Classes

Republic

Gunslinger

Master of the trick shot and willing to take advantage of every opportunity, the Gunslinger learns how to fire two blasters at once, specializing in long-range combat.

  • Saboteur

    Teaches the Gunslinger to use explosives and advanced tech to sustain a longer assault.

    • Overload Charges

      Overload Charges

      Instant

      Cooldown:
      2 mins
      Overloads all nearby Shock Charges, dealing 582 kinetic damage to all affected targets. Resets the cooldown of Cool Head, Defense Screen, Sabotage Charge, and Incendiary Grenade.
    • Stun Bomb

      Stun Bomb

      Passive

      Targets affected by Flash Grenade have a 100% chance to be stunned for 2 seconds on taking damage.
  • Sharpshooter

    The Gunslinger focuses on precise, high damage attacks from the safety of cover.

    • Exploit Weakness

      Exploit Weakness

      Passive

      Quickdraw can be used on targets recently hit by a pistol ability critical hit.
    • Endure

      Surprise Attack

      Passive

      Rolling into cover has a 100% chance to make your next Charged Burst an instant cast ability.
  • Dirty Fighting (shared)

    These tactics leave no trick off-the-table and often leave an enemy crippled or bleeding.

    • Heightened Evasion

      Heightened Evasion

      Passive

      Reduces cooldown of Dodge by 30 seconds. Dodge has a 30% chance to grant a speed boost to the player while active.
    • Cold Blooded

      Cold Blooded

      Passive

      Bleed effects do 25% more damage against targets with less than 30% health.
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