Classes

Republic

Scoundrel

Fighting Style:  Stealth, Single Blaster, Scattergun

Tactical Role(s): Close-Quarters Damage, Medicine/Healing

In addition to his trusty blaster, the Scoundrel packs a stealth belt, a scattergun and a med pack--everything he needs to get in, knock the enemy for a loop and get out alive.

  • Sawbones

    The Scoundrel patches his allies up using whatever medical supplies he can scrape together.

    • Exploratory Surgery

      Exploratory Surgery

      Passive

      Reduces the activation time of Underworld Medicine by 0.25 seconds and gives Underworld Medicine a 50% chance to grant Upper Hand.
    • Prognosis: Critical

      Prognosis: Critical

      Passive

      Increases the critical chance of Diagnostic Scan by 12%.
    • Patient Studies

      Patient Studies

      Passive

      Diagnostic Scan critical hits restore 1 energy.
    • Slow-Release Medpac

      Slow-Release Medpac

      Energy: 25
      Range: 30m
      Injects the target with slow-release medicine that heals for 1088 over 21 seconds.
  • Scrapper

    Focuses on using stealth and the scatter gun to sneak in, take out the enemy, and get out.

    • Browbeater

      Browbeater

      Passive

      Increases the damage dealt by Vital Shot by 8% and Flechette Round by 3%.
    • Shock

      Shock

      Passive

      Vital Shot deals direct damage when applied.
    • Sucker Punch

      Sucker Punch

      Passive

      Energy: 30
      4m
      Exploits Upper Hand to sucker punch the target for 803-851 kinetic damage. Requires and consumes Upper Hand.
    • Shock

      Shock

      Passive

      Shoot First has a 50% chance to knock the target flat on its face for 3 seconds.
  • Dirty Fighting (shared)

    These tactics leave no trick off-the-table and often leave an enemy crippled or bleeding.

    • No Holds Barred

      No Holds Barred

      Passive

      Increases ranged and tech critical chance by 2%.
    • Cold Blooded

      Cold Blooded

      Passive

      Bleed effects do 25% more damage against targets with less than 30% health.
    • Dirty Trickster

      Dirty Trickster

      Passive

      Increases ranged and tech critical chance by 2%.
    • Shrap Bomb

      Shrap Bomb

      Passive

      Bleed effects do 25% more damage against targets with less than 30% health.