Developer Blog
06.17.2011 Writer Ian Ryan lets us in on what the writing team is up to during the polish phase.
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05.06.2011 Principal Lead Systems Designer Damion Schubert presents the Codex in STAR WARS™: The Old Republic™.
04.29.2011 Lead UI Artist Michael Voigt explains the process of achieving an accessible but useful game interface.
04.08.2011 Georg Zoeller returns with more details about the Advanced Class system.
02.25.2011 Live Producer Blaine Christine gives us an inside look at Game Testing.
02.04.2011 World Designer Jesse Sky takes us through the experience of creating Flashpoints in The Old Republic.
12.31.2010 Lead Cinematic Designer Paul Marino paints a clear picture of how a scene is designed and directed.