Welcome to Game Update 1.4: Terror from Beyond
Our fourth major Game Update 1.4: Terror From Beyond goes live today. The center piece is a new Operation that shares the name of the update. This new Op is our most ambitious and difficult to date. The visuals are amazing, the battles are uniquely challenging and the final boss is the most impressive we’ve ever released.
In addition to a new Op we’ve introduced many smaller changes. The shadow system has gone through an overhaul that not only makes the game look better, but also makes the shadow system run better on many machine specs. Changes have been made to class balance, focused mainly on crowd control and the Resolve system. A lot of bug fixes as well.
This Game Update is also the start of a new release cadence. Our strategy so far has been to release big updates every few months. But this leaves long periods of time where you, our fans, don’t have anything new. So we’re moving to a model where we release Game Updates on a much more regular cadence. Our initial aim is for something as close to every six weeks as we can get. I’d promise an exact schedule, but in a live game we need some flexibility as the stability of the service trumps the release of an update on a particular date.
This year has been exciting so far with three Game Updates. But before the end of the year, it’s our intention to have released another three Game Updates, starting with Terror From Beyond. This is in addition to moving to Free to Play. But I can say in all honesty, that our plans for 2013 are even bigger. Our team’s experience, improving tools and better production processes are allowing us to move faster in development than we ever have before. More exciting news to come!
Be sure to check out everything that’s new in Game Update 1.4 with the News Articles and Community Blog Posts that we’ve published about it so far:
Studio Creative Director