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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


KeithKanneg
SWTOR Roadmap - The Autumn Update! | 09.21.2017, 02:02 PM
Hey everyone,

I have seen quite a few questions about the status of the Roadmap, both in timing and in content. I know this is more of an announcement of an announcement, but the plan is to deliver the updated version before our October 6th SWTOR Cantina in New York. I also realize Ive been more quiet this past month, but weve been hard at work making sure we avoid the issues we had last month with Game Update 5.4.

As a result, we pushed back the release date of Game Update 5.5 to October 10, 2017, and as youll find out, we have lots of activity happening every couple weeks. In the Roadmap, I will provide you with exactly what were doing through the end of 2017 plus a glimpse of early 2018. After it's published, well make sure we are available to answer your questions, address your concerns, and offer any additional insight. For those of you participating at the Cantina, we have a fun surprise for you that well announce in an upcoming Livestream.

Talk with you soon,

---Keith


EricMusco
Class Changes: Rage Juggernaut / Focus Guardian | 09.21.2017, 01:33 PM
Quote:
Originally Posted by Lionflash View Post
That does answer my question, thank you.

Speaking of utilities; is there anything a player can do to help with the upcoming utility changes, specifically, there are a handful of utilities which don't work correctly or not exactly as the tool tips describe...

...is there a place we can post screens or videos or anything related to our experiences with utilities? With regard to this, will 5.6 also be addressing some bug fixes? If you have that information available.
Absolutely! I would make a new thread in the bug reports forum that compiles any of those issues. I will make sure the team is aware.

-eric


EricMusco
Class Changes: Rage Juggernaut / Focus Guardian | 09.21.2017, 12:40 PM
Quote:
Originally Posted by Lionflash View Post
Any update for when you'll start tackling utilities?

Because it sort of looks like you've started.
Good question!

Game Update 5.5 will mark the end of the primary balance changes to DPS and HPS as we outlined in the original post around balance targets. I will be posting the remaining 5.5 Class changes over the next few days (into next week).

Game Update 5.6 will be where we begin adjusting utilities. This is also where we would begin making any additional tweaks to balance as needed for Classes that are over // underperforming. Hope that answers your question.

Thanks.

-eric


EricMusco
Class Changes: Rage Juggernaut / Focus Guardian | 09.21.2017, 09:46 AM
Hey folks,

Below you will find the changes coming to Rage and Focus in Game Update 5.5.

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Juggernaut
  • The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60%
Rage
  • Force Lash now deals 100% more damage
  • The bonus critical chance given by Brutality to Vicious Throw and Furious Strike has been increased from 5% to 10%

Guardian
  • The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60%
Focus
  • Force Lash now deals 100% more damage
  • The bonus critical chance given by Swift Slash to Dispatch and Concentrated Slice has been increased from 5% to 10%

DevNotes: Chilling Scream / Freezing Force was doing too much damage with the Piercing Chill / Persistent Chill utility. It was being used as a single-target rotational ability when its intended use was multi-target AOE, so we reduced the damage it deals with Piercing Chill / Persistent Chill. To make up for the DPS loss, we increased the damage of Force Lash by 100%. Additionally, we increased the critical chance on two key abilities through a passive to give the discipline some additional damage potential and bring them in line with the DPS target.

-eric


EricMusco
Class Changes: Vengeance Juggernaut / Vigilance Guardian | 09.20.2017, 02:07 PM
Quote:
Originally Posted by kakiaszadba View Post
Does it mean that you gonna nerf Focus spec aswell through Freezing Force?
This change does affect Rage/Focus, but they have other changes as well to compensate. I will be posting those tomorrow.

-eric


EricMusco
Class Changes: Marksmanship Sniper / Sharpshooter Gunslinger | 09.20.2017, 12:17 PM
Hey folks,

Below you will find the upcoming changes for Marksmanship and Sharpshooter in Game Update 5.5.

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Sniper
Marksmanship
  • Honed Shots now grants a 3% bonus to critical hit chance and damage done by Snipe per stack, down from 5%

Gunslinger
Sharpshooter
  • Honed Shots now grants a 3% bonus to critical hit chance and damage done by Charged Burst per stack, down from 5%

DevNotes: Marksmanship / Gunslinger Sharpshooter was slightly overperforming, so we reduced the critical hit chance and damage of Snipe / Charged Burst by a small amount through a passive, which brought the discipline in line with its DPS target.
-eric


EricMusco
Class Changes: Vengeance Juggernaut / Vigilance Guardian | 09.20.2017, 12:10 PM
Hey folks,

Below are the changes that are coming to Vengeance and Vigilance in Game Update 5.5:

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Juggernaut
  • The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60%
Vengeance
  • Increased the bleed damage bonus given by Bloodmaster per bleeding effect from 3% to 5%, now stacking up to 15%
  • Increased the melee bonus damage given by Ravager from 3% to 5%
  • Draining Scream now deals 45% more damage

Guardian
  • The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60%
Vigilance
  • Increased the burn damage bonus given by Burnmaster per burning effect from 3% to 5%, now stacking up to 15%
  • Increased the melee bonus damage given by Master Focus from 3% to 5%
  • Burning Blade now deals 45% more damage

DevNotes: Chilling Scream / Freezing Force was doing too much damage with the Piercing Chill / Persistent Chill utility. It was being used as a single-target rotational ability when its intended use was multi-target AOE, so we reduced the damage it deals with Piercing Chill / Persistent Chill. To make up for part of the DPS loss, we increased the damage of Draining Scream / Burning Blade by 45%. Then to make up for the rest of the DPS needed to bring Vengeance / Vigilance in line with its DPS target, we increased periodic damage and overall melee damage through two passive abilities.
-eric


EricMusco
Maintenance: September 19th, 2017 | 09.19.2017, 12:51 PM
The purchasing delays on SWTOR.com have been resolved. Thanks everyone.

-eric


EricMusco
Conq of Iokath title not rewarded on Jedi Covenant | 09.19.2017, 10:17 AM
I appreciate the heads up, we are looking into it!

-eric


EricMusco
Maintenance: September 19th, 2017 | 09.19.2017, 10:02 AM
Hey folks,

We are currently experiencing an issue with purchases made via SWTOR.com. If you attempt to make a purchase, there may be a delay in delivery of the Cartel Coins or subscription time. You do not need to purchase it again as the order did go through! The exception is if you receive the message An error occurred while trying to process your request. Please try again later. In that case you will need to wait a few minutes and try the order again. To repeat, purchases from SWTOR.com may be delayed, you do not need to place them again, simply wait and monitor your account.

We are working to address this issue as soon as possible. Thank you for your patience.

-eric


EricMusco
Maintenance: September 19th, 2017 | 09.19.2017, 09:59 AM
All servers are once again online, thanks everyone.

-eric


EricMusco
Maintenance: September 19th, 2017 | 09.15.2017, 02:04 PM
Quote: Originally Posted by BlueWanderer View Post
What year is Sept 19th on a Thursday? not 2017...

Assume you mean Tues Sept 19....
I sure do! Fixed.


EricMusco
Maintenance: September 19th, 2017 | 09.15.2017, 01:51 PM
Hey everyone!

We will be taking the servers offline on Tuesday, September 19th for back-end maintenance. The website will also be unavailable during this time.

Details:
DATE: 19 September 2017
TIME: 5:00AM - 9:00AM PDT (1200 - 1600 GMT)
VERSION: N/A

Thank you for your patience as we maintain Star Wars™: The Old Republic™!

-eric


EricMusco
List of Scheduled Maintenance - September | 09.13.2017, 01:25 PM
Hey folks,

Here are all of the scheduled maintenance for the month of September:
  • Tuesday, September 19th - Back-end maintenance, no patch
Thanks everyone.

-eric


EricMusco
Any update in the Roadmap? What about 5.5? | 09.13.2017, 11:21 AM
Quote: Originally Posted by Andryah View Post
Put "what" out exactly? the next patch, the roadmap, cookies and milk????? Please be more specific and less cryptic with responses. All it does it get people even more worked up.

And one other thing I feel it is appropriate for you to comment on ---> after the serious issues with the last patch, I do feel it would be both prudent and warranted to have Keith come in and give us an outline of what exactly the studio is doing to insure a better rollout result with the next patch. Why and how will the next patch be less troublesome for players exactly? Players deserve to have the broad brush strokes around quality addressed by the games Producer. The absence of this sort of transparency leaves players to foment and create their own negative narratives about what the studio is/is-not doing in terms of new content, quality of content, and timeliness of content release.
I will edit it into my answer, I was talking about Game Update 5.5 (as they asked about in their #2 question). I will get that updated to be more clear, thanks for catching that!

-eric


EricMusco
Any update in the Roadmap? What about 5.5? | 09.13.2017, 11:07 AM
Quote: Originally Posted by RevorteX View Post
Dear developers,

I know you had a lot of trouble the past couple of weeks due to certain weather issues and problems,and I hope everything worked out after all for the team.

So on to pressing matters:
1.Any news on how the Roadmap will pan out the following month/months?
2.Any news on the pending 5.5 update? We thought it will come out in September.
3.Any news on more class balancing?
4.Any news on returning companions? Some of us are eagerly waiting for certain companions.

If you give us a little hints on these notions,it would be great,cuz we are impatient to hear something. You were rather silent lately,which is understandable due to unforseen issues. Please let us know in a brief post,what is the direction.

Thank you!
Provide you with updates, I can!
  1. The roadmap is still in progress. We have been shuffling some things around with respect to 5.5 and 5.6 and we need that to settle before we can let you know exactly what is coming and when.
  2. It was our plan to put out Game Update 5.5 in late September but we have made the decision to move it into early October (currently 10/10). We did this to allow us more time to focus in on quality for our Game Updates to avoid some of the issues we had with 5.4.
  3. Class balance is still planned for 5.5. I expect I will start putting out those details starting next week.
  4. We know returning Companions is something there is great interest in. As soon as we have an announcement on any Companions coming back in a Game Update, you will be the first to know!

-eric


EricMusco
Upcoming Conquest Schedule | 09.12.2017, 02:48 PM
Conquest schedule updated through November!

-eric


EricMusco
Character Transfer Maintenance | 09.12.2017, 02:33 PM
Transfers are back online! Thanks everyone.

-eric


EricMusco
Character Transfer Maintenance | 09.12.2017, 01:52 PM
Hey folks,

We are going to be taking character transfers offline for approximately one hour to do a quick maintenance on it. I will let you know as soon as we bring it back online.

Thanks everyone.

-eric


KeithKanneg
CXP and Daily Areas throughout September | 09.08.2017, 04:35 PM
Quote: Originally Posted by Transcendent View Post
See, your whole post and this is what stood out to me the most in all of it. I accept that the team may well be looking at CXP rewards Keith and welcome that. However with that said, if you think that the CXP gained for dailies was "over the top" then perhaps I think the team is missing the whole point here.

You really should start asking yourselves why players flocked to do dailies for CXP, perhaps I could suggest an answer to that but I would prefer you came to the natural conclusion among yourselves.

I would also like to thank the developer that introduced this bug, they should receive a bonus for doing so, and if they would be so kind to introduce this bug to every other area of the game that rewards CXP, I highly doubt you would receive any complaints from the community. I'll let you mull over that.
You're actually reading way too much into that part of my post as we all agree with the sentiment everyone has communicated. Overall, we concur with the comments about CXP rates, incentives, and having areas of the game with high CXP values is very motivational. We also fully understand the positive impact it has had for everyone.

We know if Daily Areas are the only place to get great CXP, then rest of the content in the game gets ignored and eventually everyone will burn out. Hence, we need to make sure you can benefit from all areas of the game. We're reviewing when we can get that effort done.

-Keith--
Star Wars: The Old Republic > English > Developer Tracker