Classes

Empire

Sorcerer

Fighting Style:  Single Lightsaber, Force Lightning

Tactical Role(s): Ranged Damage, Medicine/Healing

The Sith Sorcerer draws energy from the forbidden depths of the Force, mastering techniques that sap and drain enemies as they invigorate allies--or simply wreak utter devastation.

  • Lightning

    Channels the Force to overload the Inquisitor's enemies with blasts of lightning.

    • Electric Bindings

      Electric Bindings

      Passive

      Overload has a 50% chance to bind its targets in electricity, immobilizing them for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely.
    • Lightning Barrage

      Lightning Barrage

      Passive

      Affliction critical hits have a 100% chance to grant Lightning Barrage, causing your next Force Lighting to channel and tick twice as fast. This effect cannot occur more than once every 10 seconds.
    • Lightning Storm

      Lightning Storm

      Passive

      Your Lightning Strike has a 30% chance and your Force Storm has a 10% chance when dealing damage to cause a Lightning Storm, immediately finishing the cooldown on Chain Lightning and reducing the activation time of your next Chain Lightning by 100%. This effect cannot occur more than once every 10 seconds.
  • Corruption

    Uses dark power to maintain allies' health in battle, and protect them from enemy attacks.

    • Revivification

      Revivification

      Casting Time: 2 secs

      Cooldown: 9 secs
      Range: 30m
      Heals all allies within 8 meters of the targeted area for 341. Targets remaining in the area heal for an additional 483 over 10 seconds.
    • Force Bending

      Force Bending

      Passive

      Your resurgence has a 100% chance to grant Force Bending, which reduces the cast time of your next Dark Heal, Dark Infusion, or Revivification by 30%.
    • Innervate

      Innervate

      Cooldown: 9 sec
      Force: 40
      Range: 30m
      Immediately heals a target for 456 and a further 456 per second for 3 seconds.
    • Fadeout

      Fadeout

      Passive

      Static Barrier increases the target’s movement speed by 10% for 6 seconds.
  • Madness (shared)

    Increases the Inquisitor's mastery of the Force to drain and corrupt his enemies.

    • Parasitism

      Parasitism

      Passive

      Causes critical hits from periodic damage abilities to restore 1% of your total health and force.
    • Death Field

      Death Field

      Instant

      Cooldown: 15 secs
      Range: 30m
      Creates a Death Field at the target location, dealing 965 internal damage and stealing 77 health from up to 3 targets within an 8 meter radius.
    • Raze

      Raze

      Passive

      Melee critical hits have a 11% chance to finish the cooldown on Crushing Darkness and make your next Crushing Darkness activate instantly and cost 100% less Force.
    • Corrupted Flesh

      Corrupted Flesh

      Passive

      Reduces the damage taken by all periodic effects by 7.5%.
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