Game Update 7.7d
Game Update 7.7d
General
- Attempting to summon another mount while already mounted will no longer cause an unintended animation.
- The top Guild Contributor leaderboard has been restored to the Guild Invasions tab.
- Cinematic trailers now play at the volume that are applied in settings.
Character Customization
- Corrected an issue where players opening the Character Customization window would have a random skin tone selected in rare circumstances.
- Fixed an issue that changed the fur colors of existing Cathar NPCs.
- Corrected the skin color issues that were present on characters displaying Dark Side corruption.
- There may be some cases where players will still see this issue present. We are continuing to investigate these edge cases.
Dynamic Encounters
General
- Completing Dynamic Encounters on Dromund Kaas and Coruscant now track progress toward the Dynamic Encounter Pinnacle objective.
- Note that Dynamic Encounters on the starter planets do not count toward Conquest.
Dromund Kaas
- [General] Several boss enemies in Dynamic Encounters have been given the correct immunity buffs.
- [Shocking Developments] Enemy waves now spawn correctly allowing players to complete the encounter.
- [Shocking Developments] Updated the mapnotes to ensure they do not overlap on the map.
- [Powder Keg] The failure state has been removed from the encounter to reduce mission step confusion and allow players more time to disable the air support beacons.
- [Ritual Killing] Updated the missions steps to include “Defeat Ritual Master” alongside the disruption mission step to allow players to complete the encounter even if another player has defeated the Ritual Master.
- [Ritual Killing] Balanced the Ritual Master by lowering damage output.
- [Dark Temple] The Sith Spirits now have shared tagging.
- [Venerated Relics] Players can now complete the encounter even after Nil Venerous has been previously defeated.
- [Venerated Relics] The Mark of Power buff from the Symbol of Power item now correctly increases a player’s health and damage by 3% per stack.
- [Lord Grathan’s Assault] Visual issues with the Grathan Sith Commander’s model have been corrected.
- [Sith Affairs] The voice dialogues for Lords Apago and Cyone now trigger during the correct mission step.
- [Hard Target] Balanced the bosses by lowering their levels and health.
- [Rogue Droid Uprising] The description and mission steps now refer to the correct name of the encounter.
- [Rogue Droid Uprising] The Speedy Systems Specialist Achievement Achievement now correctly refers to the correct name of the encounter.
- [Rogue Droid Uprising] The Achievement for completing this encounter now refers to the correct name of the encounter.
- [Kaas City Expansion] The name of the encounter is now consistent in the Mission Tracker and Legacy Window.
- [Spire Consequences] Updated the mapnotes to clearly represent the objectives.
Coruscant
- [General] Several boss enemies in Dynamic Encounters have been given the correct immunity buffs.
- [Blot Out the Sun] This Achievement has been moved to the correct category in the Achievements Window.
- [They’re Listening! and Vandals at the Gate] The encounters no longer overlap when they are active.
- [Detention Is Over and Vandals at the Gate] The companion is now resummoned automatically when the player is no longer polymorphed.
- [Understaffed] The mapnotes for these encounters now appear on the map as intended.
- [Achievement] The name of the Jedi Temple Boss Achievement has been updated from its placeholder name.
Ilum
- [Deflecting Their Blows] The Republic Saboreur NPCs are no longer missing their idle animations.
- [Troubled Tauns] Players can no longer use the Cleaning Solvent on a Tauntaun that has already been cleansed.
- [Clear the Crystals] Fixed an issue that caused a delay between the mortar ammunition impact with the ground and the corresponding visual effects.
- [Shivering Stand] Fixed animation issues that were present on the Damaged Assault Droids.
- [Shivering Stand] The Damaged Assault Droid is now visible.
- [Frozen Front] The correct animation now triggers when the Rocket Stockpiles are destroyed.
Hutta
- [Jiguuna Cleanup] Players that log out then back in during the encounter while they are controlling a droid can now interact with the terminal to complete the mission.
- [Jiguuna Cleanup] Fixed an issue that caused the visual effects of the Ion Beam and Twin-linked Railgun abilities to not appear when they are cast.
Ord Mantell
- [General] Corrected many instances of mission names and step progress not appearing in tooltips when hovering over relevant objects or NPCs.
- [Good Mantellian] The Separatist Defector NPCs now have idle animations.
- [Boss Remak] Updated the respawner timer for Ethan Remak so that he respawns more often.
Hoth
- [Ice Fishing] Fixed the skin texture on the ice fisherman NPC.
- [Pirate Problem] Players can now progress through the encounter regardless if other players have completed all the mission steps.
Missions
- [Quesh Inoculation] The Inoculations missions icons now appear as purple on the map.
- [Iokath: Lost Arsenal] The player’s companion is now desummoned when the player is polymorphed as a Factory Remote.
- [Iokath: Mounted Turret] Corrected an issue that prevented the player’s companion from being resummoned after the player exited a mounted turret.
- [Whispers in the Force] Players will now receive the mail “I’ll return soon” from Arcann after completing Whispers in the Force.
- [Whispers in the Force] Players will no longer receive identical mail messages from Arcann when making a specific decision after completing Whispers in the Force.
- [Balmorra: A Question of Motivation] All players who are in a group will now be able to loot the schematic fragments.
- [Makeb: Shelter From the Storm] Added a mapnote for Shalim Avesta when the player is inside the phase.
- [Old Wounds: Meet with Dr. Oggurobb] Darth Rivix/Tau Adair are now granted as guest companions during this mission step.
- [Manaan: Retaliation] The conversation with Captain Jhanil no longer triggers when the player is outside the building.
- [The Wretch King] A mapnote has been added for the last step in the mission.
Items
- Players can no longer get stuck if they jump on the Empty Fireworks Launcher decoration.
- The Propagator Core XR-53 Trophy Decoration now correctly appears in the Preview Window.
- The Conspiracy Console, Ancient Kaas Sarcophagus, and the Training Bay decorations now cite Achievements as their source.
- Fixed an issue that prevented the Republic Kolto Tank decoration from dropping during its respective Dynamic Encounter on Ilum.
- Fixed an issue that sometimes prevented the Harbinger of Fear, Martinique Desler, and Commandant Jenarian from correctly dropping their rare loot.
UI
- Fixed an issue that caused the magnifying button to lose its functionality when a custom interface is created.
Abilities
- When polymorphed as Tyth, the Intensify Rage ability now generates 2 stacks of Rage as intended.
- When polymorphed as Tyth, the Rage Overload ability can now be used at 10 stacks of Rage as intended.
- Corrected an issue causing some abilities, such as Swiftness on Sentinels and Marauders, to give more movement speed than intended.
Combat Updates
All Assassin/Shadow Disciplines
- Level 73 ability tree option Avoidance/Celerity now reduces the cooldown of Jolt/Mind Snap by 3s, Unbreakable Will/Force of Will by 45s and Force Speed by 5s.
Deception Assassin/Infiltration Shadow
- Level 51 passive Duplicity/Infiltration Tactics now grants 25% bonus maul/shadow strike damage up from 20%. Can now occur every 8 seconds down from 10 seconds.
- Level 23 passive Dark Embrace/Shadow's Respite now grants 20% damage reduction up from 15%.
All Sorcerer/Sage Disciplines
- Resurgence/Rejuvenate base force cost up from 50 to 60
- Static Barrier/Force Armor base force cost up from 45 to 55
- Dark Heal/Benevolence base force cost up from 70 to 85
- Unnatural Preservation/Force Mend cooldown up from 30 seconds to 40
Lightning Sorcerer/Telekinetics Sage
- Convection/Clamoring Force bonus crit damage up from 12% per stack to 15% per stack
- Forked Lightning/Telekinetic Momentum have a 30% chance up from 25% (60% while Polarity Shift/Mental Alacrity is active up from 50%) to produce a second damage instance to the same targets for 25% damage.
Madness Sorcerer/Balance Sage
- Force Leech/Force Serenity heals the caster for 40% of damage dealt down from 50%
Corruption Sorcerer/Seer Sage
- Dark Infusion/Deliverance base force cost down from 50 to 45
- Efficacious Currents/Preservation reduces the force consumed by Static Barrier/Force Armor by 25 up from 15
Innovative Ordinance Mercenary/Assault Specialist Commando
- Volatile Warhead/Hyper Assault Rounds internal cooldown down from 15s to 12s
- Superheated Shot/Scorching Bolts armor penetration up from 30% to 35%
Arsenal Mercenary/Gunnery Commando
- Riddle/Rotary Cannon critical hit chance up from 10% to 15%
- Target Tracking/Deadly Cannon critical damage bonus up from 30 to 35%
Medicine Operative/Sawbones Scoundrel
- Surgical Probe/Emergency Medpac heal power moderately increased. Surgical Probe/Emergency Medpac minimum heal amount moderately raised.
- Kolto Injection/Underworld Medicine base cast time reduced from 2 seconds to 1.7 seconds
- Toxic Scan/Triage cooldown from 12s to 10s
Galactic Seasons
- [French and German clients] The Galactic Season 7 “Dangerous Game” unlock now refers to the correct season name in the description.
Basilisk Prototype Venture
- Corrected an issue where the Ruhnuk daily mission Unconventional Methods couldn't be completed if B3-S1 was available as a temporary companion.
- The Grant B3-S1 button is now available to alt characters who enter Lane’s lab and who do not have the companion unlocked.
- [Attune the Disruptor to Probe Droids] Added mapnotes for the elevator’s window and map.
Daily Area
- [Black Hole: Asset Liquidation] The Communications Tower now respawns in a more timely manner.