Community News
Dev Tracker Summary: August 24th, 2012

Hello and welcome to this week’s Dev Tracker Summary! In this blog we have collected all of the most important developer responses from our forums along with highlights from around The Old Republic™.
If you are looking for more information you can always check out our News and Community Blog sections for the latest updates.
From The Developer Tracker
[Armstech] Armstech Schematics Senior Community Coordinator Allison Berryman relays a message from Systems Designer David Hunt about where crafting schematics will be coming from in the future.
Are there any plans for More Sith Corruption? Allison discusses with Principal Lead System Designer, Damion Schubert about sith corruption and if there could ever be a light side equivalent.
Bugged Karraga’s The Unyielding Helm Allison provides an update on the interaction between hats and Miraluka.
Increase Characters to 16 Please Per Server Allison answers the question, will there ever be more character slots per server?
Welcome To The Fan Site Forum Community Coordinator Eric Musco welcomes everyone to the newest SWTOR forum, the Fan Site Forum.
Nightmare Pilgrim: A Test of Patience? Allison talks to Lead Flashpoints and Operations Designer Jesse Sky about the respawn timer on the Nightmare Pilgrim.
Operation Boss Accuracy Allison gets an answer from Senior Game Balance Designer Jason Attard about the Accuracy of attacks from Operation bosses.
Do Lots of Players Actually Do Space Missions? To help address this question, Allison worked with Gameplay Telemetry Analyst Jonathan Crow to get some data about players and how often they play space missions.
We hope you found this round-up useful in keeping up with all of the great things happening around The Old Republic. Thanks for reading!