Game Update 7.7.1 "Flashpoint Resurgence"

Game Update 7.7.1 "Flashpoint Resurgence"

Highlights

Galactic Season 9 “Flashpoint Resurgence” 

Kai Zykken returns with another offer to test a new version of the adrenal boost created by Czerka. The updated Experimental Combat Enhancers will provide even more special buffs upon use when in Flashpoints. Players will be able to make progress through the Free Reward track or the Subscriber Reward track (both tracks are available to Subscribers!) and earn new rewards. 

A new Galactic Season Flashpoint Resurgence queue has been added to Activity Finder. Every week that Galactic Season 9 is active, this special queue will have 1 or 2 Veteran Flashpoints that match the weekly objectives. Read here for more details. 

Updates to Activity Finder

Improvements to the UI and functionality of the Activity Finder Window have been made that focuses on more support for Combat Styles. Via a new Group Role dropdown, players will be able to choose all roles they are eligible for in the Group tab including the roles from both Combat Styles. Players can now adjust their Combat Styles while waiting for PVE group content. Once the queue pops, the updated Join Window will display the player’s current Combat Style selection and they will need to be sure to match what the Group Finder required role is prior to joining. For convenience, a quick link to Combat Styles and Loadouts has also been added. Players will need to be mindful of the Loadouts they are using and update as needed.

Players can now earn the Daily Reward Bonus and Weekly Mission credits even if they do not select every piece of content in the filter.  In the Activity Finder UI players will see two numbers next to each other to explain this information as the following (total available pieces of content // minimum number selected to receive rewards).

Flashpoint Cutscene Skip

Players that enter a Veteran or Master Mode Flashpoint via Activity Finder will find that the cinematic scenes will now skip automatically. The cinematics will be replaced with a brief fade to black. In instances where players would typically make a Light or Dark side choice, a default choice will be made for players and Light/Dark points will not be granted. Should players want to experience the cinematics in a Veteran or Master Mode Flashpoint, they can manually walk into the phase.

In addition, players who complete the below Flashpoints in Veteran Mode via Activity Finder will no longer need to return to the fleet to complete the access mission:

  • Athiss
  • Cademimu
  • Hammer Station 
  • Mandalorian Raiders

Improvements for F2P/Preferred players

F2P/Preferred players will be able to: 

  • Gain access to companion customizations
  • Gain access to use Legacy Titles
  • Earn Rest XP
  • Gain the first Cargo Bay for free
  • Use the Hide Head slot
  • Withdraw more credits from Escrow when using Cartel Coins

Additionally, all account types will have access to all quickbars. 

Artifact Authorization

Any piece of gear under level 80 will not require Artifact Authorization. 

Level 80 Artifact (purple) or Legendary (gold) gear that will require Artifact Authorization are: 

  • All 7.0 purple gear
  • Legendary Implants
  • Hyde and Zeek’s purple enhancements
  • Grade 10/11 Reusable Medpacs, Stims, and Adrenals

Security Key Update

Players who have a Security Key tied to their account will only receive their Cartel Coin grants if they were active in the last 29 days. We will not be removing coins that have already been granted. To add a Security Key to your SWTOR account, go to your account page on our website. All commonly used authenticators are accepted.

Cartel Market Offerings

Alongside the Imperial Scout Mount, the Brushback hairstyle customization, Nightfall Operative Glasses head accessory, and Prototype Test Pilot armor set inspired by the Disney+ series Andor™ are coming to the Cartel Market. 

Character Select Modernization 

The character select screen has received improved lighting and a new Depth of Field update that keeps the focus on the player character. Note that these visual updates only apply to the character select screen and not the entirety of the player’s ship. 

Character Modernization 

The face definition and texture smoothing that was implemented in Game Update 7.7 has been added to Rattataki. We are also fixing the Dark Side corruption issues some players saw with skin colors turning overly pale. 

We have unlocked hundreds of hair and montral color options to character customization for Cathar, Chiss, Cyborg, Human, Miraluka, Mirialan, Togruta, and both Imperial and Republic Zabraks. Additionally, more skin colors have been unlocked for Mirialans and Imperial Zabraks. 

Combat Changes

We are continuing with our audit of the default granted abilities and will focus on Mercenary/Commando, Operative/Scoundrel, and Sorcerer/Sage in 7.7.1. A full list of changes  is detailed in its own section below. 

General 

  • Fixed an issue that caused the game client to crash when the Legacy of the Sith trailer ends. 
  • Classic Cartel Pack Reputation Legacy Titles are no longer missing on characters who have them unlocked. 
  • The Codex Window will now open when players click on Open when obtaining a new Codex Entry. 
  • Travel costs are now displayed in the tooltip when players choose a Transport destination. 
  • An error message now appears when a player tries to delete a character that has unclaimed items from the Cartel Market. 
  • Fixed various assets in the Star of Coruscant that caused players to get stuck if they jumped into them. 
  • Fixed various environment assets in the Star of Coruscant that appeared to flicker, clip into other assets, or disappear from certain camera angles. 
  • Fixed an issue that caused Quick Travel options in the map dropdown to overlap when the Quick Travel cast is canceled. 
  • Fixed a visual issue that, when viewed from another player, made characters riding on mounts appear as though they are lagging behind their mount. 

Missions

  • [Ilum: Under Siege/An Empire Betrayed] These missions can no longer be abandoned. 
  • [Oricon: Daily Area] New Daily Mission terminals have been added on Oricon near the arrival point for the Daily Area transport for players who use Group Finder.
  • [Ruhnuk: Ruhnuk Rarebit] The Daily Mission objective mapnotes are now properly displayed on the map. 
  • [Memory Heist] The player’s companion is now dismissed after interacting with the terminal. 
  • [Makeb: Heroic Missions] Fixed an issue causing the Conquest objective to guide Republic players to the wrong location. 
  • [Prelude: Rise of the Emperor]  Players can no longer abandon this mission.  
  • [Makeb: Trouble in Paradise] The mission now progresses as intended after Republic characters contact Supreme Chancellor Saresh via their ship’s holoterminal. 
  • [Forged Alliances] Players can now only accept the Forged Alliance mission after they have completed all required story prerequisites. 
  • [Forged Alliances] Players can no longer abandon these three part missions. 
  • [Ilum: Crystal Ball] Players can now only accept this mission after they have completed their class story. 
  • [Balmorra: The Siege of Balmorran Arms] Fixed a display issue that caused multiple terminals to collide with one another. 
  • [Hutta Heroic: Factory Recall] Updated the mapnotes to display all Fabrication Unit Terminals on map. 
  • [Onderon Imperial Daily Mission: A Simple Discourse] This mission now counts toward the Ondero Daily Patrol. 
  • [The Jedi Prisoner] The mapnotes now properly lead players to the Flashpoint: Taral Five. 
  • [Ziost: Rise of the Emperor] Players can no longer abandon this mission. 

Dynamic Encounters

  • [Hidden Chain Invasions] These encounters now appear across the galaxy once more. 
  • [Coruscant: They’re Listening] Leaving the event area after picking up a scanner no longer blocks players from completing the encounter. 
  • [Dromund Kaas: Hard Target] Fixed a display issue with the Unregistered Merchant NPC character model. 
  • [Hutta: Jiguuna Cleanup] The encounter has been rebalanced to allow for low level characters to complete the mission. 
  • [Dromund Kaas: The Hard Target] The “Gather Data from Imperial Droids” step now shows the correct mapnote, displaying an area rather than a single location. 
  • [Tatooine: Sarlacc Snacktime] The Repulsor Gun now displays appropriate visual effects when activated.
  • [Achievements: Tatooine: Dune Sea] The Bots Rush Achievement now grants credit for the Sand People Warband when the entire encounter is completed.
  • [Coruscant: Black Sun Bosses] Updated the shared tagging to solo to keep the consistency with similar encounters.  
  • Player companions are now dismissed and re-summoned as intended when the player is polymorphed in the following encounters:
    • [Tatooine: A Worse Exchange]
    • [Tatooine: Road Gig]  
  • [FR/DE clients only] The following encounters now display subtitles for voice over dialogue in the chat window: 
    • [Dromund Kaas: Monolithic Mistake].
    • [Dromund Kaas: Dark Omens]
    • [Dromund Kaas: Ritual Killing]
    • [Dromund Kaas: Venerated Relics]
    • [Dromund Kaas: Sith Affairs]
    • [Dromund Kaas: Kaass City Expansion]
    • [Dromund Kaas: Spire Consequences] 
    • [Dromund Kaas: Shocking Developments] 
    • [Dromund Kaas: Shock and Awes]
    • [Dromund Kaas: Karric Soic] 
    • [Coruscant: Black Sun Battle]

Items

  • Fixed an issue that caused the Supernova Helmet dome to clip into its ringed frame. 
  • Walker mounts now animate properly when viewed by another player. 
  • When unifying colors with a single-color dye, the armor colors displayed in the character sheet will now match the colors displayed on the character's armor in world. 

Events

  • [Nar Shaddaa Nightlife: Achievements] The "I Smuggle My Own Luck", "Bountiful Bounty" and "Your Grace" Achievements are now hidden by default and will only progress when their preceding Achievements are completed first.
  • [Feast of Prosperity] Sharing Our Bounty] Nova Blade Pirates on Rishi now correctly count towards the "Defeat Nova Blades" mission step.  
  • [Rakghoul Resurgence: Tatooine] All of the scannable beacons are now visible. 

PvP

  • Fixed a display issue that caused the progress bar to show an incorrect percentage of Valor gained and ranking up a level. 

Combat Changes

Mercenary/Commando

Arsenal/Gunnery

  • Default level 21 ability tree choice changed from Proficient Tracking/Proficient Gravitation to Signature Shot/Gravitational Bolt
  • Default level 43 ability tree choice changed from Power Overrides/Overclock to Chaff Flare/Diversion
  • Default level 51 ability tree choice changed from Jet Escape/Tenacious Defense to Energy Rebounder/Reflexive Shield
  • Default level 64 ability tree choice changed from Power Shield/Combat Shield to Kolto Surge/Adrenal Surge
  • Default level 68 ability tree choice changed from Responsive Safeguards/Echoing Deterrence to Rocket Out/Propulsion Round
  • Default level 73 ability tree choice changed from Gyroscopic Alignment Jets/Parallactic Combat Stims to Trauma Regulators/Trauma Stabilizers

Operative/Scoundrel

General 

  • Level 60 ability Exfiltrate/Scamper cooldown changed from 8s to 7s

Lethality Operative/Ruffian Scoundrel

  • Default level 27 ability tree choice changed from Curbing Strategies/Curbing Strategies to Sly Countermeasures/Sly Surrender
  • Default level 51 ability tree choice changed from Infiltrator/Sneaky to Advanced Cloaking/Flee the Scene
  • Default level 64 ability tree choice changed from Endorphin Rush/Keep Cool to Med Shield/Med Screen

Sorcerer/Sage

Lightning/Telekinetic

  • Default level 21 ability tree choice changed from Forbidden Knowledge/Mysteries of the Force to Suppressive Current/Dormant Tremors
  • Default level 51 ability tree choice changed from Defiance/Resistance to Lightning Barrier/Telekinetic Defense
  • Default level 64 ability tree choice changed from Unnatural Vigor/Valorous Spirit to Surging Speed/Metaphysical Alacrity
  • Default level 73 ability tree choice changed from Emersion/Egress to Corrupted Flash/Mind Ward

Corruption/Seer

  • The level 23 ability tree choice Rally/Keeper of Peace have had their Force cost adjusted down to match the new base cost of Dark Infusion/Deliverance of 45
  • Level 43 passive Reconstruct/Force Shelter now also reduces the base force cost of Resurgence/Rejuvenate by 10

Assassin/Shadow

General

  • Level 73 ability tree option Avoidance/Celerity now reduces the cooldown of Force Speed by 7s

Powertech/Vanguard

  • Quell/Riot Strike base cooldown changed from 12s to 18s




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