News

A Path to Success: Maps, and their Making

Developer Blog

07.08.2011 What makes a map in The Old Republic? It’s more than lines and legends. Damion Schubert explains more.

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The Post-Writing Polish Process

Developer Blog

06.17.2011 Writer Ian Ryan lets us in on what the writing team is up to during the polish phase.

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Introducing the Codex

Developer Blog

05.06.2011 Principal Lead Systems Designer Damion Schubert presents the Codex in STAR WARS™: The Old Republic™.

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Working on the User Interface

Developer Blog

04.29.2011 Lead UI Artist Michael Voigt explains the process of achieving an accessible but useful game interface.

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Advanced Classes Update

Developer Blog

04.08.2011 Georg Zoeller returns with more details about the Advanced Class system.

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Living the Life of a Live Producer

Developer Blog

02.25.2011 Live Producer Blaine Christine gives us an inside look at Game Testing.

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Building Flashpoints

Developer Blog

02.04.2011 World Designer Jesse Sky takes us through the experience of creating Flashpoints in The Old Republic.

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Cinematic Design

Developer Blog

12.31.2010 Lead Cinematic Designer Paul Marino paints a clear picture of how a scene is designed and directed.

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