Empire
Operative
Fighting Style: Stealth, Improved Vibroknife, Improved Darts
Tactical Role(s): Medicine/Healing, Close-Quarters Damage
Whether ambushing enemies from stealth or using advanced medical technology to keep colleagues in the fight, the operative will do whatever it takes to advance the agenda of the Empire.
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Concealment
Upgrades stealth and close-range attacks, allowing the Agent to strike without detection.
Waylay
Passive
Backstab no longer has an energy cost.
Collateral Strike
Passive
Laceration has a 25% chance to trigger a Collateral Strike, dealing 248 additional kinetic damage. This effect cannot occur more than once every 10 seconds. Standard and weak targets are additionally stunned by Collateral Strike.
Pin Down
Passive
Sever Tendon has a 50% chance to immobilize the target for 2 seconds.
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Medic
Advances the Agent's healing technologies, keeping his allies both alive and effective.
Incisive Action
Passive
Reduces the activation time of Kolto Injection by 0.25 seconds and gives Kolto Injection a 50% chance to grant Tactical Advantage.
Sedatives
Passive
When Sleep Dart wears off, the target is struck by Sedatives, reducing all damage dealt by 25% for the next 10 seconds.
Surgical Probe
- Range: 30m
Executes your Tactical Advantage to summon a probe that instantly heals the target 412 – 632. Requires and consumes Tactical Advantage.
Surgical Precision
Passive
Executes your Tactical Advantage to summon a probe that instantly heals the target 412 – 632. Requires and consumes Tactical Advantage.
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Lethality (shared)
Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.
Corrosive Microbes
Passive
Corrosive Dart has a 12.5% chance to tick twice when it inflicts damage.
Corrosive Grenade
- Cooldown: 12sec
- Energy: 20
- Range: 30m
Hurls a corrosive grenade that spews acid in a 5-meter radius on impact, dealing 907 internal damage over 21 seconds to up to 3 targets.
Cull
- Energy: 25
- Range: 10m
Executes your Tactical Advantage to fire a volley of corrosive shots, dealing 454-465 weapon damage. For each of your poison effects present on the target, the target is culled for an additional 256 internal damage. Requires and consumes Tactical Advantage.
Combat Stims
Passive
Stim Boost immediately restores 5 energy when activated. Additionally reduces the cooldown of Stim Boost by 7.5 seconds.