Developer Blog

03.20.2012

Crew Skills in Game Update 1.2

Since the launch of Star Wars™: The Old Republic™, the Crew Skill system has been incredibly popular. Every week in-game, 52 million items are produced or harvested, 4.5 million item mods are installed and more than 35 million items change hands. Players actively participating in the Crew Skill system are generally better geared and have more credits in the bank than pure consumers.

That said, we still believe the Crew Skills can be made better. Without further ado, here are some of the things you can expect for your profession when Game Update 1.2: Legacy goes live.

03.16.2012

Your Saga Continues: Story in Game Update 1.2

Star Wars™ has always been a continuing saga from the moment that the phrase ‘Episode IV’ scrolled upwards onto movie screens. With those words an ongoing, epic story was born, and Star Wars™: The Old Republic™ continues the tradition.

12.23.2011

From Ray and Greg: thank you for playing!

Yesterday was quite a day here in Austin. We likely had the largest one-day subscription account registration process in MMO history – over one million people are now registered players of the game, and the number is growing rapidly.

12.23.2011

A sneak peek from James Ohlen

A lot of people have been asking for more information on our future plans. What are we going to provide for players in terms of features and content? While we’ve given some information on what features we’re working on, we haven’t given much detail about content. We’ve said that we’ll be providing new Flashpoints, Operations and Warzones. Now we’d like to give some more details on what they are.

12.13.2011

What’s next for The Old Republic

Welcome to Star Wars™: The Old Republic™. It’s been many years in the making and the team is very proud of what we’ve achieved. Since we’re an online game we are going to continue building on the game for years to come. You can count on us to diligently expand the game and service to surprise and delight you.

12.13.2011

Welcome to STAR WARS: The Old Republic!

This is a big day for us; we are launching Star Wars™: The Old Republic™, BioWare’s largest and most ambitious project to date, and we’re very proud that you’ve been able to join us. It’s an honor to be able to share this game with you.

10.07.2011

Companion Characters Update - Part 2

In the previous blog, Senior Game Designer William Wallace explained new improvements to companion characters in The Old Republic. Here, he delves deeper into AI and companions’ roles in a group.

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companions
09.23.2011

Companion Characters Update – Part 1

From Minsc and Boo to Urdnot Wrex, companion characters play an integral role in all BioWare stories. The same is true for Star Wars™. From Chewie to R2-D2, the heroes in the movies are often accompanied by a trusted partner.

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companions
09.09.2011

Stepping into a Larger World: The Old Republic in Comics and Novels

I’m Alexander Freed, Senior Writer here at BioWare Austin. As a sequel to two video games which derived their setting from the Tales of the Jedi comic books, Star Wars™ The Old Republic™ is intimately linked to a slew of other tales. This web of storytelling stretches back over thirty years across mediums ranging from film and television to novels, to radio plays and even coloring books!

07.08.2011

A Path to Success: Maps, and their Making

As our game testers play The Old Republic™ and we track their characters, they produce a lot of data - on everything from how long it takes them to move across a planet, to where they stop and look at the scenery. We bundle all this data together into what we call ‘metrics’.

Our design team loves metrics.

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