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Nightmare Pilgrim: A Test of Patience?

First BioWare Post First BioWare Post

ArchangelLBC's Avatar


ArchangelLBC
08.21.2012 , 04:51 PM | #11
Quote: Originally Posted by SeppukuA View Post
Lottery spawns ; ;

I am appreciative of the fact it's only a 2 hour timed spawn. Heck, even though Shikigami weapon was a 21 hour timed spawn, he was a bit of a PITA, because he's invisible. Less of a pain if you had widescan and easy when you've got his time of death too (how I managed to catch him), but still, I think we're lucky on SW:TOR in this respect. Heck, at least we don't have to do weapon trials either.

Saying that, there's no real reason to do it for Nightmare Pilgrim. The point of it in FFXI was to make certain items a lot rarer, though it was one of the frustrations with the game, but still, getting that Yinyang Robe was something to boast about afterwards and there's many other items out there like that, some a lot more ridiculous.

As far as I understood it, the timed spawns here were to stop groups of people spamming the world bosses and having the lockout stops that, so no need for the 2 hour gap, at least IMO, it just means another group could potentially just be sitting around doing bugger all until they can spawn.
Oh God the horrors of Dragon's Aery.

FFXI was great for making you schedule your playtime around spawns instead of just doing stuff when you wanted.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

Hatstandard's Avatar


Hatstandard
08.22.2012 , 12:42 AM | #12
Quote: Originally Posted by Andvaranaut View Post
I'm sure this has been asked before, but I have a very simple question that I'd love for a dev or member of the community team to answer:

Why did you elect to place the map object used to spawn the Nightmare Pilgrim on a 2-hour respawn timer instead of having it reappear instantly once the body vanishes?

Players already receive a 5-day debuff upon defeating the Nightmare Pilgrim that more-or-less prevents them from engaging in combat with it again for the duration. It's also (to my knowledge) the only source of campaign boots. Denova doesn't have a silly "one group at a time" restriction. Neither does any other operation or flashpoint. The additional 2-hour respawn timer in an open world area simply leads to player disappointment, guild-vs-guild/cross-faction griefing, and a hostile playerbase.


And before anyone suggests it...no, player-created schedules are NOT a viable solution. Not everyone is aware of these mythical documents, not everyone is able to re-arrange their schedules to suit the desires of other players, and some people just don't care.
Some would say the guild vs guild/cross faction greifing and high stakes that team will use up their stims for nothing is what makes NMP the most exciting and dynamic PVE content in swtor

AllisonBerryman's Avatar


AllisonBerryman
08.23.2012 , 03:31 PM | #13 This is the last staff post in this thread.  
I asked Lead Flashpoints and Operations Designer Jesse Sky about the respawn timer on the Nightmare Pilgrim. He said that now that server populations are more dense on our destination servers, it makes sense to reduce the respawn timer. In a future update, it will be lowered to 30 minutes, and we'll continue monitoring feedback about it!

alifaraaz's Avatar


alifaraaz
08.23.2012 , 03:46 PM | #14
Quote: Originally Posted by AllisonBerryman View Post
I asked Lead Flashpoints and Operations Designer Jesse Sky about the respawn timer on the Nightmare Pilgrim. He said that now that server populations are more dense on our destination servers, it makes sense to reduce the respawn timer. In a future update, it will be lowered to 30 minutes, and we'll continue monitoring feedback about it!
Sweet Thankyou very much for this. Better late than never I guess.
Kazar - Powertech, [Tomb of Freedom Nadd EU]

Slugamaniac's Avatar


Slugamaniac
08.23.2012 , 03:54 PM | #15
Quote: Originally Posted by AllisonBerryman View Post
I asked Lead Flashpoints and Operations Designer Jesse Sky about the respawn timer on the Nightmare Pilgrim. He said that now that server populations are more dense on our destination servers, it makes sense to reduce the respawn timer. In a future update, it will be lowered to 30 minutes, and we'll continue monitoring feedback about it!
Fantastic news, this will definitely help on our server. There is a thread that was created on the Harbinger forums entitled Nightmare Pilgrim Etiquette so other guilds could attempt to 'schedule' Pilgrim raids around one another. This new/future timer sure beats trying to force a second or third instance of Voss by flooding the planet with players.
The Last Centurions - The Madhi Legacy - The Harbinger
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Slugagent Slugwarrior Slughunter Slugsorcerer Slugassassin Slackmeister

Midyir's Avatar


Midyir
08.24.2012 , 11:59 AM | #16
Great! Thanks!

Can we get the same for gargath and primal destroyer?

OrionsBelt's Avatar


OrionsBelt
08.24.2012 , 02:33 PM | #17
Quote: Originally Posted by AllisonBerryman View Post
I asked Lead Flashpoints and Operations Designer Jesse Sky about the respawn timer on the Nightmare Pilgrim. He said that now that server populations are more dense on our destination servers, it makes sense to reduce the respawn timer. In a future update, it will be lowered to 30 minutes, and we'll continue monitoring feedback about it!
As another player said, can we get this for at least Gargath and Primal? And possibly the other WB's down to an hour.
Server: Harbinger - Circle of Darkness
Orionsul Assassin - Tank + Syrus'il Mercenary - DPS
Syrusil Sniper - DPS + Syrusul Sorcerer - Heal

deltanine's Avatar


deltanine
08.25.2012 , 10:32 AM | #18
please get this change in soon

zombiesonar's Avatar


zombiesonar
08.25.2012 , 05:23 PM | #19
Quote: Originally Posted by OrionsBelt View Post
As another player said, can we get this for at least Gargath and Primal? And possibly the other WB's down to an hour.
That's a bad idea imo, they can be farmed and as such would need a debuff cd to avoid simply farming world bosses.

Kryand's Avatar


Kryand
08.25.2012 , 05:31 PM | #20
People really farm the garbage drops of the non-Nightmare Pilgrim world bosses?