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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


CommunityTeam
Satele Shan Server crashed. | 09.28.2020, 10:30 AM
Hi all,

The Satele Shan server is once again available! Thank you for your patience.


CommunityTeam
PTS up? | 09.28.2020, 09:30 AM
Hi all,

For those you encounter the issue with the PTS patch, we invite you to follow those troubleshooting steps:
  1. Close the launcher
  2. Go to the install folder (i.e. C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic)
  3. Delete retailclient_publictext.version
  4. Launch the launcher. It will download the missing PTS files.
Let us know if you are still experiencing it.

Thank you for your patience while the team worked on this issue.


EricMusco
PTS up? | 09.25.2020, 05:55 PM
Hey folks,

Gonna take a bit more then just a quick fix to get things corrected for PTS so it will remain offline through the weekend. We'll swing back on Monday with a status update. Thanks all.

-eric


EricMusco
PTS up? | 09.25.2020, 03:52 PM
Hey all,

PTS is up but there is a potential issue with the patch (which is why you are seeing the error message). We are seeing if we can resolve before the weekend. I will let you know where it lands.

-eric


DanielSteed
New Augments in 6.1.4 - Feedback | 09.25.2020, 10:41 AM
Hey everyone!

I have two quick updates for you regarding Augments on PTS. The vendor selling these Augments (just for PTS purposes) can now properly be found on the Fleet. Look for the Spoil of War vendors Takanna and Nitoo. Secondly, we have adjusted the crafting material requirements for the new CM-1337 Augments. The new cost per Augment is:

- 14 RPM-13 (down from 25).
- 7 OEM-37 (down from 15).
- 5 Legendary Embers (this material remains unchanged).

While the material requirements have changed, we are planning to keep the drop chances the same as outlined in the initial post by Chris Schmidt. Let us know your thoughts!


DavidStaats
6.1.4 Conquest Feedback | 09.25.2020, 09:04 AM
Hi all!

I wanted to take a moment and give another update regarding 6.1.4 and Conquest.

As Chris mentioned yesterday during our Live Stream, live-service game systems changes are based on data we see regarding how everyone is interacting with the system, our own hypothesis, and a dialogue with all of you! We believe the dialogue portion is a critical part of this process, and is one of the driving reasons we took our 6.1.4 Conquest updates to PTS. We want to thank you for all of your input, and encourage you to continue having a conversation with us!

We have continued to iterate on what the 6.1.4 Conquest system looks like based on the above process, and I would like to share with you some updates we are making which you can expect to see coming in an upcoming PTS patch:
  • The planetary restrictions for <Planet> Defeat Enemy Objectives and <Planet> Heroic Missions Objectives have been removed.
    • This should once again function how it does on our live server, restricted only by Level Brackets (so for example, a Level 25 character will not have Defeat Enemies for Mek-Sha)
  • The restriction on Defeat Enemies 2 has been removed from the 50-70 and 71+ Level Brackets, and will continue to function as it does on our live server for characters of all levels restricted only by Level Brackets.
  • Defeat Enemies, Defeat Enemies 2, and Heroic Missions have had their points increased.
    • Defeat Enemies is now worth 1200 Points (up from 750)
    • Defeat Enemies 2 is now worth 2400 Points (up from 1650)
    • Missions: Heroic is now worth 1550 Points (up from 850)

This was just the first step in a larger and more robust PTS update we are currently working on which wasnít quite ready for this PTS patch. We will provide further information once itís ready to go!

We encourage you all to continue this conversation with us by heading to PTS and providing feedback! We are still interested in the following points:
  • How do the new values feel? Do you feel that larger and more complex objectives have a more accurate point representation of their time and effort, and do those new values make those objectives more appealing to attempt?
  • Are there Objectives you feel are too rewarding? Not rewarding enough?
  • As a player who wants to partake in the story, do you feel like you are able to more actively participate in Conquest?
  • As a player who enjoys Operation/Warzone/Uprisings or other group play, do you feel like you are able to more actively participate in Conquest and that your time investment is more accurately reflected?
  • How do you feel about the Objectives for Feast of Prosperity? Did they encourage you to partake in the event? Did you enjoy earning Conquest through Event participation?
  • Any other thoughts or feedback you may have!


CommunityTeam
Pragmatic master bugged armor? | 09.24.2020, 07:06 AM
Hi all,

Thanks for pointing that out.

I've informed our team that the bug on the Pragmatic Master's Breastplate is back. I'll update you when I have more information from them.


CommunityTeam
SWTOR Launcher States login service is currently unavailable | 09.23.2020, 12:58 PM
Hi folks,

The Connectivity issues have been resolved. You can now log back into the game.

Thank you for your patience.


CommunityTeam
Cant log in? | 09.23.2020, 12:57 PM
Hi all,

The connectivity issues have been resolved. You can now log back into the game.

Thank you all for your patience.


CommunityTeam
SWTOR Launcher States login service is currently unavailable | 09.23.2020, 10:43 AM
Hi all,

Our team is aware of the login issues you all encounter. We're currently looking into it.

I'll update you when I have more information.


CommunityTeam
Cant log in? | 09.23.2020, 10:27 AM
Hi folks,

Thanks for the report concerning the login issue.

Our team is currently looking into it. I'll update you when I have more information.


DavidStaats
6.1.4 Conquest Feedback | 09.23.2020, 09:25 AM
Hi all!

First and foremost thank you all for the feedback!

Here are some of the major points of feedback I am seeing:
  • Feedback regarding locking Planetary Heroic Objectives to their planet being an available planet to invade. You would like to see these available at all times.
  • Feedback regarding locking Planetary Defeat Enemies to their planet being an available planet to invade. You would like to see these available at all times.
  • Feedback regarding solo based Objectives being overly reduced.

Our goal with locking Heroic and Defeat Enemy objectives to their planets was two fold; we wanted to create some variability to Conquests from week to week, while also working to streamline the increasing number of Objectives a 71+ player has.

Our Objective balance goal is to bring the points a player can obtain per minute more in line across all Objectives. Unfortunately this means that some of the more accessible and easy to complete objectives had to have their points reduced. One of the main points of feedback regarding point reduction we are seeing is directly related to the Defeat Enemies objectives.

We are discussing the above feedback and considering options for our 6.1.4 release of Conquests.

Again, thank you all for the continued feedback!


CommunityTeam
Steam Subscription Issue | 09.23.2020, 03:06 AM
Hi KratosCv,

Thank you for reporting this issue with your subscription.

Our team is currently looking into it. I'll update you when I have additional information.


DanielSteed
Welcome to the 6.1.4 PTS! | 09.22.2020, 01:54 PM
Hello everyone!

Today we put up a new PTS phase. In this players can experience the Feast of Prosperity event, Conquest changes, and more.

Feast of Prosperity

The Feast of Prosperity event features new Daily Missions, Weekly Missions, and mini-game activities that you'll be able to participate in on PTS. You'll also have access to an introductory Mission, where youíll meet Gaboorga the Abundant and Duuba the Magnanimous, the founders of the Feast, and learn a little more about them and their ambitions. When the event reaches the live servers, a new Story Mission will unlock every week, but on PTS, you'll just get a peek at the introductory story mission. The rewards are not currently set up for the event, so don't be alarmed if you don't see any. We encourage you to check out the dailies, weeklies, and mini-games and provide your feedback in the thread below.

Feast of Prosperity Feedback Thread

Conquest Changes

After reviewing the Conquest values from Game Update 6.1.2, the team saw an opportunity to improve the overall experience for players. While there was a large increase in the number of Objectives a player could complete, there was an overlying point discrepancy, and the difficulty versus points ratio was off balance. This the easiest Objectives more appealing while turning players away from harder content. The goal with this round of changes is to make Conquest points reflect the time invested in completing Objectives.

Conquest Feedback Thread

In addition to these feedback threads, here are a few other changes available for testing on the PTS.

Augment Feedback Thread
Anti-Toxicity Feedback Thread
Guard Change Feedback Thread
Known Issues

Let us know your thoughts!


DavidStaats
6.1.4 Conquest Feedback | 09.22.2020, 01:51 PM
Hi all!

Welcome to 6.1.4 Conquests on PTS! As I mentioned in my original thread, there are a handful of changes you can expect to see with Conquests and 6.1.4. I would like to take a minute and provide some additional insight into our balancing approach as well as whatís coming up!

Point Balance
While looking over our 6.1.2 Conquest values we realized there was opportunity to improve the experience. Simply put, there was too large a discrepancy in value for Objectives which were complicated or required larger time commitments when comparatively speaking to objectives which could be done with relative ease in a short amount of time. This was emphasizing and placing too much value on easier objectives, while simultaneously deemphasizing and devaluing more challenging content.

More so, it was making equally challenging content values unequal as well based on time to complete differences. Letís take two Daily Areas as an example here: CZ-198 and Yavin 4. Both of these activities have the same intention however also come with different times to complete, with the CZ-198 being the shorter of the two. After completing each area a player would net the same amount of Conquest Points, making CZ-198 the more lucrative activity over Yavin 4.

This became the basis for our balance pass as we looked at Objectives in terms of their time to complete, their complexity (and thus their fail chance), the type of activity they are, their potential queue times, and their repeatability.

But how does this translate? Given the example of CZ-198 and Yavin 4 Daily Areas above, letís look at these and how their points have been adjusted for 6.1.4. For any given area, we can assume that the following Objectives will be completed in a run: Defeat Enemies, Defeat Enemies 2, Complete Mission, and Complete Weekly. As always, these values are subject to change and displayed without any additional bonuses.

CZ-198 Daily Area
CZ-198: Defeat Enemies is now worth 750 points (down from 2,000)
CZ-198: Defeat Enemies 2 is now worth 1,650 points (down from 3,000)
CZ-198: Mission Complete is now worth 1,550 points (down from 2,000)
CZ-198: Weekly Mission is now worth 5,850 points (up from 4,000)

Total prior to 6.1.4: 11,000 Conquest points
Total with 6.1.4: 9,800 Conquest Points

Yavin 4 Daily Area
Yavin 4: Defeat Enemies is now worth 750 points (down from 2,000)
Yavin 4: Defeat Enemies 2 is now worth 1,650 points (down from 3,000)
Yavin 4: Mission Complete is now worth 1,550 points (down from 2,000)
Yavin 4: Weekly Mission is now worth 10,700 points (up from 4,000)

Total prior to 6.1.4: 11,000 Conquest points
Total with 6.1.4: 14,650 Conquest points

As you can see both Yavin 4 and CZ-198 now offer Conquest rewards more aligned with the time spent to accomplish them.


New Values
Our balancing pass affected every Conquest Objective, and as such posting each and every change here would result in an incredibly long list (there are a lot of objectives). Rather, I will list numerous examples within each category of Objectives. As always, these values are subject to change and displayed without any additional bonuses.

Advancement, Companions, and Strongholds
  • Companion: Benefactor is now worth 550 points (down from 3,000)
  • Advancement: Amplifiers is now worth 550 points (down from 1,750)
  • Stronghold: Decorator is now worth 550 points (down from 2,000)
  • Renown: Rank Up is now worth 3,400 points (up from 600)
  • Advancement: Gain a Level is now worth 3,400 (up from 2,000)
  • Companion: Influencer is now worth 4,850 points (up from 2,000)

Daily Areas
  • All Daily Area Weekly Missions are now worth between 5,580 - 22,250 (up from 4,000)

Exploration
  • <Planet> Defeat Enemy is now worth 750 points (down from 2,000)
  • <Planet> Mission Complete is now worth 1,550 points (down from 2,000)
  • <Planet> Defeat Enemy 2 is now worth 1650 points (down from 3,000)
  • Repeatable World Boss related Objectives are now worth 2,750 points (up from 850)
  • Weekly World Boss related Objectives are now worth 10,700 points (up from 5,800)

Missions
  • Missions: Bonus Missions is now worth 750 points (down from 2,000)
  • Missions: Heroic is now worth 850 points (down from 4,000)
  • Missions: Story Time is now worth 2,200 points (up from 600)
  • Missions: Taskmaster is now worth 7,750 points (up from 3,000)

Warzones
  • Unranked: Medalist is now worth 1,800 points (up from 850)
  • Solo Ranked: Medalist is now worth 2,400 points (up from 1,100)
  • Team Ranked: Medalist is now worth 3,400 points (up from 2,100)
  • Unranked: Victorious is now worth 2,200 points (up from 1,750)
  • Solo Ranked: Victorious is now worth 3,100 points (up from 2,000)
  • Team Ranked: Victorious is now worth 4,150 points (up from 3,000)

Starfighter
  • Starfighter: Conquer the Skies is now worth 2,200 points (up from 600)
  • Starfighter: Dominate the Stars is now worth 3,750 points (up from 3,000)
  • Starfighter: Achiever is now worth 45,600 points (up from 4,000)

Operations
  • Operation: Story is now worth 5,250 points (up from 3,000)
  • Operation: Veteran is now worth 8,550 points (up from 4,000)
  • Operation: Master is now worth 13,100 points (up from 7,500)
  • Operation: Rally - Part 1 is now worth 9,250 points (up from 2,925)
  • Operation: Rally - Part 2 is now worth 33,350 points (up from 10,000)
  • Operation: Completion is now worth 100,000 points (up from 13,500)


Conquest Planet Related Activities
As a way to create some additional variety in our Conquest and to streamline the number of Conquest Objectives available to all players, we have now assigned certain Conquest Objectives to the planet being an invadable option. We have built this in preparation for our upcoming effort to remove planets from their Conquests as Chris mentioned a while back. This means that in the future, these Objectives will add an entirely new level of Objective variety to Conquests.

This will affect the following new and existing Objectives:
  • NEW <Planet>: Heroic Missions
    • Starting (Tython, Ord Mantell, Korriban, and Hutta) and Core (Coruscant and Dromund Kaas) planets will always remain available to all players.
      • For Level 51+ players Alderaan, Balmorra, Belsavis, Corellia, Hoth, Ilum, Makeb, Nar Shaddaa, Taris, Tatooine, and Voss Heroic Missions will appear only when the planet in question is an invadable planet for that specific Conquest.
  • <Planet> Defeat Enemies
    • Starting (Tython, Ord Mantell, Korriban, and Hutta), Core (Coruscant and Dromund Kaas), and planets which include Daily Areas will always be available for all players (depending on the bracket).
    • Alderaan, Balmorra, Belsavis, Nar Shaddaa, Taris, Tatooine, Hoth, and Quesh will be available at all times for Level 10-50 players.
      • For Level 51+ players Defeat Enemies will appear only when the planet in question is an invadable planet for that specific Conquest, OR if there is an event related to those planets (such as Rakghoul Resurgence).[/INDENT]Corellia, Ilum, Voss, Mek-Sha, Dantooine will be available at all times for Level 10-70 players (depending on the bracket).
    • For Level 71+ players Defeat Enemies for these planets will appear only when the planet in question is an invadable planet for that specific Conquest, OR if there is an event related to those planets (such as Relics of the Gree/Pirate Incursion/Rakghoul Resurgence).
  • All Bonus Series Missions will now only appear when the planet in question is an invadable planet for that specific Conquest.


We encourage everyone to hop in and test out these changes! We are looking for the following feedback:
  • How do the new values feel? Do you feel that larger and more complex objectives have a more accurate point representation of their time and effort, and do those new values make those objectives more appealing to attempt?
  • Are there Objectives you feel are too rewarding? Not rewarding enough?
  • As a solo player who wants to partake in the story, do you feel like you are able to more actively participate in Conquest?
  • As a player who enjoys Operation/Warzone/Uprisings or other group play, do you feel like you are able to more actively participate in Conquest and that your time investment is more accurately reflected?
  • How do you feel about the Objectives for Feast of Prosperity? Did they encourage you to partake in the event? Did you enjoy earning Conquest through Event participation?
  • Any other thoughts or feedback you may have!

We hope you enjoy the updates, and look forward to your feedback!


DanielSteed
New Augments in 6.1.4 - Feedback | 09.22.2020, 01:47 PM
Hello everyone!

Following Chris Schmidt's announcement of new Augments, they are now available for testing on PTS. This will be a new tier of Augments that can be crafted by Cybertechs.

- How do the augments perform?
- How does the inflow of materials from PvE and PvP feel?
- Are Cybertechs happy with the CM-1337 material?
- Do the schematics take too long?

Let us know your thoughts!


DanielSteed
Feast of Prosperity Event - Feedback | 09.22.2020, 01:46 PM
Hello everyone!

The Feast of Prosperity event features new Daily Missions, Weekly Missions, and mini-game activities that you'll be able to participate in on PTS. You'll also have access to an introductory Mission, where youíll meet Gaboorga the Abundant and Duuba the Magnanimous, the founders of the Feast, and learn a little more about them and their ambitions. When the event reaches the live servers, a new Story Mission will unlock every week, but on PTS, you'll just get a peek at the introductory story mission. We encourage you to check out the dailies, weeklies, and mini-games and provide your feedback.

Once youíre fully logged in to the PTS, head on over to the Fleet to pick up the starting Mission for the Feast of Prosperity! Just speak to the Festival Crier near the Cartel Bazaar elevator on the outer ring. The Daily Missions and minigames will only unlock once this introductory Mission is completed. Below you can find the type of feedback that the team is looking for. The rewards are not currently set up for the event, so don't be alarmed if you don't see any.

Cooking Minigame

- Did you enjoy the cooking minigame Missions?
- Were you able to understand the objectives? If not, what was unclear?
- Did the difficulty of challenge dishes feel appropriate?
- Did you prefer the timed challenge dish (Ultimate Galactic Sampler) or the untimed challenge dish (Spicy Nexu Supreme) mission?
- Would you like to see both types of challenge mission in the live version?
- Did you have difficulty interacting with any of the ingredients? If so, which ones?
- What did you enjoy the most? The least?

Cantina Rush Minigame

- Did you enjoy the cooking minigame Missions?
- Do you think it needs to be harder in the hard mode?
- What did you enjoy the most? The least?

Prep Work Daily Missions

- Did any of these missions take too long to complete?
- Did you have any difficulty completing world boss missions while in a group?
- Were the objectives for all prep work missions clear?

Let us know your thoughts!


EricMusco
Battling Toxicity Feedback | 09.22.2020, 12:47 PM
Hey all,

Coming in 6.1.4 are a number of anti-toxicity measures that Chris outlined in his post here. Please use this thread to share your feedback on them, especially if you try any of them on PTS!
  • What is your feedback on backfilling in Solo Ranked now prioritizing the same role as the one that left along with increasing the penalties for leaving?
  • What is your feedback on the removal of vote kick from Ranked PvP?
  • What is your feedback on Ranked PvP now requiring iLvl 306 in order to queue?
  • What is your feedback on the addition of Legacy ignore?
Hop on the PTS and share your thoughts with us!

-eric


CommunityTeam
PTS Known Issues | 09.22.2020, 11:21 AM
Hi,

Below the list of the known issues you may experience while testing the Feast of Prosperity event on PTS.
  • The conversations with Duuba and Gaboorga for the introductory mission will play, but will not look as intended.
  • The daily "Cooking: Jellied Glowshroom Stew" Mission may become blocked. If it does, use the kitchen door to exit and reset the mission.
  • Interacting with the door to enter the "Cantina Rush" (Normal) Mission may not move players inside the phase as intended. If it does, abandon the mission and pick it up again from the terminal.
  • "Cantina Rush" (Normal and Hard) Mission may not complete correctly when players have served enough tables. Use the door to exit the phase.
  • In cooking Missions, ingredients may sometimes despawn or respawn suddenly. This won't affect gameplay.
  • The following Achievements are showing up for level bracket 10-49 when it shouldn't be:
    • Mek-Sha: Defeat Enemies
    • Dantooine: Defeat Enemies
    • Ilum: Defeat Enemies
Note: By design for PTS, the rewards are not implemented for the Feast of Prosperity event.


CommunityTeam
Je'daii Warrior's Chestpiece arm shield plates are visible when using stealth | 09.22.2020, 02:25 AM
Hi TheFenux,

Thank you for the report concerning the Je'daii Warrior's Chestpiece arm shield plates.

Our team is currently tracking this bug. For now, there is no information. I'll update you here when I know more.
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