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Developer Tracker

Star Wars: The Old Republic > English > Developer Tracker


EricMusco
Cartel Bazaar vendors reputation change | 07.16.2018, 10:34 AM
Quote:
Originally Posted by DrakeVenku View Post
I don't know if there will be a change in the future, but with the reputation change i can't use old gear anymore because they have now a new reputation i didn't have. It is quite irritating. There some stuff i put a lot of money in to get that reputation. Will it stay when the patch is going live and how can we get then that reputation?
Can you let me know specifically which items aren't working?

Thanks!

-eric


EricMusco
3-4 healers on teams? | 07.16.2018, 10:05 AM
I am going to triple check with the team but I believe that what you are describing is still possible, just very unlikely. Basically, we hard enforce the rules I outlined, to a point. After a certain amount of time has passed the matchmaking will start to loosen rules to make a match happen.

Although we want matches to be as even as possible within the rules, at a certain point just having a match pop is more important. This is being compounded by a small population queuing on PTS and the makeup of those players. We are reviewing the data for the queues and matches to ensure we are seeing the intended behavior.

These reports are super helpful though as it may highlight an issue. The team is looking at everything!

-eric


EricMusco
PTS - Things to Come | 07.13.2018, 03:32 PM
Hey folks,

As I mentioned in the changes thread, there are some changes that didn't make their way into the build today that we are still looking at. Note that this is not a comprehensive list of everything! These are just some of the bigger things we would still like to change before 5.9.2 ships.
  • The ability to sort your Stronghold list.
  • Get resolve bars to show on portraits in the Rishi SH.
  • The ability for players to completely turn off PvP in their Rishi SH.
  • Make it so that SH keys determine players ability to use terminals in another players SH.
  • Address the remaining LoS issues for decorations, especially related to channeled and AoE abilities.
Again, that is not everything but are some of the issues we are still actively working on. Thanks everyone, keep the feedback coming.

-eric


EricMusco
PTS Update - 7/13/2018 | 07.13.2018, 03:11 PM
Another change with today's patch, Warzone and Arena medal changes. We want to readjust the medal values based on the actual state of PvP we are seeing in the data. Here are the changes:

Warzone Medal Changes
  • Combatant - 500,000 Damage Dealt (was 240,000)
  • Destroyer - 1,000,000 Damage Dealt (was 2,000,000)
  • Demolisher - 5,000 Damage Single Hit (was 4,500)
  • Annihilator - 10,000 Damage Single Hit (was 9,000)
  • Healer - 750,000 Healed (was 400,000)
  • Savior - 1,500,000 Healed (was 3,000,000)
  • Medic - 9,000 Single Heal (was 5,000)
  • Trauma Surgeon - 18,000 Single Heal (was 10,000)
  • Shield - 250,000 Defense (was 300,000)
  • Protector - 500,000 Defense (was 2,000,000)
  • Guardian - 20,000 Defense in 1 Life (was 5,000)
  • Paladin - 80,000 Defense in 1 Life (was 20,000)

Arena Medal Changes
  • Combatant - 280,000 Damage Dealt (was 115,000)
  • Destroyer - 760,000 Damage Dealt (was 460,000)
  • Demolisher - 5,000 Damage Single Hit (was 4,500)
  • Annihilator - 10,000 Damage Single Hit (was 9,000)
  • Healer - 630,000 Healed (was 250,000)
  • Savior - 1,850,000 Healed (was 1,000,000)
  • Medic - 9,000 Single Heal (was 5,000)
  • Trauma Surgeon - 18,000 Single Heal (was 10,000)
  • Shield - 100,000 Defense (was 60,000)
  • Protector - 550,000 Defense (was 200,000)
  • Guardian - 20,000 Defense in 1 Life (was 5,000)
  • Paladin - 80,000 Defense in 1 Life (was 20,000)
Let us know your thoughts!

-eric


EricMusco
PTS Update - 7/13/2018 | 07.13.2018, 12:43 PM
PTS is now online with the new update!

-eric


EricMusco
7/14 Warzone Playtest | 07.13.2018, 10:40 AM
Hey folks!

Let's get together for our next focused PTS playtest session. To amp things up a bit from our first session, we invite you to tag along with some influencers during each session! Play if you can, but if you can't they will be streaming throughout each session with giveaways!

Here are the details:
  • When: Session 1 - Saturday, 7/14 from 8AM PDT - 10AM PDT
  • When: Session 2 - Saturday, 7/14 from 3PM PDT - 5PM PDT
  • What: Queue for regular (unranked) Warzones
  • Character: Any character level 10+, any spec, any Faction
Like last time, some folks from the dev team will be playing incognito as well throughout the tests. Be sure to record any and all feedback you have in the Warzone Changes and Matchmaking Changes threads. We look forward to seeing your feedback. You can learn more about the PTS here.

Thanks!

-eric


EricMusco
PTS Update - 7/13/2018 | 07.13.2018, 10:06 AM
Here are the patch notes for the update which is planned for later today:

Warzone / Arena Changes
  • Voidstar is once again functional, it has also had its intro cinematic updated.
  • Railings and various LoS blockers have been added to the Mandalorian Battle Ring to make the map more melee friendly.
  • Players should no longer die randomly when using traversal abilities near terrain in Warzones and Arenas.
  • Fixed various issues related to matchmaking.
  • Interactable objects in the world will once again highlight blue.
  • Giradda the Hutt and Baron Deathmark will no longer take damage from sudden death acid.

Rishi Hideout
  • You can now use Kick the Huttball during Huttball matches in the Rishi Stronghold.
  • There are less “doors to nowhere” in the Rishi Stronghold.
  • A clean-up crew has removed some of the junk in the Rishi Stronghold.
  • A terminal has been added to a Cannon on the Skydeck which will take you directly to the Rishi Cove.
  • The “Carrying the Huttball” icon will now appear for players who receive the Huttball due to a character death during a Huttball match in the Rishi Stronghold.
  • More hooks have been added throughout the Rishi Stronghold.
  • The room unlock terminals in the Rishi Stronghold have been made clearer.
  • Speedy is still the best, but he will no longer path through walls.
  • Players will now gain a temporary ability to end combat when using the training dummies in the training room.
  • The Rishi Stronghold now has a console that allows players to take control of an un-targetable, stealthed, non-combat droid. This Droid allows players to better see PvP action in the Stronghold.
  • Jungle noises will no longer play on the Rishi Patrol Carrier.
  • Players will no longer dismount when entering the Portside Crew Quarters.
  • A terminal has been added to the Rishi Stronghold that will allow players to apply Bolster.
  • Players can now use PvP medpacs in PvP areas of the Rishi Stronghold.
  • The Huttball scoreboard in the Rishi Stronghold now goes up to 10 (up from 3).
  • Players can no longer be mounted with the Huttball in the Rishi Stronghold.
  • Players in the Rishi Stronghold can no longer pick up or catch the Huttball while stunned.
  • Resetting a Huttball match in the Rishi Stronghold will now remove all Huttballs.
  • Corrected an issue where some PvP areas in the Rishi Stronghold were not properly flagging players for PvP.
Once this update is live on PTS, if you notice any of the above changes are not actually present in this patch please let us know!

There are other changes we would still like to make before 5.9.2 goes live, so don't fret if you don't see a change you wanted on this list. I will post the list of other things we are looking into elsewhere on the PTS forum.

Thanks!

-eric


EricMusco
PTS - What is Happening | 07.12.2018, 03:26 PM
Hey folks!

I want to start by once again thanking all of you for taking the time to test everything on PTS and give us your feedback. It has been immensely helpful. The team has been pouring over your feedback and bug reports the past few days and working on a new PTS patch. Here is our current plan.
  • Tomorrow afternoon we will push a new PTS patch. This will include a bunch of changes based on your feedback and bug reports (look for notes tomorrow).
  • We will then plan two Warzone playtest sessions on Saturday. One in the morning and one in the evening (US time). This gives more options on when you can be available to play along with having a session more avaialble for our EU players.
  • Like the last test, devs will be playing incognito during the test. We will also be working with some of the influencers to get some streaming and giveaways happening during the tests.
Then next week we can gather the next round of feedback and see where we stand with everything in 5.9.2! We will continue more patches or playtest sessions as needed. Look for details and patch notes tomorrow!

-eric


EricMusco
Feedback: Rishi Stronghold | 07.10.2018, 08:16 AM
Hey folks,

I just wanted to thank you for all of the great feedback in this thread! We are looking at having an update to PTS late this week and there are quite a few Rishi changes planned. I will have a comprehensive list of what is changing alongside with patch.

Thanks and keep it coming.

-eric


EricMusco
Maintenance: July 10th, 2018 | 07.10.2018, 07:54 AM
All servers are once again available.

-eric


EricMusco
7/10 - Warzone Playtest Session | 07.09.2018, 04:33 PM
Hey folks!

Let's get together for our first focused PTS playtest session. Here are the details:
  • When: Tuesday, 7/10 from 4PM PDT - 7PM PDT
  • What: Queue for regular (unranked) Warzones
  • Character: Any character level 10+, any spec, any Faction
Members of the dev team will be incognito playing matches all night as well. Be sure to record any and all feedback you have in the Warzone Changes and Matchmaking Changes threads. We look forward to seeing your feedback. If you can't make this session, don't worry. We will be planning more sessions for this coming weekend as well (pending PTS status). You can learn more about the PTS here.

Thanks!

-eric


EricMusco
PVP Queues on SS are borked | 07.09.2018, 11:58 AM
Quote: Originally Posted by Picasso View Post
Will this replace Tuesday's restart?
It will not, we still need our maintenance tomorrow morning.

-eric


EricMusco
PVP Queues on SS are borked | 07.09.2018, 10:41 AM
Quote: Originally Posted by Vember View Post
Wasn't just pvp, tried three times to do a space mission (pve) and every time it would load halfway in then boot me to character select.
Correct, there were a variety of issues occurring, most prominently was PvP queues. Both servers are once again available and the issues should now be resolved.

-eric


CharlesBoyd
Could We See A "State of the Galaxy" Article? | 07.09.2018, 10:22 AM
This is a great idea! I'll endeavor to put one together, either as a blog or forum post. It will probably be a few weeks at least though, so please be patient with me


EricMusco
PVP Queues on SS are borked | 07.09.2018, 09:53 AM
Hey folks,

We are going to perform server restarts on both Satele Shan and Star Forge which should address some of the issues you are experiencing. They will both go down in the next 15-20 minutes and we expect about 30-45 minutes of downtime.

Thanks!

-eric


EricMusco
PVP Queues on SS are borked | 07.09.2018, 08:09 AM
Hey folks,

The team is aware and looking into the issues with PvP queues on Satele Shan. We are going to see if we can address the issue ahead of our maintenance tomorrow. If we can't, it should be addressed with the restarts in the morning. I will let you know what I hear from the team.

-eric


EricMusco
Maintenance: July 10th, 2018 | 07.06.2018, 04:23 PM
Hey everyone!

We will be taking the servers offline on Tuesday, July 10th for maintenance. This is for back-end updates only, there will not be a patch to download.

Details:
DATE: 10 July 2018
TIME: 6:00AM - 8:00AM PDT (1300 - 1500 GMT)
VERSION: N/A

Thank you for your patience as we maintain Star Wars™: The Old Republic™!

-eric


EricMusco
Known Issues | 07.06.2018, 04:10 PM
  • The Voidstar Warzone doesn't start properly. You may need to exit the Warzone and requeue.
  • The Rishi Stronghold should be free for testing. Sometimes the price isn't showing as zero, if that happens you can still purchase it for free but you must meet the credit requirement.


EricMusco
Feedback: Rishi Stronghold | 07.06.2018, 04:00 PM
Quote: Originally Posted by rileycohen View Post
Hi Eric,
I cannot buy the SH as it still costs 2.5mil credits. Is that just me?
Thanks
There is a bug where it may require you to have the proper amount to purchase it, but it won't actually deduct the funds. Sometimes relaunching PTS will fix it.

-eric


EricMusco
Feedback: Rishi Stronghold | 07.06.2018, 09:03 AM
Hey folks,

Please use this thread to post your feedback on the new Rishi Stronghold. A few reminders:
  • The prices on PTS are greatly reduced so that everyone has to opportunity to get into the Stronghold and help test.
  • Final prices will be comparable/slightly higher than the unlock/room costs of the Yavin Stronghold.
  • This thread is for feedback only. If you find Stronghold bugs, please report them in the PTS Bug Report forum.

Beyond any general feedback you may have, also let us know your thoughts on the following:
  • The layout of hooks in each room.
  • The availablity of hook types in each area.
  • The functionality of each of the PvP areas.
  • The functionality of the healing dummy.
Please be as specific as possible in your feedback. Thanks!

-eric
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