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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker

Maintenance: December 11th, 2018 | 12.07.2018, 04:09 PM
Hey everyone!

We will be taking the servers offline on Tuesday, December 11th in order to apply Game Update 5.10 'Jedi Under Siege.' The website will also be unavailable during this time.

DATE: 11 December 2018
TIME: 5:00AM - 9:00AM PST (1300 - 1700 GMT)

Patch Notes will be available on Monday, here.

Thank you for your patience as we maintain Star Wars™: The Old Republic™!


New News Article: Jedi Under Siege: State of the Galaxy | 12.03.2018, 01:21 PM
Originally Posted by Khaleg View Post
Hi Charles,

in case you don't know that yet (and since this is live for 2 or 3 days already and still wasn't fixed until now I guess you don't), you guys majorly messed up the German version, especially the path decision boxes (they are identical) and also where they lead to, then in addition double text passages and whatnot else. Someone should proofread this, at least now after releasing it. :-)

Appreciate the heads up, I'll pass it onto the team to get corrected.


New News Article: Jedi Under Siege: State of the Galaxy | 12.03.2018, 11:35 AM
Hey folks!

For those who are interested in a bit more info on the current affairs of the galaxy as we head into Update 5.10: Jedi Under Siege, Lana Beniko has prepared an intelligence summary on that very subject! Click here to read the full article.

Thank you all for your patience while we put this together. If you have any future story article requests, feel free to share them! I know that an updated timeline of events over the last few expansions is much requested, for instance

See you all on Ossus very soon!

PTS Closed | 11.28.2018, 05:51 PM
Hey folks,

PTS for 5.10 is officially offline! Look for an official launch date announcement in the next couple of days.

Thank you everyone for taking the time to hop on, test, and provide us your feedback.


Launcher Patch - November, 27 2018 | 11.26.2018, 01:31 PM
Hey folks,

Just a heads up that tomorrow morning (Central time) players will receive a update to their SWTOR launcher. This in a back-end change and will have no impact on gameplay, if you are already logged into the game it will simply apply the next time you launch the game.

Thanks everyone.


Masterwork Gear Changes in 5.10 | 11.21.2018, 04:33 PM
Quote: Originally Posted by RikuvonDrake View Post
Despite the jump in reputation from hero to champion to gain 258 gear, this looks a lot better than what was on PTS prior.

That said, any thoughts on how crafting 258 works on PTS with the Forgotten materials or how to acquire alternative item modifications such as the 258 versions of Warding Mod B or Lethal Mod B?
I will verify but I am pretty sure that alternate mods at 258 (such as what you described) are crafted with the schematics learned from reverse engineering.

Quote: Originally Posted by kukumburr View Post
Will 258 MH/OH be added to the Masterwork 258 vendor?
258 weapons will not be available with Game Update 5.10. They will be available early next year to coincide with a new piece of group content.

Quote: Originally Posted by Lxndra View Post
Since the WBs are going to key for some PVEers, what's the respawn timer on those going to look like?
Current respawn time is 15 minutes. The team will monitor to see if it needs to go lower as they are very sensitive to the possibility of multiple groups trying to kill them for the Weekly.

Masterwork Gear Changes in 5.10 | 11.21.2018, 04:32 PM
Quote: Originally Posted by Toraak View Post
Can we get an answer on what all of the rotating weekly missions will be, and if there will be a GSF mission in the rotation?
The rotating Mission will contain one of 4 objectives:
  • Story Mode Ops
  • Master Mode Flashpoints
  • Galactic Starfighter
  • Ranked PvP (the team is exploring changing this to unranked instead)

Quote: Originally Posted by Goologne View Post
One thing was not mentioned in the post from Eric.

In the commando crates is a possibility to get a random reputation token.

Will there be with 5.10 also the Ossus reputation token included in the commando crates?

Would be interesting to know, now this rank matters for the vendor to get the MW gear.
Currently Ossus Rep tokens will not drop in Command Crates. However, there are a large number of sources both on and off Ossus to earn that Reputation.

Quote: Originally Posted by Jdast View Post
So you are making it easier to acquire 252 gear, but making it much more difficult to acquire 258 gear?

You can spin this however you want, but lets be clear -- 258 gear is now harder to obtain unless you are SIGNIFICANTLY increasing the drops of MWS in T3 and T4 crates.

Totally hear you on this, so let me try to provide a specific example of how it worked on PTS, vs how it will work now. For this example let's say your goal is to acquire a 258 chest piece.

The purchase from a vendor costs 5 Masterwork Data Crystals
  • You could not purchase the 252 chest at all, and it was not required for the 258 purchase - Total cost of 5
The purchase from a vendor costs 4 Masterwork Data Crystals and the 252 chest.
  • If you purchased the 252 chest from the vendor for 2 MW Data Crystals - Total cost of 6
  • If you have the 252 chest from a Command Crate or Ossus Weekly Mission - Total cost of 4
You are correct that from PTS if you only use MW Data Crystals to acquire gear it will cost 1 more Crystal per piece of gear. However, for any 258 that you purchase using a 252 piece acquired from a Command Crate or the Ossus Weekly it is actually 1 Crystal cheaper.

Feedback: Ossus Daily Missions | 11.21.2018, 12:19 PM
Quote: Originally Posted by JattaGin View Post
Hello Jackie,

first of all, welcome! I'm happy to see a post from you in our forum and I thank you for it.

On the topic of bringing back H4s into the game, I have two things to say:

1. Right now, BW is going back to doing all the things that brought this game to the wall in the first place. Difficult OPs that barely anyone will ever touch. Enforcing group play like ranked PvP or now H4 again. I would like to remind you at BW that you went away from all of this for very good reasons. And now you try to bring it back, even though you should still have all the internal data from back then that showed you that it didn't work. I don't have the best feeling about this. A lot of the players who were here because of the MMO-aspects left this game years ago. Many of the remaining players are here because they enjoy the story and the RPG-aspects of this game. Everything done since 5.0 hasn't brought many MMOers back, but has driven away more and more RPGers. I would have prefered it if you would have kept your line and not completely revamp everything again. I feel like going in circles and that this game turns back into something which most people agree didn't work in the first place. You found your niche starting with 3.0 and I think the game was in a good state until you started rushing KotET for reasons, I still don't understand - and the numbers ever since don't indicate that it was a wise decision.

2. To the people saying that H4s are not a big deal: I invite you to play e. g. at 11 in the morning, because you work in the evenings. Try finding groups for anything at this time without significant waiting time (or no luck at all). When I have a long work shift until late evening or night in front of me, I just want to relax while playing a bit. Sure, I don't have to play this H4. But it limits my playing options if I need a group for this. And if there should be a weekly connected to the H4, this will be annoying. People already hinted at Section X and they are right to point it out. I don't know how Ossus plays out as I don't want to spoil myself, but I really hope they learned from the Section X mistake.

TL;DR: I think that changing the heroics systems to solo(+) play was one of the best decisions the Swtors devs ever made and I would like to encourage them to keep it that way. I wouldn't mind instanced heroics which come with 2 difficulties: solo and H4 - as long as there are no rare achievements connected to the H4 versions.

So to clarify our design goal a bit more, we will still have [Heroic 2+] missions on Ossus. There will be just 1 [Heroic 4] Mission.

The plan is not to force anyone to play the [Heroic 4] Missions, it's to provide an option for people who want to play group content. There will still be soloable [Heroic 2+] Missions. The heroics are also not a part of the dailies/weekly's that give masterwork shards so playing the heroics is not needed to obtain the higher tiers of gear. There is a Weekly Heroic Mission that will require players to complete 3 Heroics in a week, but the players are free to choose whichever Heroics they want to complete. You can in fact complete the same Heroic Mission 3 times to complete the Weekly Heroic Mission.



Masterwork Gear Changes in 5.10 | 11.21.2018, 10:58 AM
Hey folks,

Keep the feedback and questions coming. I am passing the feedback onto the team and working on getting your questions answered. I will pass on details as I have them.



Update 5.10 and Alliance Alerts | 11.20.2018, 05:06 PM
Quote: Originally Posted by Elessara View Post
That's not what I took it to mean. They're not forcing you to have a romance with Arcann. The alliance alert will autocomplete with no romance being chosen, therefor your character will not be in a romance with Arcann.

Correct - the auto-complete will not put you in a romance you don't choose yourself. It treats the Arcann Alliance Alert as being complete, but doesn't assume you started a romance.

Update 5.10 and Alliance Alerts | 11.20.2018, 03:20 PM
Hi folks!

During our livestream where we first revealed the details of Update 5.10: Jedi Under Siege, I mentioned that when Players begin the storyline in that update, any Alliance Alerts they hadn't completed on that character would be auto-completed for them, and that we'd give out more details later. Well, it's later now, so here are some details!

We have actually changed our plans on this pretty significantly, but the short version is: When starting the first new storyline mission in Update 5.10, the light-side Arcann Alliance Alert will be auto-completed if it hasn't been completed already; no other Alliance Alerts will be auto-completed.

Why pick on Arcann? It relates to his romance; since Alliance Alerts aren't generally required to be finished before moving forward in the main storyline, it would hypothetically be possible to have Arcann's Alliance Alert sitting on a character for years before completing it and, potentially, choosing to start a romance with him. To prevent this from causing issues with future romances, we need to know that you can no longer begin a romance with Arcann via that mission once a character has begun the storyline in 5.10. (Remember: if you complete his alert before starting the first storyline mission in 5.10, then nothing will change with him or his alert at all.)

For similar reasons, going forward, starting new romances with certain returning class companion characters may preclude resuming a romance with other returning class companion characters. For example, choosing to begin a romance with Nadia in update 5.10 would preclude you from resuming an existing romance with Felix Iresso if you hadn't already done so via his Alliance Alert. You will always get a warning confirmation on choices like this.

Outside of Alliance Alerts, beginning the first storyline mission in 5.10 will still auto-complete all other storylines, much like starting KOTFE. As with KOTFE, our general guideline for what choices are set by default is that Republic characters are assumed to make light side choices, and Imperial characters are assumed to make dark side choices. As examples, I've highlighted some of the major choices and how they default below, including a few where we have exceptions to the general guideline. Spoilers, of course!

So you can see there are some complexities and exceptions to the general guideline, but it's pretty consistent overall. None of this applies to a character who has already completed these storylines, of course, so if you want to see different variables set for your character, I would encourage you to play through the storylines before starting Jedi Under Siege

If you have any questions about the auto-complete process when starting Jedi Under Siege, don't hesitate to ask!

Thanks everyone!

Some quick additions, based on questions I've seen coming up:
  • If your character has already completed everything available before 5.10, nothing in this post applies. Auto-complete is only used for characters who haven't finished the previous content.
  • Other than the Arcann Alliance Alert, NO Alliance Alerts are being affected. They will all work as they do now.
  • When auto-completing the Arcann Alliance Alert, your character is assumed to NOT romance Arcann. If you want to romance him, do his alert before starting Jedi Under Siege's first story mission

Feedback: Ossus Daily Missions | 11.20.2018, 02:24 PM
Quote: Originally Posted by Estelindis View Post
Following the most recent update, the daily heroic Hold the Line is still extremely overtuned and impossible to solo.
Hey everyone,

I’m Jackie, one of the world designers working on Ossus. I’ve been reading feedback on the Ossus Daily Missions and have seen concerns about balancing for Heroics (such as the above quote). I want to clear up any confusion and highlight the design goals we have for them.

For Ossus, we want to have some more difficult content that encourages group play, something to add variety among the soloable content we have. To achieve that goal, we’re reintroducing [Heroic 4] Missions which some of you may remember from the base game. These are Heroics that will be balanced for 4 players or 2 players and 2 companions. [Heroic 4] Missions are not designed to be soloed. Players who obtain higher tiers of gear or who are higher skilled may be able to clear them solo with a companion, which we are fine with.

We appreciate the feedback given so far, so keep it coming! Be sure to include in your feedback how many players and Companions were in your group, the level of your Companions, and the groups gear level.

Thanks everyone.


Masterwork Gear Changes in 5.10 | 11.20.2018, 01:50 PM
Hey folks,

For those of you who are familiar with current Masterwork gearing plans from PTS, you will notice some changes. Otherwise, this may be an introduction to how all of this will work in 5.10. Throughout this post when I refer to Masterwork gear, I am referring to the new 252 and 258 item rating gear being introduced in 5.10. Based on our initial implementation there were a few key things we wanted to address:
  • Getting Masterwork gear solely from PvP was more difficult than we would like.
  • The implementation encouraged working directly to 258 while skipping 252. We don’t have a problem with this, but it made getting any gear upgrades more challenging and expensive than desired. By “stair stepping” up to 252 and then 258 there can be constant progression that isn’t as expensive as trying to jump straight to best in slot.
  • We needed more opportunities for players to get Masterwork Data Crystals and gear overall.
  • Players had no long term value in getting 252 since they could not be upgraded to 258.

Before we dive into the way MW gear acquisition will work in 5.10, just a reminder that 258 gear can be crafted by gathering materials from a variety of sources, including Master Mode Gods from the Machine. This ensures that the new MM in 5.10 is a very valuable source for progression Ops players. Outside of crafting, there are two ways of acquiring MW gear, by turning in MW Data Crystals to a vendor for 252 / 258 or by receiving 252 gear directly. Let’s cover each of these methods and within each, the separation of PvE and PvP where applicable.

Masterwork Data Crystals
There are two places where you can purchase MW gear:
  • Lord Fural / Major Pucenisco on Ossus – 252 Gear
    • Requires Ossus Reputation rank between Outsider and Hero, depending on gear piece
    • Each piece costs 2 Masterwork Data Crystals
  • Lord Bay’lor / Captain Anfel on Ossus – 258 Gear
    • Requires Ossus Reputation rank of Champion or Legend, depending on gear piece
    • Each piece costs 3-4 Masterwork Data Crystals and a matching piece of 252 gear
Here are the ways in which you can acquire MW Data Crystals per week:
  • 1 Crystal – [Weekly] Masterwork Data Crystal – This Mission is to defeat both world bosses -or- earn 50 Group Ranked Arena Points
  • 1 Crystal – New rotating Weekly Mission (50% chance of being a PvE objective)

  • 1 Crystal – [Weekly] Masterwork Data Crystal – This Mission is to defeat both world bosses -or- earn 50 Group Ranked Arena Points
  • 1 Crystal – New rotating Weekly Mission (50% chance of being a PvP objective)
  • Rare chance of MW Data Crystals dropping out of Command Crates at Tier 3 and up
  • 1-2 Crystals – Turning in Unassembled Components
252 Gear Drops
In addition to being able to purchase gear for MW Data Crystals, there are a two places where you can outright acquire 252 gear.
  • [Weekly] Daily Area Ossus will allow you to choose one of the 3 Artifact Lockboxes:
    • Artifact Lockbox (Lower Body): Waist, Legs, Feet, or Relic
    • Artifact Lockbox (Tech): Main Hand, Offhand, Head, or Ear
    • Artifact Lockbox (Upper Body): Chest, Wrists, Hands, or Implant
  • Once you are in Tier 3 of Galactic Command there is a chance that an Artifact Lockbox containing one random 252 piece can drop from Command Crates.

Additional Changes
There are some other changes to help support Masterwork Gear (mostly targeted at PvPers). They are:
  • We increased the current 252 disintegration rates from PTS. 252 gear will disintegrate into 175 Unassembled Components in 5.10 (up from 9 to 45).
  • To help PvPers get the required Reputation for the MW Data Crystal vendors, we are adding Rep rewards to Ranked PvP Missions:
    • [DAILY] Arena of Death!: 2 Geonosian Power Cell
    • [DAILY] My Kind of Scum: 1 Geonosian Power Cell
    • [WEEKLY] Go Berserk!: 4 Encrypted Data Disks
    • [WEEKLY] Time for Pain!: 2 Encrypted Data Disks
TLDR – If a player simply does two Weekly Missions of their chosen playstyle they will be able to acquire a minimum of two 252 pieces per week (or upgrade one 252 piece to 258). This does not include crossing over into both PvP and PvE, any MW Data Crystals or drops from Command Crates, or purchasing any crafted versions of this gear, which can speed up your acquisition rate of MW gear.

Let us know your thoughts on the changes to acquiring Masterwork gear in 5.10!


Maintenance: November 20th, 2018 | 11.20.2018, 08:47 AM
All servers are once again available, thanks everyone.


Star Forge full? | 11.19.2018, 03:53 PM
Quick fix this time! Queue is resolved, thanks everyone.


Star Forge full? | 11.19.2018, 03:47 PM
Hey folks,

The team is looking into the queue that popped up on Star Forge. I will pass on updates as I have them.


Paxton Rall Companion Incorrect Timing | 11.19.2018, 03:11 PM
Quote: Originally Posted by IoNonSoEVero View Post
I'm wondering how this will affect those of us who already did Paxton's Cantina Crawl achievement. I didn't hear until it was too late that one shouldn't do it, and it's legacy-wide...
Just to alleviate any concerns, his Cantina Crawl Achievement is just for fun and has no impact on acquiring him. His Alliance Alert is completely separate.


Master Mode Nahut: A brief description of the *pieces* of the Phase 1 puzzle | 11.16.2018, 05:21 PM
Greetings all!

Over this past 24h or so, it's been really cool to watch groups plugging away at the Nahut encounter and see how you're all attempting to evolve and refine the stock Veteran strategies to deal with the new realities of Master mode.

In a slight departure from the norm, I actually want to share some information with you all that may help this process. Specifically, I want to give some details about Nahut's mine launch sequences and patterns. I'm inclined to share this because I don't know that the information is as learnable as it ought to be, given the fact that the vast majority of what is going on during the launches is almost entirely invisible (save for one person). I think it'd be better in this case to at least let everyone know the pieces of the puzzle that are in play.

I'm going to spoiler tag this up quiet a bit so people can go as shallow or deep into this as they want, out of respect for anyone who might really want to work at this fully internally.

To start, completely unspoilery, here is a desaturated overhead diagram of the Singularity Chamber encounter area, which you may find a useful base for encounter diagrams of your own:


Prepare the Field (Master Mode):

Minefield diagram for Launch 1:

Launch timings and patterns (refers to diagram notation):

Launch 2 layout and pattern:

What happens after Launch 2 is completed (Master Mode Only):

Maintenance: November 20th, 2018 | 11.16.2018, 01:44 PM
Hey everyone!

We will be taking the servers offline on Tuesday, November 20th for maintenance. This is for back-end updates only, there will not be a patch to download.

DATE: 20 November 2018
TIME: 6:00AM - 8:00AM PST (1400 - 1600 GMT)

Thank you for your patience as we maintain Star Wars™: The Old Republic™!


PTS Offline - 11/9 | 11.15.2018, 05:05 PM
Quote: Originally Posted by Pandoras_Jar View Post
Any updates on this? Would really prefer not to redownload the PTS...
Yup, just received an update.

Players who were experiencing the login error can now login into PTS. Upon logging in they will receive the patch as intended.

However, when you close the game and relaunch PTS, it will make you download the patch again. We are investigating why this is happening but in the meantime you should now be able to downlaod and access PTS normally.

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