Dark Bulwark can no longer restore charges. Consuming a charge of Dark Ward increases defense chance by 1%. This effect stacks up to 10 times and lasts for 20 seconds or until Dark Ward is reactivated.
- Severing Slash has been redesigned. It now does the following:
- Strikes targets in a cone, dealing <<1>> weapon damage, immobilizing targets for 2 seconds, then slowing them for an additional 6 seconds once the immobilize effect wears off.
- Increased Depredating Volts damage to 5%.
- Mounting Darkness now increases Discharge and Wither's damage by 30% (up from 20%).
- Energize now additionally reduces the Force cost of Shock by 15 while in effect.
- Assassinate now has a 100% chance to trigger Energize.
- Spike's stun duration is increased by 1 second.
- Spike now applies 10% damage reduction to the user when it deals damage for 6 seconds.
- Dark Forces mod now heals for 2% of max health whenever damage is dealt to a taunted target (up from 1%).
- Removing reference to the Overcharge Saber damage reduction from Premonition. The damage reduction is now listed on Overcharge Saber itself.
Shadow
- Kinetic Combat
- Increased the damage reduction given by Combat Technique to 5% (up from 2%).
- Gloom Ward now does 50% more damage upon Kinetic Ward breaking from damage.
- Increased the duration of Potent Defense to 10 seconds (up from 6 seconds).
- Fixed an issue where Potent Defense was incorrectly adding multiple stacks with Cascading Debris.
- Redesigned Ward of the Continuum tactical. It now does the following:
- Kinetic Ward now has 10 charges and Kinetic Bulwark can no longer restore charges. Consuming a charge of Kinetic Ward increases defense chance by 1%. This effect stacks up to 10 times and lasts for 20 seconds or until Kinetic Ward is reactivated.
- Cleaving Cut has been redesigned. It now does the following:
- Strikes targets in a cone, dealing <<1>> weapon damage, immobilizing targets for 2 seconds, then slowing them for an additional 6 seconds once the immobilize effect wears off.
- Cascading Debris damage increased by 5%.
- Pulsating Force now increases Force Breach and Slow Time’s damage by 30% (up from 20%).
- Particle Acceleration now additionally reduces the Force cost of Project by 15 while in effect.
- Spinning Strike now has a 100% chance to proc Energize.
- Spinning Kick stun duration is increased by 1 second.
- Spinning Kicknow applies 10% damage reduction to the user when it deals damage for 6 seconds.
- Light Forces now heals for 2% of max health whenever damage is dealt to a taunted target (up from 1%).
- Removing reference to the Battle Readiness damage reduction increase from Shadowsight. The damage reduction increase is now listed on Battle Readiness itself.
Sage
- Telekinetics
- Fixed a typo in the description of “Mental Disparity” mod.
Sentinel
- Concentration
- Decreased the Centering stack bonus given by Zealous Revelation to 4 (down from 6).
- The Focused Meditation ability mod has been redesigned. It no longer grants a guaranteed critical hit after activating Zen.
- Combat
- The Shard of Mortis tactical’s critical hit chance bonus per stack has been reduced to 15% (down from 25%).
- Watchman
- Increased the damage of Overload Saber by 3.5%.
- Smoldering Burns now lasts for 6 seconds and increases burn damage by 5%, (up from 3%).
- Juyo Mastery now additionally increases bleed damage by 1% per stack of Juyo Form.
- Mind Sear now resets the cooldown of Dual Saber Throw and has a 30% chance to trigger (up from 20%).
- Accelerating Victory no longer grants stacks of Accelerating Victory from Merciless Slash. Instead, it increases Dispatch damage by 10%. The rest of its effect is unchanged.
- Damage done by the Burning Zen ability mod has been increased by 6%.
- The Burning Center ability mod now generates 4 focus whenever Zen is activated.
- Force Fracture damage has been increased by 10%.
- The Juyo Melt ability mod has been redesigned. It no longer increases the damage of Force Melt per stack of Juyo Form. Instead, it causes Force Melt to immediately grant 6 stacks of Juyo Form and build 10 Centering stacks.
- The Melting Center ability mod has been redesigned. It now reads:
- “Force Melt deals twice its initial damage whenever it consumes a stack of Zen and heals you for 50% of the damage that it deals.”
Marauder
- Fixed the character’s animation when casting Vicious Slash.
- Annihilation
- Increased the damage of Deadly Saber by 3.5%.
- Devious Wounds now lasts for 6 seconds and increases bleed damage by 5% (up from 3%).
- Juyo Mastery now additionally increases bleed damage by 1% per stack of Juyo Form.
- Pulverize now resets the cooldown of Dual Saber Throw and has a 30% chance to trigger (up from 20%).
- Swift Demise no longer grants stacks of Swift Demise from Annihilate. Instead, it increases Vicious Throw damage by 10%. The rest of its effect is unchanged.
- Damage done by the Blood Fury ability mod has been increased by 6%.
- The Bleeding Center ability mod now generates 4 rage whenever Berserk is activated.
- Force Fracture damage has been increased by 10%.
- The Juyo Rend ability mod has been redesigned. It no longer increases the damage of Force Rend per stack of Juyo Form. Instead, it causes Force Rend to immediately grant 6 stacks of Juyo Form and build 10 Fury stacks.
- The Draining Center ability mod has been redesigned. It now reads:
- “Force Rend deals twice its initial damage whenever it consumes a stack of Berserk and heals you for 50% of the damage that it deals.”
- Carnage
- Shard of Mortis tactical’s critical hit chance bonus per stack has been reduced to 15% (down from 25%).
- Fury
- Decreased the Fury stack bonus given by Furious Discovery to 4 (down from 6).
- The Furious Rumination ability mod has been redesigned. It no longer grants a guaranteed critical hit after activating Berserk.
Juggernaut
- Warmonger utility has been redesigned. It now additionally enables Vicious Throw or Hew after using Force Charge.
- War Master utility has been redesigned per discipline, with Immortal replacing War Master with a new utility called Field Commander.
- Immortal
- War Master has been replaced by Field Commander. It reads:
- Force Charge finishes the cooldown of Disruption and grants Unstoppable, granting immunity to interrupts, stuns, knockdowns, incapacitating and movement-impairing effects, and effects that push or pull you around for 4 seconds.
- Conquering Defense now increases Crushing Blow’s damage by 12%, in addition to its other effects.
- Lash Out now increases Retaliation’s damage by 12% in addition to its other effets.
- Crushing Rage is being replaced by Crushing Grip, which does the following:
- Dealing damage with Crushing Blow reduces the cooldown of Force Choke by 2 seconds for every enemy hit. In addition, Crushing Blow generates one additional Rage.”
- The Targeting Assault mod is being replaced by Aegis Shield,, which does the following:
- “Dealing damage with Aegis Assault grants a barrier of protection to up to 8 allies within 10 meters for 6 seconds.”
- War Master has been replaced by Field Commander. It reads:
- Vengeance
- War Master's Unstoppable effect has been redesigned to add movement-impairing and push and pull effects to it's immunity. It now grants 20% damage reduction while Unstoppable is active. War Master no longer grants Vicious Throw from Force Charge.
- Brawn has been replaced by Deafening Defense, which increases damage reduction at all times and by an additional 15% while Endure Pain is active.
- Deafening Defense was previously a passive gained at level 1, although hidden from the tree. This is now part of the ability tree at level 51.
- Rage
- War Master's Unstoppable effect has been redesigned to add movement-impairing and push and pull effects to it's immunity. It now grants 20% damage reduction while Unstoppable is active. War Master no longer grants Vicious Throw from Force Charge.
Guardian
- Battlefield Command has been redesigned. It now additionally enables Dispatch or Whirling Blade after using Force Leap.
- Battlefield Command utility has been redesigned per discipline, with Defense replacing Battlefield Command with a new utility called Frontline Veteran.
- Defense
- War Master has been replaced by Frontline Veteran. It reads:
- “Force Leap finishes the cooldown of Force Kick and grants Unremitting granting immunity to interrupts, stuns, knockdowns, incapacitating, movement impairing, and effects that push and pull you around for 4 seconds.”
- Guardian Focus is being replaced by Stasis Mastery, which does the following:
- “Dealing damage with Guardian Slash reduces the cooldown of Force Stasis by 2 seconds for every enemy hit. In addition, Guardian Slash generates one additional Focus.”
- Lunge - now increases Riposte’s damage by 12% in addition to its other effects.
- Abating Defense now increases Guardian Slash’s damage in addition to its other effects.
- The Marked Assault mod is being replaced by Warding Shield, which does the following:
- “Dealing damage with Warding Strike grants a barrier of protection to up to 8 allies within 10 meters for 6 seconds.”
- War Master has been replaced by Frontline Veteran. It reads:
- Vigilance
- War Master's Unstoppable effect has been redesigned to add movement-impairing and push and pull effects to it's immunity. It now grants 20% damage reduction while Unstoppable is active. War Master no longer grants Dispatch from Force Leap.
- Robust has been replaced by Commanding Awe, which increases damage reduction at all times and by an additional 15% while Enure is active.
- Commanding Awe was previously a passive gained at level 1, although hidden from the tree. This is now part of the ability tree at level 51.
- Focus
- War Master's Unstoppable effect has been redesigned to add movement-impairing and push and pull effects to its immunity. It now grants 20% damage reduction while Unstoppable is active. War Master no longer grants Dispatch from Force Leap.
Flashpoints
Flashpoints
- Ruins of Nul
- Fixed an issue where enemies spawn before a player’s group reaches the final part of the Ruins of Nul Flashpoint preventing them to be part of the last combat.
- Players with too many Missions in their Mission logs now receive a pop-up message asking them to abandon sufficient Missions to start Ruins of Nul Flashpoint - Solo/Story Mode.
Operations
Operations
- R-4 Anomaly
- Lady Dominique is no longer damaging herself with her untanked explosion in R-4 Anomaly Operation.
- Lady Dominique’s Desublimating Shadows now stacks 8 times before becoming a Shadow Mass.
- Shadow Mass now deals damage in a smaller radius around the affected target.
Missions + NPCs
Missions
- Fixed an issue in Showdown on Iokath Mission that could remove the player from the Walker early and prevent them from seeing a cutscene.
- Fixed issues in several missions where all the party members don’t receive progression.
- The following Story Mode missions now correctly give credits towards completing Technological Advancements Mission:
- Directive 7
- Battle for Ilum
- False Emperor
- Fixed an issue preventing players from advancing through the Chapter VII: Into the Void of Knight of the Eternal Throne when dying at the Defeat the Twisted Experiment step.
Arenas + Warzones
General
- Added three new tooltips to the warzone button on the utility bar:
- You are not queue for Warzone or PvP
- You are in queue for Warzone or Arenas
- You have an active PvP Challenge
- The following self-targeting abilities no longer count toward healing on Warzone and Arena scoreboards:
- Shield Probe
- Defense Screen
- Ballistic Dampers
- The PvP Challenge window now displays the color of the icons set by the player.
- In Voidstar, when the purple team is the second team on the attack, they can now win by equaling the yellow team's progress in a shorter amount of time. Previously, this victory condition only worked for the yellow team.
- Class icons in the PvP Challenge window are no longer clipping with the text.
Events
- Feast of Prosperity
- The following Feast of Prosperity emotes can now be unlocked in the Collections:
- Feel the Groove
- Toast of Prosperity
- Overeat
- The following Feast of Prosperity emotes can now be unlocked in the Collections:
- Nar Shaddaa Nightlife
- It is now possible to interact with the VIP Hospitality Droids on the Imperial Fleet of the Nar Shaddaa Nightlife event.
Galactic Seasons
General
- There is now a visual when viewing the following Galactic Seasons and PvP Rewards packs in the Pack Viewer window:
- The Classic Cartel Mount Pack (Silver)
- The Classic Cartel Mount Pack (Bronze)
- The Classic Cartel Weapon Pack (Silver)
- The Super Prinawe Custom Mount is now correctly displayed when viewed in the Preview window.
- The Galactic Season 3 weapons now correctly appear under their specific weapons category in Collections.
- Added the following missing HK-55 Inspired Customizations to the Collections:
- 2V-R8 Customization - HK-55 Inspired
- C2-N2 Customization - HK-55 Inspired
- PH4-LNX is no longer stuck with only one bark.
- Fixed a typo in “reputation” in the G.A.M.E. Analysis Module description.
- Using the PH4-LNX companion lockbox now requires having two inventory spaces available.
- The Cheating Algorithm of the Companion PH4-LNX terminal no longer hangs in the air.
- Galaxy Map button from “Capitals of Diplomacy” is now opening the Galaxy Map instead of a blank map.
- Players can no longer go through the Iokath Power Generator decoration.
Season Objectives
- Defeating bonus boss Chief Engineer Kels for the Season Objective ‘Legacies of Revan’ is now correctly granting 3 bonus points.
- Updated the Seasonal Objective “Into the void” to correctly mention “Chapter VII: Into the Void” instead of Dark Reunions.
- Companion is no longer required to complete the steps of the ‘Cheating Algorithm’ Mission - both factions.
- Chat logs now correctly state “Season Objective Completed” instead of “Conquest Objective Completed”.
General
- There is now a visual when viewing the following Galactic Seasons and PvP Rewards packs in the Pack Viewer window:
- The Classic Cartel Mount Pack (Silver)
- The Classic Cartel Mount Pack (Bronze)
- The Classic Cartel Weapon Pack (Silver)
- The Super Prinawe Custom Mount is now correctly displayed when viewed in the Preview window.
- The Galactic Season 3 weapons now correctly appear under their specific weapons category in Collections.
- Added the following missing HK-55 Inspired Customizations to the Collections:
- 2V-R8 Customization - HK-55 Inspired
- C2-N2 Customization - HK-55 Inspired
- PH4-LNX is no longer stuck with only one bark.
- Fixed a typo in “reputation” in the G.A.M.E. Analysis Module description.
- Using the PH4-LNX companion lockbox now requires having two inventory spaces available.
- The Cheating Algorithm of the Companion PH4-LNX terminal no longer hangs in the air.
- Galaxy Map button from “Capitals of Diplomacy” is now opening the Galaxy Map instead of a blank map.
- Players can no longer go through the Iokath Power Generator decoration.
Season Objectives
- Defeating bonus boss Chief Engineer Kels for the Season Objective ‘Legacies of Revan’ is now correctly granting 3 bonus points.
- Updated the Seasonal Objective “Into the void” to correctly mention “Chapter VII: Into the Void” instead of Dark Reunions.
- Companion is no longer required to complete the steps of the ‘Cheating Algorithm’ Mission - both factions.
- Chat logs now correctly state “Season Objective Completed” instead of “Conquest Objective Completed”.
The following issue has been previously fixed with an hotfix:
- Refundable items are now correctly refunded.