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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


CharlesBoyd
Feedback: Rishi Stronghold (Final PTS) | 07.20.2018, 04:43 PM
Hey folks!

First off, I want to thank you all for your feedback throughout the PTS cycle! Although we won't be able to address every point of feedback, your input has significantly improved the quality of this update, and we look forward to repeating the process for more of our releases in the coming months.

A key piece of feedback we've definitely seen and investigated is the addition of a "house" or "cantina" type of building to the stronghold; unfortunately, that just isn't something we can feasibly add to the stronghold at this point. I know this may seem like a simple request, but it would actually require significant development and testing time to implement at quality. That said, we are taking this particular piece of feedback to heart and will make sure that future strongholds include those types of spaces where it makes sense.

I also want to clarify that although this is the last build we have planned for PTS, it does not represent the final build that will be going live as update 5.9.2. Additional fixes and changes that are not in the final PTS patch notes will be included in the full update, such as the PvP toggle. The comprehensive patch notes for 5.9.2 will be released a bit closer to the update going live, which is still planned for July 31.


EricMusco
PTS Final Build and Notes | 07.20.2018, 04:35 PM
Hey folks,

Quick heads up, the reputation fix didn't get into the patch so you still won't be able to equip those items. The team is aware and will address for 5.9.2. Thanks!

-eric


EricMusco
Feedback: Rishi Stronghold (Final PTS) | 07.20.2018, 09:45 AM
Hey folks,

Please use this thread to give us your thoughts on the Rishi Stronghold changes that are in the final PTS build (going out today or tomorrow). I will leave the other thread open so I don't squash any on-going convos there. Please use this thread only after playing with the Stronghold on the new patch.

Thanks!

-eric


EricMusco
PTS Focus Test - Mando Arena - 7/21 | 07.20.2018, 09:44 AM
Hey folks,

For our last and final planned focus test on PTS, we want you to all hit against the Mandalorian Battle Ring. We have made some changes and so we really want to get your thoughts!

When: Saturday, 7/21 - 10AM - 12PM Pacific
How: Queue for Ranked Warzones

Please use this thread to post any and all feedback on the Arena after playing the new changes!

-eric


EricMusco
PTS Final Build and Notes | 07.20.2018, 09:41 AM
Hey folks,

Quick update, we are almost a wrap on PTS! Again, we cannot thank you all enough for the time you have spent testing 5.9.2. Your feedback has been invaluable in getting us to this point. The plan right now is that we will have our final PTS patch either later today or tomorrow. We are going to focus the last stage of testing on:
  • Rishi Stronghold
  • Mandalorian Battle Ring
I am going to close and make new feedback threads for both of those topics to ensure we get feedback from the most recent version of PTS. Note that feedback you give from this round of changes may not be fully captured in the 5.9.2 release, but your feedback can help us plan for beyond that as well!

Here are the notes for the next build:
General
  • Level 10 relics will no longer Bolster incorrectly.
  • All items that require a Cartel Market Reputation should now properly check that requirement against the players Underworld Exchange Reputation.

Warzone
  • The announcement text in Voidstar will now properly say it is a training session.
  • Scoreboard colors should now only show one color per team.
  • The text in chat when acquiring a medal now states the correct values.
  • There will no longer be a stationary ship in the intro cinematic for the Voidstar.
  • Giradda the Hutt has decided to take mercy on all those who would partake in Huttball. A “mercy rule” has been added, if a team is in the lead by 6 points the game will end.
  • Voidstar defender spawn shields now have an uptime of 24 seconds and a downtime of 6 seconds (Changed from 30 up and 5 down).
  • Voidstar defending players who are not put on the speeder at the start of the match now have a speeder they can click on instead.
  • Using interactable objects in Ancient Hypergates and Voidstar will now break stealth automatically.


Arena
  • Players will no longer randomly die when using traversal abilities in the Mandalorian Battle Ring Arena.
  • There are now 2 jump pads in the Mandalorian Battle Ring Arena that jump the player from the ground level to the top of the platform in the center.

Stronghold
  • Exiting the camera bot will no longer remove sprint from your character.
  • The camera bot has had its movement speed increased.
  • The camera bot now has a toggle to turn the blue overlay on and off.
  • The camera bot has been upgraded with new functionality, jumping.
  • The camera bot can no longer be pulled into combat with players.
  • Players are untargeted when they take control of a camera bot.
  • A Bolster terminal has been added to the training room.
  • More hooks can be found throughout the Rishi Hideout.
  • A new walkway has been added to connect the beach to the landing platform in the Rishi hideout.
  • Players can now access the awning on the Skydeck.
  • There is some new sand on the beach in the Rishi Cove.
  • Bind points have been added to the Rishi Hideout. Changing your bind point changes where you enter the Stronghold.
  • The resolve bar will now show on the character portrait in the Rishi Hideout.
  • Using the Skydeck elevator will now play a transition cinematic.

Galactic Starfighter
  • The scorecard at the top of the UI will now display as intended.
Thanks everyone.

-eric


EricMusco
Website Maintenance Today - 7/18 | 07.18.2018, 02:29 PM
Quote:
Originally Posted by TUXs View Post
I feel more secure already...but my emotes aren't working...hmmm...
Not the emotes! We all need Rak smilies. Is it that they don't work at all or they aren't showing up in the post/reply interface?



-eric


EricMusco
Website Maintenance Today - 7/18 | 07.18.2018, 01:08 PM
Hey folks,

Our site maintenance has concluded. Part of today's maintenance was to establish an https:// version of SWTOR.com. As of today we will not force anyone through that site, but we will be redirecting there at some point in the future. You are free to manually go that route now if you prefer, it is the same as the current SWTOR.com.

Thanks everyone!

-eric


EricMusco
Website Maintenance Today - 7/18 | 07.18.2018, 08:18 AM
Hey folks,

Our team is going to be performing back-end maintenance on the website all day. The website will remain available for the duration of maintenance but you may notice some slowness, unavailable pages, etc. You should be able to access your account page all day, that page won't be impacted.

Thanks everyone!

-eric


EricMusco
Cartel Bazaar vendors reputation change | 07.17.2018, 12:44 PM
Quote:
Originally Posted by Rrusalka View Post
@Eric,

What will become of the Contraband Slot Machine with this change? Will it be updated or just slowly fade away?

Thanks
It remains unchanged. Any items which previously granted rep for a CM rep will now grant Underworld Exchange rep instead.

-eric


EricMusco
Daily galactic command bonus removed? | 07.17.2018, 12:33 PM
Hey folks,

The team dug into the issue and it looks like the bonus did stop applying/rotating. Due to how it stopped, it will unfortunately remain off until Game Update 5.9.2 when we can fix it. Alongside 5.9.2 we will run the double XP event for 10 days to get some of that CXP back.

Apologies for any inconvenience. Thanks everyone.

-eric


EricMusco
Daily galactic command bonus removed? | 07.17.2018, 11:35 AM
I am gonna send this over to the team and see what's up.

-eric


EricMusco
Cartel Bazaar vendors reputation change | 07.17.2018, 10:04 AM
Hey folks,

We wanted to address some of the questions we are seeing in this thread. As many of you in the thread already guessed, in 5.9.2 we will be combining all existing Cartel Market Reputations into one, the Underworld Exchange. Let’s talk about why we are making this change and how it will work.

Why Combine the Reputations?
Having all of the older Reputations wasn’t really serving a purpose anymore. Since we are direct selling most CM items and with the implementation of the Ultimate Pack we haven’t been bringing back embargoed packs. This means there is no availability for players to get these Reputations. This also creates an issue for Cartel Market Certificates since they aren’t consistent in how you acquire them, this makes it challenging to provide updated ways to spend them.

What Will Happen to my Existing Reputations?
All Cartel Market Reputations will now be combined into a single CM Rep, the Underworld Exchange. All progress you have from existing CM reps will be added together. Ex: If you are Legend right now in any CM rep, you will be a Legend in Underworld Exchange. If you are Champion in two of the reps, those values will be combined and could even rank you up.

What About the Legacy Titles / Rep Gear?
Any titles you have earned you will keep. Gear that you have will check against the new rep (which you will meet or exceed the requirement). Those titles will no longer be possible to earn. We may consider options for reintroducing those titles in the future, but there are no plans at this time.

How do I Earn Underworld Exchange Reputation?
Reputation tokens will be a guaranteed drop from Ultimate Cartel Packs unless you are at Legend status. Cartel Market Certificates are being added into the pack as a rare drop.

Thanks everyone, let me know if you have any questions!

-eric


EricMusco
Cartel Bazaar vendors reputation change | 07.16.2018, 10:34 AM
Quote:
Originally Posted by DrakeVenku View Post
I don't know if there will be a change in the future, but with the reputation change i can't use old gear anymore because they have now a new reputation i didn't have. It is quite irritating. There some stuff i put a lot of money in to get that reputation. Will it stay when the patch is going live and how can we get then that reputation?
Can you let me know specifically which items aren't working?

Thanks!

-eric


EricMusco
3-4 healers on teams? | 07.16.2018, 10:05 AM
I am going to triple check with the team but I believe that what you are describing is still possible, just very unlikely. Basically, we hard enforce the rules I outlined, to a point. After a certain amount of time has passed the matchmaking will start to loosen rules to make a match happen.

Although we want matches to be as even as possible within the rules, at a certain point just having a match pop is more important. This is being compounded by a small population queuing on PTS and the makeup of those players. We are reviewing the data for the queues and matches to ensure we are seeing the intended behavior.

These reports are super helpful though as it may highlight an issue. The team is looking at everything!

-eric


EricMusco
PTS - Things to Come | 07.13.2018, 03:32 PM
Hey folks,

As I mentioned in the changes thread, there are some changes that didn't make their way into the build today that we are still looking at. Note that this is not a comprehensive list of everything! These are just some of the bigger things we would still like to change before 5.9.2 ships.
  • The ability to sort your Stronghold list.
  • Get resolve bars to show on portraits in the Rishi SH.
  • The ability for players to completely turn off PvP in their Rishi SH.
  • Make it so that SH keys determine players ability to use terminals in another players SH.
  • Address the remaining LoS issues for decorations, especially related to channeled and AoE abilities.
Again, that is not everything but are some of the issues we are still actively working on. Thanks everyone, keep the feedback coming.

-eric


EricMusco
PTS Update - 7/13/2018 | 07.13.2018, 03:11 PM
Another change with today's patch, Warzone and Arena medal changes. We want to readjust the medal values based on the actual state of PvP we are seeing in the data. Here are the changes:

Warzone Medal Changes
  • Combatant - 500,000 Damage Dealt (was 240,000)
  • Destroyer - 1,000,000 Damage Dealt (was 2,000,000)
  • Demolisher - 5,000 Damage Single Hit (was 4,500)
  • Annihilator - 10,000 Damage Single Hit (was 9,000)
  • Healer - 750,000 Healed (was 400,000)
  • Savior - 1,500,000 Healed (was 3,000,000)
  • Medic - 9,000 Single Heal (was 5,000)
  • Trauma Surgeon - 18,000 Single Heal (was 10,000)
  • Shield - 250,000 Defense (was 300,000)
  • Protector - 500,000 Defense (was 2,000,000)
  • Guardian - 20,000 Defense in 1 Life (was 5,000)
  • Paladin - 80,000 Defense in 1 Life (was 20,000)

Arena Medal Changes
  • Combatant - 280,000 Damage Dealt (was 115,000)
  • Destroyer - 760,000 Damage Dealt (was 460,000)
  • Demolisher - 5,000 Damage Single Hit (was 4,500)
  • Annihilator - 10,000 Damage Single Hit (was 9,000)
  • Healer - 630,000 Healed (was 250,000)
  • Savior - 1,850,000 Healed (was 1,000,000)
  • Medic - 9,000 Single Heal (was 5,000)
  • Trauma Surgeon - 18,000 Single Heal (was 10,000)
  • Shield - 100,000 Defense (was 60,000)
  • Protector - 550,000 Defense (was 200,000)
  • Guardian - 20,000 Defense in 1 Life (was 5,000)
  • Paladin - 80,000 Defense in 1 Life (was 20,000)
Let us know your thoughts!

-eric


EricMusco
PTS Update - 7/13/2018 | 07.13.2018, 12:43 PM
PTS is now online with the new update!

-eric


EricMusco
7/14 Warzone Playtest | 07.13.2018, 10:40 AM
Hey folks!

Let's get together for our next focused PTS playtest session. To amp things up a bit from our first session, we invite you to tag along with some influencers during each session! Play if you can, but if you can't they will be streaming throughout each session with giveaways!

Here are the details:
  • When: Session 1 - Saturday, 7/14 from 8AM PDT - 10AM PDT
  • When: Session 2 - Saturday, 7/14 from 3PM PDT - 5PM PDT
  • What: Queue for regular (unranked) Warzones
  • Character: Any character level 10+, any spec, any Faction
Like last time, some folks from the dev team will be playing incognito as well throughout the tests. Be sure to record any and all feedback you have in the Warzone Changes and Matchmaking Changes threads. We look forward to seeing your feedback. You can learn more about the PTS here.

Thanks!

-eric


EricMusco
PTS Update - 7/13/2018 | 07.13.2018, 10:06 AM
Here are the patch notes for the update which is planned for later today:

Warzone / Arena Changes
  • Voidstar is once again functional, it has also had its intro cinematic updated.
  • Railings and various LoS blockers have been added to the Mandalorian Battle Ring to make the map more melee friendly.
  • Players should no longer die randomly when using traversal abilities near terrain in Warzones and Arenas.
  • Fixed various issues related to matchmaking.
  • Interactable objects in the world will once again highlight blue.
  • Giradda the Hutt and Baron Deathmark will no longer take damage from sudden death acid.

Rishi Hideout
  • You can now use Kick the Huttball during Huttball matches in the Rishi Stronghold.
  • There are less “doors to nowhere” in the Rishi Stronghold.
  • A clean-up crew has removed some of the junk in the Rishi Stronghold.
  • A terminal has been added to a Cannon on the Skydeck which will take you directly to the Rishi Cove.
  • The “Carrying the Huttball” icon will now appear for players who receive the Huttball due to a character death during a Huttball match in the Rishi Stronghold.
  • More hooks have been added throughout the Rishi Stronghold.
  • The room unlock terminals in the Rishi Stronghold have been made clearer.
  • Speedy is still the best, but he will no longer path through walls.
  • Players will now gain a temporary ability to end combat when using the training dummies in the training room.
  • The Rishi Stronghold now has a console that allows players to take control of an un-targetable, stealthed, non-combat droid. This Droid allows players to better see PvP action in the Stronghold.
  • Jungle noises will no longer play on the Rishi Patrol Carrier.
  • Players will no longer dismount when entering the Portside Crew Quarters.
  • A terminal has been added to the Rishi Stronghold that will allow players to apply Bolster.
  • Players can now use PvP medpacs in PvP areas of the Rishi Stronghold.
  • The Huttball scoreboard in the Rishi Stronghold now goes up to 10 (up from 3).
  • Players can no longer be mounted with the Huttball in the Rishi Stronghold.
  • Players in the Rishi Stronghold can no longer pick up or catch the Huttball while stunned.
  • Resetting a Huttball match in the Rishi Stronghold will now remove all Huttballs.
  • Corrected an issue where some PvP areas in the Rishi Stronghold were not properly flagging players for PvP.
Once this update is live on PTS, if you notice any of the above changes are not actually present in this patch please let us know!

There are other changes we would still like to make before 5.9.2 goes live, so don't fret if you don't see a change you wanted on this list. I will post the list of other things we are looking into elsewhere on the PTS forum.

Thanks!

-eric


EricMusco
PTS - What is Happening | 07.12.2018, 03:26 PM
Hey folks!

I want to start by once again thanking all of you for taking the time to test everything on PTS and give us your feedback. It has been immensely helpful. The team has been pouring over your feedback and bug reports the past few days and working on a new PTS patch. Here is our current plan.
  • Tomorrow afternoon we will push a new PTS patch. This will include a bunch of changes based on your feedback and bug reports (look for notes tomorrow).
  • We will then plan two Warzone playtest sessions on Saturday. One in the morning and one in the evening (US time). This gives more options on when you can be available to play along with having a session more avaialble for our EU players.
  • Like the last test, devs will be playing incognito during the test. We will also be working with some of the influencers to get some streaming and giveaways happening during the tests.
Then next week we can gather the next round of feedback and see where we stand with everything in 5.9.2! We will continue more patches or playtest sessions as needed. Look for details and patch notes tomorrow!

-eric
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