Fighting Style: Dual Lightsabers

Tactical Role(s): Melee Damage

Entrusted with the task of destroying the Empire’s enemies, the dual-wielding Marauder embodies the teachings of Naga Sadow. Never hesitating, never faltering, there is no swifter bringer of pain in the galaxy.

  • Annihilation

    Mastering the aggressive Juyo form, the Annihilation Marauder destroys enemies from within.

    • Annihilate



      Cooldown: 12 secs
      Range: 4m
      Strikes the target with both Lightsabers for 547-633 weapon damage. Each use of this ability grants Annihilator for 15 seconds, lowering the cooldown of your next Annihilate by 1.5 seconds. Stacks up to three times. Requires two Lightsabers.
    • Pulverize



      Vicious Slash has a 11% chance and Annihilate has a 22% chance to finish the cooldown of Rupture. This effect cannot occur more than once every 6 seconds.
    • Phantom



      Reduces all damage taken by 50% while Force Camouflage is active.
    • Deadly Saber

      Deadly Saber

      Cooldown: 12 sec
      Rage: 3
      Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target bleed for 266 internal damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.
  • Carnage

    Focuses on acrobatic Lightsaber techniques that strike quickly and lethally.

    • Ataru Form

      Ataru Form


      Cooldown: 1.5 secs
      Enter an acrobatic Lightsaber form, increasing accuracy by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second force strike that deals 148 energy damage. This effect cannot occur more than once every 1.5 seconds.
    • Gore



      Impale now attacks with both Lightsabers when dual wielding.
    • Displacement



      Deadly Throw has a 50% chance to immobilize the target for 3 seconds. Additionally increases the range of Obfuscate by 1 meter.
    • Cloak of Carnage

      Cloak of Carnage


      Cloak of Pain has a 50% chance to generate 1 rage when it reciprocates damage to an attacker. This effect cannot occur more than once every 3 seconds.
  • Rage (shared)

    Allows the Warrior greater control of the Force and further mastery of the Shii-Cho form.

    • Obliterate



      Cooldown: 15 secs
      Range: 15m
      Jumps to a target, impaling it for 307-363 weapon damage. Strikes with both weapons if dual wielding.
    • Shockwave



      Each tick of Force Choke and Force Crush grants you Shockwave, increasing the damage your next Smash deals by 25%. Stacks up to 4 times.
    • Dominate



      Force Charge and Obliterate have a 50% chance to make your next Smash used within 15 seconds an automatic critical hit.
    • Sundering Throw

      Sundering Throw


      Lowers the cooldown of Saber Throw by 2.5 seconds and causes Saber Throw to apply 1 stack of sunder armor to the target.