Playing director in the Star Wars™ universe is one of the coolest jobs anyone could wish for. As a lifelong Star Wars fan, being able to visualize scenes with Bounty Hunters, Smugglers and Jedi harkens back to my days as a kid creating Star Wars films with a home video camera and a bin full of action figures. This passion for Star Wars filmmaking has come full circle – as I completed cinematic design work on Mass Effect 2, I was asked if I had an interest in working on Star Wars™: The Old Republic™. Needless to say, I jumped at the chance to be a part of the team!
So, what is Cinematic Design?
This is a question I get asked a lot. To put it simply, Cinematic Design is using cinematic presentation to facilitate narrative and gameplay, and heighten emotional involvement. By the use of a directed camera, we’re able to make the story real to the player, allowing them to get involved with the characters and make meaningful choices.
The inclusion of Cinematic Design is what sets The Old Republic apart from other MMO games. Rather than being led by a disjointed, text-driven narrative, the Player is part of a dynamic plot in The Old Republic. In conversations, we can show those subtle moments where characters interact with and affect one another; where choices matter. Do we kill the Sith acolyte? Do we spare him? Will he show up later in our character’s path to be dealt with? Or will he fight alongside us, supporting us in the most crucial of times? These choices are gameplay, presented in cinematic form. Sure, they could be made through the use of simple point-and-click, text-only interface, but the reward of our choices would be passed over and the player would never fully experience the impact of those decisions.
Other BioWare games have proven how rewarding interaction in conversations can be. In The Old Republic, we extend this approach to the group level – every player in the party has their say in which direction the conversation will go. A young exile takes an adversarial tone with the group, and challenges them to a duel. Your Sith Inquisitor grows impatient with him and chooses to detonate some nearby explosives – but will it be overruled by another who votes to fight him? Beyond advancing your story, this system extends the gameplay experience into conversations, allowing the vote roll to factor into how the narrative plays out.
A Day in the Life of a Cinematic Designer
A Cinematic Designer puts on their director’s beret for each scene they work on. Is this a scene for the Jedi Consular? It will most likely be a quiet, emotionally-centered setting, focusing on the difficult choices ahead. Or perhaps it’s a scene for a Bounty Hunter who confronts an obnoxious nobleman and has to choose the best way to extract the information he needs. For each scene, the approach is similar to that of a live-action shoot. The Cinematic Designer reviews the script, considers what actors are involved and what location the incident takes place in, and ultimately answers the question “What does the player need to know once the scene has ended?”
To ensure that we produce exceptional scenes, designers work closely with other departments. Nearly every discipline in the studio works with Cinematic Design in some capacity. If there are questions about characters and how the scene plays out, the designer reaches out to the Writing team to make sure their take on the scene is on-target. If the designer needs a specific animation captured for the scene, they speak with the Animation team and review capture data for the shot they're putting together. Having access to such a large range of world-class talent really helps shape our cinematics into memorable experiences.
Once all of this information is gathered, the Cinematic Designer can compose their work. We have access to a wide selection of Star Wars music and sound effects, one of the largest animation libraries ever compiled for a game as well as the most voiceover dialog ever recorded for any entertainment project, and it’s our job to put all of it together to create powerful scenes.
Though a large part of a Cinematic Designer’s role is that of a director, there’s much more we need to take into account. A Cinematic Designer is part filmmaker, part game developer, and part gamer.
Each conversation we produce is considered from all three points of view. As a director, we consider things like: how do I shoot the scene? Does the location support the action that needs to take place? As a game developer: how does the scene work within the game around it? And ultimately, as a player: how does this fit within the larger context of my game experience? Is this scene memorable? Do I understand what’s going on? Each of these perspectives help craft how the game's narrative is presented and remembered. Creating these moments for the player is probably the most rewarding part of being a Cinematic Designer on The Old Republic.
Conclusion
As I mentioned earlier, the cinematic presentation of narrative can turn the simplest event into a pivotal moment. It's this crafted layering of camerawork, performance, direction and gameplay that allows us to emotionally invest into the characters and the world around them. To put a romantic spin on it, the Cinematic Design team members are the visual composers of this chapter of the Star Wars universe, developing scenes that players will remember for years to come. We hope you enjoy what’s in store as much as we enjoyed telling it.
Thanks for reading and may the Force be with you.
Paul Marino
Lead Cinematic Designer
COMMENTS
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dgensonfer
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This is a really good read for me, Must admit that you are one of the best blogger I ever saw.Thanks for posting this informative article. |
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Amazing, I particularly liked the choices you can make specifically the violence ill have to use it more often will be my So to speak "Punch Line" |
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Jedi that walked between the light and the dark. The Jedi Order now sees us as traitors...We are not... The Sith think that we can be turned...We cannot...We are Grey Jedi...We can only rely on each other. We will be known for our bravery, our honor, and our strength. Are you a Grey Jedi? We have not abandoned our brethren, our fellow Jedi. We have embraced the Light side. We have Embraced the Dark side. We stand here and we see wisdom and perspective that neither the Jedi or the Sith could see without the stepping over the line between Light and Dark. We Grey Jedi are at Equilibrium with the Force, knowing that the Force itself is neither Light or Dark. It is of one power. (For applying to this Guild please fill out the full enlistment form.) We focus on Role Playing , but we also do PVP and PVE. Our Guild is focused on Jedi Classes, but we are willing to accept any class as long they hold to this belief: "Fear not the Dark. Fear not the Light. Fear Nothing..." |
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THE SITH HIERARCHY http://www.swtor.com/guilds/138555/sith-hierarchy ,is a Hardcore focused guild that is going to be doing endgame PvE and PvP equally. We will be going into a PvP sever. I am Focx I have been playing MMOs for a long time now and I am sick of fail guilds, I am starting my own for our TRUE SITH and empire diehards. We WILL get to endgame content quickly, I will only allow those who are active on forum(at least every 2 weeks) and have previous MMO experience as well as 25 hrs per week of gameplay expectancy. RL friends will be accepted to fill in numbers and allow for quicker expansion. But our greatest members will rise quickly and will do operations with us for sure, IF you can keep up. HARDMODES and quick gearing will be our expected goal in PvE. PvP we will gear and get good practice in and continually keep PvP groups running in our guild for everyones fun. CHECK OUR SITE AT http://www.guildportal.com/Guild.asp...;TabID=3607329 for much more detailed info, and their you cann submit yourself to this torment that will in the end, make you the true Sith you crave to be. |
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Greetings All, ... there is a new season rapidly approaching that will usher in what is soon to be my Destiny! A storm has arrived to bring Order to the miss guided and the vermin self righteous of this Universe! I have come to claim my children and bring forth a world that will NEVER BE SHAKEN!!! I am SITH!!! The sign of a true SITH, the Purest of the SITH, is a true SITH that never questions His resolve, or His convictions! WE ARE SITH AND WE ARE MEANT TO RULE THOSE WHO ARE BENEATH US! The frail minds of this universe are weak. Nothing more than cattle to supply our sustenance! HEAR ME REPUBLIC AND HEAR ME CLEARLY!!! NOW YOU WILL ALL KNOW WHY YOU FEAR THE NIGHT, NOW YOU WILL KNOW WHY YOU RUN FROM THE WORLD OF SHADOWS!!! ... YOU WILL ALL DROWN IN LAKES OF BLOOD! NONE WILL SURVIVE! THERE IS A NEW LORD THAT IS NOW WALKING THIS VALLEY OF THE SHADOW OF DEATH AND ALL WILL KNEEL BEFORE ME! THIS IS THE BIRTH OF A NEW AGE, THE TRUE AGE OF ENLIGHTENMENT AND THE RISE OF THE GREATEST GALACTIC EMPIRE THE UNIVERSE WILL EVER KNOW! ... MY REIGN IS SUPREME AND ETERNAL!!! |
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Clayinter
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The design work done on this is so good. They have done such a great job with it. Keep up the good work on this.daytona business phone service |
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http://www.swtor.com/guilds/122773/delta-legion-shadows or http://www.swtor.com/guilds/5315/korribans-guard Join for everything you've dreamed of, with back up, whenever you need it and you will become the most powerful Sith Lord in the Galaxy! |
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Clayinter
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The designers have done such a great job with all the cinema on characters. I am very pleased with your work. There is nothing better then this. |
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frutta
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This blog was the first I’ve found on my search and I don’t need to look further. This is the exact information I need and I hope to read more about this soon! Thanks! |






