Operations

Operations in Star Wars™: The Old Republic™ are large-scale multi-group missions where you will join your Republic or Imperial allies to confront the most dangerous threats in the galaxy. Each story-driven Operation is available to both allegiances and is designed to challenge groups of either eight or sixteen players to use their skills, wits, and teamwork to ensure that they successfully complete the mission while still being accessible to newcomers to the genre.

Terror From Beyond

Late Game, All Allegiances

Story Mode Available | Hard Mode Available

Travel to the Gree controlled planet of Asation, where you’ll join others in an intense series of battles leading up to a final face-off against an unyielding enemy. It’s up to your team to close the Ancient Hypergate, opened by the deadly and malicious Dread Masters, and destroy a galactic goliath before it destroys the galaxy!

The Dread Masters have unleashed unspeakable horrors on the Gree-controlled world of Asation, and if the threats are not contained, they will spread to every corner of the galaxy! This Operation pits you against agents of the Dread Masters in a race to seize control of the long-dormant Gree Hypergate, which now ushers through creatures unlike anything in the known galaxy. Fight your way through five new epic boss battles, including a final encounter with an enemy of unprecedented scale – the Terror From Beyond!

Explosive Conflict

Late Game, All Allegiances

Story Mode Available | Hard Mode Available | Nightmare Mode Available

On the planet of Denova, a brutal conflict between an invading Imperial army and Republic-backed mercenaries has come to an abrupt end. Both armies have turned on their governments, swearing allegiance to a legendary warlord who has declared himself ruler of the planet! Now both the Empire and the Republic call on their strongest champions to head to Denova and take the planet from the warlord and his army.

In Explosive Conflict, groups of eight or sixteen Imperial or Republic players make their way to Denova. Fighting their way across the planet, players will square off against Trandoshian mercenaries, massive armored walkers, and vicious beasts. Their skills will be tested like never before as they battle against the warlord’s forces and take back Denova.

Karraga's Palace

Late Game, All Allegiances

Story Mode Available | Hard Mode Available | Nightmare Mode Available

Karagga the Unyielding, Supreme Mogul of the Hutt Cartel, has violated the unspoken agreement that has kept a blind eye from the Republic and Empire turned to the Cartel’s operations. Seeing Karagga’s actions as a threat, both the Galactic Republic and Sith Empire send representatives to confront Karagga and force him to stop his aggression.

Karagga’s Palace takes players into the compound of the crime lord. As they fight their way through the countless dangers that await them, players will have to rely on teamwork to defeat the hordes of battle droids, deadly creatures and hardened mercenaries before facing off against the cartel kingpin himself.

The Eternity Vault

Late Game, All Allegiances

Story Mode Available | Hard Mode Available | Nightmare Mode Available

Buried deep in the icy mountains of Belsavis, a prison housing an ancient and deadly entity has been uncovered. Both the Republic and the Empire understand the threat that the prison poses, and both sides now send their most powerful heroes to confront and eliminate this powerful foe once and for all.

Venturing deep into the lost Rakata prison, The Eternity Vault will challenge even the most experienced of players. Only through working together will players be able to conquer the many tough enemies and challenging puzzles that await them.