Developer Blog

11.27.2012

Developer Update: Ancient Hypergate

Greetings!

11.15.2012

Welcome to Game Update 1.5: HK-51 Activated

Recently, James Ohlen, our Studio Creative Director, announced that we would be increasing the cadence of our releases for Star Wars™: The Old Republic™ and Game Update 1.5 carries out that promise! Just weeks after the release of Terror from Beyond, we bring you our next major update.

11.14.2012

Developer Update: Operation: Explosive Conflict - Nightmare Mode

If there’s one question I’ve been asked more often than anything in the last several months, it’s: “Where is Nightmare Mode Explosive Conflict?” This is a very fair question.

11.14.2012

Developer Update: Section X and HK-51 Missions in Game Update 1.5

Game Update 1.5 returns us to the story unfolding on Belsavis.

The Dread Masters, a cadre of incredibly powerful Sith who have abandoned the Empire to pursue their own mysterious goals, have escaped the prison in the midst of the galactic war. Agents of the Dread Masters, known as the Dread Guard, have decimated security forces on Belsavis and seized control of a corner of the planet designated as Section X.

11.07.2012

Developer Update: Free-to-Play Option

Greetings and Salutations!

11.02.2012

Community Developer Blog: HK-51 Classified Intel

Recent planetary exploration on Belsavis has uncovered the following classified intel from the Czerka Corporation regarding a new High-Efficiency Assassination Droid.

11.01.2012

Meet the Developers: Hall Hood

Welcome to Meet the Developers. This week, we interviewed Hall Hood, Lead Writer on Star Wars™: The Old Republic™. In each “Meet the Developers,” we introduce a developer and ask them questions about their background, what they’re working on, and what they do for the team. After the interview, we will set up a thread on the forums so you can ask our featured developer further questions. Here’s our interview with Hall:

 

10.29.2012

Developer Update: Technical Changes in Game Update 1.5

Hi everyone,

As a tech artist, I create tools to help the artists get their work into the game, and I work with the programmers to make the game run more efficiently. One of my favorite things to do is write shaders. Shaders are small programs that run on the graphics chip that describe the appearance of surfaces. For example, shaders define if an object looks shiny or dull, reflective or matte, and they also help us define the visual style of the game in terms of how lighting works.

10.09.2012

Meet the Developers: Jesse Sky

Welcome to our first Developer Spotlight! This new recurring blog features interviews and Q&As with Star Wars™: The Old Republic™ developers. We’re going to be featuring several of the people behind the game to give you a closer look inside the studio. In each spotlight, we’ll introduce a developer and ask them questions about their background, what they’re working on, and what they do for the team.

10.02.2012

Announcing the Star Wars: The Old Republic Community Cantina Tour!

Today we’re very excited to announce the Star Wars™: The Old Republic™ Community Cantina Tour! Starting with New York Comic Con, we’re going to embark on a series of Star Wars: The Old Republic Community meet & greets so that fans will get the opportunity to interact with our community team and developers!

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