Developer Blog
Developer Update: Imperial Agent Class Changes
Hello everyone. My name is Austin Peckenpaugh, and I’m a Senior Designer on Star Wars™: The Old Republic™, responsible for class design and combat systems. As such, I’m here to shed some light on the changes to the Imperial Agent class in Game Update 2.0.
The Star Wars: The Old Republic Community Cantina Tour Arrives in Los Angeles
We’re happy to announce that the Star Wars™: The Old Republic™ Community Cantina Tour will be stopping in Los Angeles on Thursday, June 13th!
This is your chance to join the Star Wars™: The Old Republic community for a development team Q&A as well as complimentary drinks* and giveaways. Every attendee will be receiving a highly coveted Tauntaun Fawn code.
If you’re in the area, make sure to stop by and hang out with us!
Developer Update: Galactic Solutions Industries
The first Digital Expansion: Rise of the Hutt Cartel features the debut of a new organization known as Galactic Solutions Industries (GSI). What is GSI, and what are their intentions? They’re a weapons research and manufacturing company that remains strictly unaligned in the galactic war. As long as you can pay for their services, they will do business with you. In fact, their company motto is “We stay neutral, so you don’t have to!”
Developer Update: Seeker Droid
The Seeker Droid is a brand new system that allows players to dig at various locations to find hidden treasure and important quest objects. But how do players know where these objects can be found? The Seeker Droid is smart, and will let players know when they’ve found a location with something hidden beneath!
Developer Update: Macrobinoculars
Welcome to the Digital Expansion: Rise of the Hutt Cartel and Game Update 2.0: Scum and Villainy
Hello again, my favorite Force acolytes! Today we are a proud studio having delivered what we believe is our most ambitious update to date: our first Digital Expansion: Rise of the Hutt Cartel and Game Update 2.0: Scum and Villainy. This update is a big one – it centers upon the new story planet of Makeb, but also includes an increase in the level cap, all-new mission types, and a new major systems such as Achievements.
Imperial Intelligence Report: Persons of Interest on Makeb
TRANSMISSION RECEIVED
ASSET IDENTITY VERIFIED: CODENAME “LURKER”
SUBJECT: Reactivation/Persons of Interest
Request for reactivation is acknowledged, and initial assignment has been completed. I must advise against frequent communications, as my personal equipment is insufficient to avoid detection indefinitely. Recommend any deployed field units dead-drop an encrypted transmitter of type R-0 or better if frequent reports are needed.
The Star Wars: The Old Republic Community Cantina Tour Arrives in Dallas
We’re happy to announce that the next stop in the Star Wars™: The Old Republic™ Community Cantina Tour will be happening on Friday, May 17th, in Dallas!
This is your chance to join the Star Wars™: The Old Republic community for a development team Q&A as well as complimentary drinks*, food, and giveaways. Every attendee will be receiving a highly coveted Tauntaun Fawn code.
If you’re in the area, make sure to stop by and hang out with us!
PvP in Game Update 2.0: Scum and Villainy
Howdy folks! I’m Alex Modny, Assistant Designer working primarily on PvP and Class Combat and I want to share with you what we at BioWare have in the works for PvP systems for Game Update 2.0.
This blog post will focus on the PvP systems and not directly related to the class changes, which Austin Peckenpaugh has and will continue to cover in upcoming blogs.
SIS Intel Report: Key locations overview of the planet Makeb
STRATEGIC INFORMATION SERVICE
FIELD REPORT 875902-234MAK1--CLASSIFIED
SUBJECT: Makeb
RESOURCE: Field Agent Theron Shan
STATUS: Review//URGENT
I’ve completed my initial reconnaissance per the Director’s request. Makeb is a tactical nightmare. See attached data readings on the atmospherics, but long story short, it’s all but impossible to land anything bigger than a shuttle, and even that’s risky. Planet’s also undergoing some unusual magnetic storms and record-strength groundquake activity, so the danger doesn’t stop after touchdown.