Republic
Shadow
Fighting Style: Stealth, Double-Bladed Saber
Tactical Role(s): Melee Damage, Melee Tank
Wielding double-bladed Lightsabers, Shadows embrace the synergy between melee and Force combat, enabling them to strike down enemies of the Order with deadly efficiency.
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Infiltration
Masters of stealth, these Shadows use positional attacks and surprise to defeat foes.
 Shadow's Respite
Passive
While in stealth mode and for 6 seconds after leaving stealth mode, all damage dealt is increased by 10% and the rate at which your force regenerates is increased by 50%.
 Infiltration Tactics
Passive
Direct damage attacks have a 30% chance to grant Find Weakness, causing your next Shadow Strike to ignore 50% of the target's armor and cost 50% less force. Cannot occur more than once every 10 seconds.
 Low Slash
- Cooldown: 15 sec
 - Range: 4m
 
Slashes the target low, dealing 439-448 weapon damage and incapacitating the target for 4 seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber.
 Masked Assault
Passive
Blackout can now be used out of stealth mode, granting 6 seconds of Shadow’s Respite and restoring 10 Force. In addition, Force Cloak no longer reduces healing done and received.
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Kinetic Combat
Uses the double-bladed Lightsaber defensively to protect the Shadow and his allies.
 Particle Acceleration
Passive
Double Strike and Whirling Blow have a 50% chance to reset the cooldown on Project and make your next Project a critical hit.
 Spinning Kick
Instant
- Cooldown: 30 secs
 - Range: 4m
 
Perform a spin kick that deals 560 kinetic damage and stuns the target for 3 seconds.
 Force Pull
- Cooldown: 45 secs
 - Range: 10-30m
 
Uses the Force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover.
 One with the Force
Passive
Increases the rate at which your Force regenerates by 10%.
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Balance (shared)
Enhances the Sage’s Force attacks and augments the Shadow's Force and Lightsaber abilities..
 Containment
Passive
Lowers the cast time of Force Lift by 100%. In addition, when your Force Lift breaks early from damage, the target is stunned for 2 seconds.
 Presence of Mind
Passive
When your Telekinetic Throw deals damage, you have a 30% chance to cause your next Force damaging attack with a cast time to cast instantly and deal 20% more damage.
 Pinning Resolve
Passive
Reduces the cooldown of Force Stun by 5 seconds. In addition, your Force Lift affects up to 1 additional standard or weak enemy within 8 meters of the target.
 



