Community News

03.09.2012

Weekly Patch Notes Update: March 9th, 2012

This week saw the deployment of patch 1.1.5, which you can read all about here. Some highlights from the patch include:

  • Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).
  • New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.
  • Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
  • A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.
  • Dark/Light requirements present on some color crystals have been removed.
  • Players can now build credit towards the Battle for Ilum daily and weekly missions by playing Warzones.
  • Healers in Warzones now receive kill credit when a healed player kills an enemy.
  • Valor gained from Warzones has been increased.
  • The Shader Complexity preference now supports a "Very Low" option.

As our Game Director, James Ohlen, mentioned in this blog post, fixing issues is our priority and we will be making regular fixes on a consistent basis and emergency fixes as needed.

For the full list of patch notes, please visit the Patch Notes section of the website.

TRUSTe

Multimedia Player

Optional Cookies, including those that support the Multimedia Player, are currently disabled based on Your Privacy Choices settings.

Choose Accept and Play Video to enable the Multimedia Player, including its associated Cookies. This may involve the collection and sharing of your viewing information by YouTube for analytics and advertising purposes.

You can also choose to watch the video on YouTube.