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PvP in Game Update 2.0: Scum and Villainy

STAR WARS: The Old Republic > English > General Discussion
PvP in Game Update 2.0: Scum and Villainy
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CourtneyWoods's Avatar


CourtneyWoods
04.05.2013 , 01:09 PM | #1 This is the last staff post in this thread.  
Check out Assistant Designer Alex Modny's new blog on changes coming the PvP Systems in Game Update 2.0: Scum and Villainy.
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Brimmer's Avatar


Brimmer
04.05.2013 , 01:20 PM | #2
First
Check out the spoilers for a good way to earn credits!
Spoiler

Essence_of_Light's Avatar


Essence_of_Light
04.05.2013 , 01:23 PM | #3
Quote: Originally Posted by Brimmer View Post
First to be a idiot
Fixed that for you
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Lord_Karsk's Avatar


Lord_Karsk
04.05.2013 , 01:30 PM | #4
Nice blog with good changes.

btw
Quote:
give us your feedback in the PvP forums so we can squash bugs and tweak the systems based on your input
Players have been telling you guys for like 1 year now how commandos/mercenary is broken
and the most unwanted classes in ranked by ALL teams.2.0 will change little
Mando merc bring no group utility to anything and is super easy to shut down.These AC are just as much a turret as
gunnslinger sniper,but those AC cannot be interupted.
Any reason why you guys ignore this feedback ?

RankorSSGS's Avatar


RankorSSGS
04.05.2013 , 01:32 PM | #5
Interesting... I almost got my hopes up. $5 says its still bad.
Vesharia, Zannáh, Xeshara Retired due to broken class
Jetii'ka - Combat/Focus Bloodfrenzie - Carnage/Rage
Pot5/Bastion

Essence_of_Light's Avatar


Essence_of_Light
04.05.2013 , 01:33 PM | #6
Quote: Originally Posted by Lord_Karsk View Post
Nice blog with good changes.

btw


Players have been telling you guys for like 1 year now how commandos/mercenary is broken
and the most unwanted classes in ranked by ALL teams.2.0 will change little
Mando merc bring no group utility to anything and is super easy to shut down.These AC are just as much a turret as
gunnslinger sniper,but those AC cannot be interupted.
Any reason why you guys ignore this feedback ?
I agree. I can think of three reasons why they don't listen.
1. Only have one Dev for pvp changes
2. They don't play merc/mandos
3. They play OP classes (Sniper, Mara)
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chickenswimmer's Avatar


chickenswimmer
04.05.2013 , 01:34 PM | #7
Hi, I've just got one question. Currently, (from what I believe) your valor ranking can only go as high as your level until you reach level 50. For example, a level 42 character can only have a maximum valor rank of 42. But once a character hits level 50, that rank can keep going up. Will this "valor rank limit" extend to level 55 now? If so, what will happen to the characters with a valor rank currently above 55? Thanks.

HybridCode's Avatar


HybridCode
04.05.2013 , 01:35 PM | #8
Quote: Originally Posted by Lord_Karsk View Post
Nice blog with good changes.

btw


Players have been telling you guys for like 1 year now how commandos/mercenary is broken
and the most unwanted classes in ranked by ALL teams.2.0 will change little
Mando merc bring no group utility to anything and is super easy to shut down.These AC are just as much a turret as
gunnslinger sniper,but those AC cannot be interupted.
Any reason why you guys ignore this feedback ?
First off I want to say I am pleased with the split between the different levels for pvp. Good thinking there. On the other hand this guys right. Why not toss Commandos a bone already? The excuse that there wasn't enough time to put it in 2.0 is a terrible one. You had over a year. I can tell you from personal experience that it doesn't take even a single man, let alone a team that long to fix a balance issue like that.
The only Commando left sitting...

Anzel's Avatar


Anzel
04.05.2013 , 01:43 PM | #9
What about stuns? Have you removed the stuns? PvP is unplayable. It's game-breaking. You are making all of these changes, every patch to PvP and they are meaningless if you spend 90% of your time in WarZones standing there stunned. I mean really.
ANZEL - Master Bounty Hunter - Corbantis Galaxy - 06/23/2003
ANZEL - Bounty Hunter / Mercenary - The Corbantis Legacy - 12/13/2011
ANZEL - SWG EMU - CORE 1 Developer - 06/2006

LarryRow's Avatar


LarryRow
04.05.2013 , 01:43 PM | #10
We also gave you about a terabyte of feedback over the last 8 months on Rage/Focus being overtuned and Bubble Stun being downright obnoxious, and that was not addressed either. Are you saying things will be different in the future regarding community feedback on class balance issues?
A classic sig that should not be lost:
Quote:
Stunned , pew pew hack slash , stunned , running backward circles, stunned cannot move, pew pew, break stun, 30 second snare, wha?!?!!? stunned, knockdown, ...less stun more pew pew and hacknslash please.