Jump to content

Forums

Forums

  1. English

    1. Developer Tracker   (850,758 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

    2. New Player Help

      New to the game and need an extra hand? Post your questions here! 

      165.7k
      posts
    3. 3.6m
      posts
    4. 791.5k
      posts
    5. 3.8k
      posts
    6. 293.8k
      posts
    7. 168.3k
      posts
    8. PvP

      A general discussion space for players who partake in the Player vs Player game mode. 

      1.2m
      posts
    9. 172.4k
      posts
    10. Crew Skills

      Talk about all things Gathering Skills, Crafting Skills, and Missions Skills here. 

      137.4k
      posts
    11. Galactic Strongholds

      Talk about and show off your Strongholds here! 

      13.4k
      posts
    12. Galactic Starfighter

      Player vs player combat in space. 

      67.3k
      posts
    13. 153.8k
      posts
    14. STAR WARS Discussion

      A place to discuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

      194.8k
      posts
    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

      22.7k
      posts
  2. Français (French)

    1. Fil du développeur   (7,215 visits to this link)

    2. 5.1k
      posts
    3. 134.9k
      posts
    4. 31.2k
      posts
    5. 453
      posts
    6. 10.2k
      posts
    7. 2.7k
      posts
    8. JcJ

      56k
      posts
    9. 6.5k
      posts
    10. 5.9k
      posts
    11. 1
      post
    12. 1.2k
      posts
    13. 7.2k
      posts
    14. 4.2k
      posts
  3. Deutsch (German)

    1. Entwicklernews   (10,337 visits to this link)

    2. 19.7k
      posts
    3. 298.6k
      posts
    4. 53.9k
      posts
    5. 1.9k
      posts
    6. 39.8k
      posts
    7. PvP

      90.5k
      posts
    8. 19.1k
      posts
    9. 12k
      posts
    10. 3.1k
      posts
    11. 2
      posts
    12. 1.7k
      posts
    13. 19.9k
      posts
    14. 8.4k
      posts
  • Posts

    • at release it was pointless because only wins counted for the dailies and weeklies. Constantly being backfill game after game meant you never finished your dailies.
    • Personally, I don't mind joining losing games mid-game, however getting backfilled into games that are let's say 10 seconds before it's over, those games, I don't need in my life. Not to mention there's people that, for whatever reason, care about the winrate stats. I don't think I'd queue again if the first match of the night was like this and I cared about stats. However insignificant the stats are, they're still there. Getting a loss on a record just because you get backfilled 2 seconds before a warzone ends doesn't seem like a good deal to me. I don't think removing the penalty is a good idea as that will only incentivize people to abandon matches more frequently. If anything, people should get a grip and take the L.  I think it's better to try your best and take the loss, rather than abandon the match. Even if matchmaking isn't perfect. However there are instances, like people mentioned before, where you get booted from a game due to a crash, connection loss, or even due to the debuff that's in the endzones. And that doesn't apply only for pvp either. Flashpoints also suffer from the lockout, which at times can be really annoying. If people abandon the flashpoint, then unless you're the last person to leave, you still get a lockout.  I'm genuinely not convinced that removing penalty would solve anything. Devs should fix the source of 'why' people want to leave, rather than giving them the opportunity to do so, I think.
    • I'm not sure why you think that.  Is it the greed mentality that if Biosword holds out and doesn't give the players a discount that ultimately those players will buy the items (unlocks) anyways, paying full price, therefore more money for the company? If so that's horribly faulty logic, and not at all how it works. It's better to get 10 people to spend 50% of the full price than 2 or 3 people to spend a 100% of the full price.  Now that number is just an example with no verifiable data on who spends how much on this game at what time of the year.  However there's a reason why Holidays (Black Friday, 4th of July, Christmas etc) are generally the most prosperous in terms of sales and revenue, and we have way more of those holidays than just the 2 sale events in SWtoR which you think would be bad for the game on a consistent basis.  Heck why do you think things like coupons, and other sale tactics were invented?  It's to get people to come and buy more stuff when there aren't holidays.  Amazon created a "Prime Day" (not an actual holiday btw, but a sale none the less) which is during the summer months when sales are slowest (as people are vacationing and outside having fun at the beach or w/e rather than shopping). You can argue that their 20th year anniversary just happens to fall in the summer time so it wasn't planned to be in the summer specifically, but the truth is they decided to create an additional sales event (and even moved the days around to suit their needs). Not because they're nice people who are trying to save you money (I think everyone knows better from the horror stories of people working for Amazon) but because of profits. It makes them more money, period.  Also just for the record every year sale has brought in more and more money since it's inception. Truth is normal prices are over inflated and these "sales" become a tactic to get people to spend more.  It may sound like bollix, but I'll give you a real life example, that I lived through.  Back when I was a teen still in HS I used to work for JCPenny as a cashier, was my 2nd job at the time.  The company decided to scrap a lot of the sales and coupons that they used to do, and just lower prices across the board to be more appealing to consumers.  The idea was that you don't need to wait for a sale to get a great deal with us, you can get one anytime.  Well that was the idea.  The end result was that we ended up bleeding money horribly after that transition.  Our sales numbers dropped pretty badly. You see people want to feel like they're gaining the system. They want to feel like they're smart and savvy consumers.  Never mind that lowering the prices across the board was actually a better deal for them in my opinion. The shoppers didn't get excited about shopping with us, and that cost the company dearly. Stores began to close down, and IIRC there was even talk about filling for chapter 11 back then, though I think that officially happened much later on. Why do I bring this up? Because sales work.  Businesses slowly increase the cost of products and then when a sale happens people flock to it like a moth to a flame.  There are even practices where the sale prices are basically the same as the normal prices from a month or two ago (in some cases a week ago) but because people see the sale sign, they will spend that money when they otherwise wouldn't have.  Now we know we're actually getting a  discount instead of the company claiming it's a sale, and screwing us over, but the sales tactic works and brings in more money no matter how you slice it. Although in some cases it's no different here either. CM items have gradually increased in prices over the years. Most recent example are the new dyes, but before that armors, weapons, mounts etc have all gone up in price slowly but surely. Some will say inflation, but I disagree. To me it's interesting when you think about how sub prices stayed the same of $15 bucks a month since WoW made that model popular, and how this game released with it also (never changing), to how the CM prices keep inflating.  So ya I completely, and utterly disagree with your premise that 2 yearly sales would be bad for the game. Really it's a win / win for everyone, and while again I don't have access to Bioswords revenue stream to show you the receipts, countless real world examples prove that sales do indeed bring in more revenue than not. /End rant.
    • What is your gear rating when finishing Sprint champion ? i try play Lighting Sorcerer & i feel a bit difficult for me.. hahahahha... i'm more familiar play madness or Hatred Sin..
    • LOL. I remember fleet datacrone "events" where pretty much the whole fleet was invited. And then people would swap characters until all of their toons had it. Fun times. 😊 
  • Popular Contributors

×
×
  • Create New...