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Rydarus' Vengeance Juggernaut Compedium


GrandLordMenace

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NOTE: This guide is only semiupdated, please check my main Guardian guide on: http://www.swtor.com/community/showthread.php?t=715538 for the most updated information, or the Paowee/Boarder edition.

 

Greetings!

 

Tired of those idiots who think you can only tank? Hate lolsmash spec? Wanna make that Sentinel in your raid group actually work for his dps spot? Let me, Rydarus of the Ebon Hawk, introduce you to the almighty Vengeance Juggernaut, the one stop answer to Juggernaut Sustained Single Target DPS! The below tips will guide you as a Vengeance Juggernaut. If you are the mirror to the Juggernaut, the Jedi Guardian, I have written a small guide to assist you in the translation of these terms.

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GUARDIAN / JUGGERNAUT DICTIONARY

 

 

Vigilance-Vengeance

 

Strike-Assault

 

Sundering Strike-Sundering Assault

 

Slash-Vicious Slash

 

Master Strike - Ravage

 

Overhead Slash-Impale

 

Plasma Brand-Shatter

 

Blade Storm-Force Scream

 

Zen Strike-Rampage

 

Keening-Destroyer

 

Force Rush-Savagery

 

Combat Focus-Enrage

 

Dispatch-Vicious Throw

 

 

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ABOUT THE SPEC

 

Vengeance is primarily a sustained damage dealer, meaning it focuses on burns and light burst.

 

The spec centers around your 3 DOTS, and our Melee Channel, Ravage. It is VIABLE in raids of any tier, and is the third most powerful melee dps in sheer potential, right behind the dotsmash marauder and concealment operative. However, due to the reliance on a melee channel, translating DPS to a boss is not an easy feat.

 

It is important to remember that Dummy Parsing, while accurate to a certain extent, does not account mobility, uptime, incoming damage for resource regen, and for Vengeance, uptime. Vengeance relies heavily on a melee channel and as such, on a boss your numbers will change.

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ABOUT THE AUTHOR

 

If you don't know me ingame, my name is Rydarus. My main is a Vigilance Spec Jedi Guardian (Go Figure) on the RP server The Ebon Hawk (Don't ask why I'm on an RP server it was at the top of the list >.<). I'm1 currently in the most awesomest guild ever, Aisthesis, and I like raiding and love Guardian DPS. I've played this spec since 1.4 and it was the first character I leveled. I was one of those knuckleheads addicted to autocrit dispatch and really liked the animations of a Guardian.

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THE SPEC

 

http://www.torhead.com/skill-calc#101MMZcGMRMosRrfczZf00z.3

 

Basic Vengeance Spec used by Juggernauts.

 

The spec picks up every single passive boost to damage, the three procs, etc.

WHAT YOU NEED TO KNOW BEFOREHAND

 

 

Before we start actually teaching you about the rotation itself, you need to know more about the abilities and passives of the tree!

 

In the tree, there are three major procs. The three procs are summarized by:

 

ONE: Savagery, grants 50 percent Scream critical chance. Stacks twice

 

TWO: Rampage, resets the cooldown on Ravage. Impale and Shatter generate one stack of Rampage. At two stacks, the cooldown of Ravage is automatically reset and generates 3 Rage.

 

THREE: Destroyer. Procced by Dots/Ravage. Makes Vicious Throw generate 1 Rage and usable above Vicious Throw phase.

 

These procs are triggered by your core rotational abilities. Your core rotational abilities are:

 

Shatter -5+1: Low Burst Ability but with elemental damage. Has long burn attached. Highest contributor of elemental damage in this spec. Builds one stack of SAVAGERY and one stack of RAMPAGE

 

Impale -4+1: Bursty ability with short burn. Builds one Stack of SAVAGERY and one stack of RAMPAGE

 

Force Scream -4+1: Autocrits with 2 stacks of FORCE RUSH.

 

Ravage +0: Spends no Rage. Highest Damage Warrior Ability. Vengeance Juggernaut has the highest average Ravage damage in game. Its important to know that at the 2.7 ish mark, the last tick of Ravage lands, and if you can CONSISTENTLY land that tick and clip it for extra time you will see a slight gain in dps. The cooldown of this ability is reset by 2 stacks of Rampage. It is possible to have one Ravage at a rate of up to 10.5 seconds.

 

Vicious Throw WITH proc -3+1+3: High Damage ability, will generate Rage if Destroyer Proc is up. Generates one Stack of FORCE RUSH.

 

You also have multiple fillers. For Rage spending fillers, you have:

 

Vicious Throw/ Vicious Slash -3+1: High Damage ability, will generate Rage if Destroyer Proc is up. Generates one Stack of Force Rush. NOTE: Vicious Throw replaces Vicious Slash's place in execute phase. Pre execute, use Vicious Slash.

 

For Rage generating/nuetral fillers, you have:

 

Enrage +6: DPS resource cooldown. Enrage is your highest priority filler, the moment you can use it without capping out on Rage, DO IT.

 

Sundering Assault +7: Armor Debuff

 

Saber Throw +3: Ranged Armor Debuff.

 

Smash -3+1+3: AOE and filler

 

Assault +2: Basic Attack.

 

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THE ROTATION

 

Vengeance rotation is a lot more set in stone in 2.6. In this section I will basically be explaining the little gritty details about Vengeance.

 

There are a few things you need to do before we start: Set your cooldown timers in your interface in preferences, and set your ability action que to 1 full second. Practice triple tapping each button.

 

There are two phases of the Vengeance rotation, a 100 percent SET OPENER, and a general priority que with intersecting cooldowns. There are two variants to the opener.

 

Regular opener (easier, stable and easy management of resource, better for beginners as its less indepth and therefore easier to initially pick up)

 

-> Saber throw

-> Force Leap

-> Ravage

-> Shatter

->Enrage

->Impale

->Force Scream

-> Ravage

-> Vicious Throw

->Sundering Assault

 

 

OPENER 2: Frontloaded advanced opener (AKA my personal opener)

 

 

This opener is in theory better, but with personal experience, resource management is very tight. I use this from time to time and gravitate from between both. However the first opener is far easier on an actual boss and is more accommodating towards Destroyer.

 

-> Saber throw

-> Force Leap

-> Shatter

-> Ravage

->Enrage

->Impale

->Force Scream

-> Ravage

-> Vicious Throw (Destroyer)

->Sundering Assault

 

 

 

OPENER 3: Burn Phase Opener[/u]

 

 

If your Opener window is LOWER than 12 seconds, your rotation changes to:

Saber throw-> Force Leap->Impale->Enrage->Ravage ->Shatter->Force Scream->Ravage->Vicious Throw(If Procced)

 

 

PRIORITY QUE:

 

 

The Vengeance Rotation Priority Que is summarized in 3 Blocks, with the cumulative length of the 3 blocks being 12 seconds, the length of Shatter. In addition, every 3 full 12 second rotations, the Vengeance rotation returns to the beginning. For every 3 Shatter s, you should have 4 Impales.

 

The Burn Block / The Filler Block / Ravage Block

3 Seconds / 6 Seconds / 3 Seconds

 

THE BURN BLOCK:

 

Impale and Shatter are first priority in the window I call the burnblock. In the burnblock, you need EXACTLY 7 Rage to pull it off completely reliably. In this, Impale and Shatter are used ON COOLDOWN

 

NOTE: When the burn block starts, if you already have ONE stack of Rampage, you only need 5 seconds to pull off a burn block, if you have no stacks, you need 7

The Burnblock isn't completely together however, as they each have different cooldowns. However, the burnblock will always take up exactly 3 seconds of your time. After the burnblock, you have EXACTLY 6 seconds for the filler Block. In the filler block, you have a few things you need to do in order of priority.

 

THE FILLER BLOCK

 

Rebuild Rage to 7 by the time the burn block ends with Enrage, SUNDERING Assault, and Assault

 

Use Force Scream

 

Use Vicious Throw when Destroyer is up before the 20 second rate limit is passed and you have wasted the buff.

 

Burn surplus Rage with Vicious Throw/Vicious Slash as long as you don't go under 7 Rage.

 

Ravage BLOCK

 

Then you have the Ravage Block, which is simple: USE Ravage. Always position yourself favorably for Ravage. It is a melee channel, so planning is key. You want to position yourself in a place where you do not risk the chance of clipping the cast due to a boss running away.

 

This rotation priority system stays the EXACT same in philosophy, except due to the fact that Impale and Shatter have different cooldowns, what you will notice is Shatter will come at one point, and Impale will crop its head out in and out within Shatter's cooldown.

 

 

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PARSE AND VIDEO

 

Here is a Parse and Video demonstrating the tips from above. The video is somewhat outdated with some mistakes but overall is accurate.

 

PARSE: http://www.torparse.com/a/563586/11/0/Damage+Dealt

 

Done with Opener 2

 

3.474k DPS on a 1.5 Million HP dummy.

 

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RAIDING TIPS

 

 

The most important factor of dps, is UPTIME, often determined by APM, or actions per minute. Just because a sentinel does better on a dummy doesn't mean he or she does better than you on the boss. If the sentinel isn't leaping back to boss he will do less dps than you, and vice versa.

 

Ask yourself:

 

When leaping to kill an add like the Jealous Male in TFB, how often do you Force Push and leap back to boss to keep your uptime seamless?

 

When DPSING, do you often have points in time where you don't know what to do?

 

Know your abilities and their ranges and cooldowns, and use these abilities to get around faster.

 

Do you know when to use different rotations? (9 second vs regular)

 

Do you know when to Intercede out of AOE's?

 

Do you know when to use Force Scream at two stacks or forgo it and use 1 stack?

 

Do you know that a basic attack is better than no attack, DPS is always better than nothing.

 

Do you know when to ignore your own DPS and use utility talents? (Taunt the boss when tank dies or Intercede to a dps with threat or use stasis to stun an add?)

 

Do you know when AOE is better than Single Target?

 

Don't be a Rydarus, don't stand in cleaves :p

 

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STATS AND CREW SKILLS

 

 

 

 

(BASIC LIST, NOT COMPLETE)

 

Refer to Andrea's Enhancement list for the specific locations of certain enhancements https://docs.google.com/spreadsheet/ccc?key=0Aqdp3lF9_tAhdDBLS2JUaHhqMVd0VVRPWlhaZi1yRGc&usp=sharing

 

This list is an outline, but your stats should come out as 150 crit rating or so which is three pieces of crit related mods or gear and the rest power, with enhancements being low endurance and high secondary stats.

 

Here is a sample AMR profile of mine: AMR: http://swtor.askmrrobot.com/character/403e2dc4-84e8-4474-a0e1-2f16a94449f4

 

NOTE: Your Accuracy should look like:

 

100 melee accuracy

 

110 Special Attack Accuracy

 

110 Force Accuracy

 

What will happen, is that the operations dummy and MAJORITY of ops bosses have a few things different from a common mob: Increased Armor, usually stun and interrupt immunity, and 10 percent defense.

 

Defense naturally cancels out accuracy, so when fighting a boss, your numbers actually turn into:

 

90 melee accuracy

 

100 special attack accuracy

 

100 force attack accuracy.

 

Now doesn't the 90 percent melee shoot you in the foot? Not really actually!

 

You see, melee accuracy only affects your basic attack, which for my guardian, is Assault. Assault, we only use as a filler, and it is the only ability that can possibly miss on the operations dummy if you are stacking the right stats!

 

Special Attacks, are all attacks that are NOT force and NOT Assault, so Vicious Slash, Vicious Throw, Impale, etc

 

Force Attacks, are all attacks that fall under the force category in the abilities tab. This includes: Force Push, Force Choke, Force Scream, Shatter, All bleeding damage.

 

NOTE 2: Critical Rating is useful up to 150 rating depending on gear, as gear increases in power, crit rating's properties and benefits increase, therefore requiring one to stack more. This doesn't play into effect until around a Dread Forged or Kell Dragon Statpool. In general, 1600 force bonus damage is the flag you wanna use to start transferring something to crit. Your average DPS will go up, but your potential in theory will go down.

 

NOTE 3: Different Gear tiers have slightly different stat itemization, but basically you want 1.5 pieces w/ critical rating (3 Mods/enhancement equivalent) and the rest power, 6/5 pieces with accuracy or whatever gets you closest 100 percent, 4 pieces of surge gear, 5 if your accuracy is good enough. Your hilt should be a 72 mainhand AT LEAST (Craftable with an MMG, 5 Isotope 5, and 5 Exotic Element Equalizers.) and your first Oriconian piece should be an offhand.

 

NOTE 4: SURGE

 

There will come a time where your character has enough accuracy to dump an enhancement and get a surge enhancement and end up with PRECISELY 100.07 accuracy. Do it once you can.

 

 

What you want to start with when itemizing with Arkanian and Underworld:

 

1 Hawkeye Crystal

 

1 Eviscerating Crystal

 

7 Deft Mods (The Regular Power mods you can get from the Elite/ultimate vendor Gloves and boots)

 

2 Potent Mods (The Regular Crit mods from the Elite/Ultimate Bracers)

 

3 Initiative Enhancements (The Enhancements that drop from several tokens)

 

6 Adept Enhancements (Drops from several tokens as well as Sage/Scoundrel offhands from Flashpoints)

 

1x Dread Forged/Obroan Serendipitous Assault Relic

 

1x Dread Forged/Obroan Focused Retribution Relic

 

1x Boundless Ages Relic

 

2x Foestopper Mk-1 Implant w/accuracy (Temporary)

 

2x Foestopper Mk-V Implant w/accuracy (Permanent)

 

1x Pummeler Mk-1 Earpiece w/accuracy (The new earpieces are CRIT and SURGE >.< Reitemize accordingly by moving around pieces, crystals and mods come to mind. This has become a supreme pain and I will probably reitemize for it.)

 

2x Vindicator Set bonus

 

2x Weaponmaster Set Bonus

 

Might Hilt 31

 

x4 Might Armoring

 

NON GEAR RELATED BUFFS:

 

Strength and Willpower Datacrons (They help, need to get em all myself)

 

Full Affection with a Melee DPS, Melee Tank, Ranged DPS, Healer, and Ranged Tank Companion. Gives Buff to: Surge Rating, Accuracy, Critical Rating, Healing Received, and Endurance, in order respectively.

 

Set Bonuses are as follows:

 

Lvl 50 vindicator

 

2 pc: Enrage cd lowered

 

4 pc: saber throw min range removed

 

Level 55 vindicator is:

 

2 pc: Saber Throw Min Range Removed

 

4 pc: Force Scream Damage +8 percent

 

 

The other set bonus one should be thinking about is the 2 pc Weaponmaster, or sentinel set bonus.

 

Weaponmaster 55 is:

 

2 pc: 8 percent Ravage damage increase

 

4 pc: doesn't matter.

 

The set bonus you want at 55 is the 2pc Juggernaut and the 2pc Marauder. Vengeance is a highly reliant on Ravage and Ravage is the highest damaging ability in our arsenal, and this buffs it. Our Ravage is effectively the hardest hitting Ravage in the game damage wise. It hits for about 24 percent harder than the average sentinel's Ravage NOT INCLUDING offhand (Combat spec has precision slash which skews it towards them), because our stance, Shien, has a 6 percent passive melee buff, our build can be tailored to have a 10 percent Ravage damage buff, and our set bonus can give us another 8 percent to that Ravage, so in a few words, it hits like a truck on steroids and crack at the same time.

 

PROJECTIONS

 

On my server, there are a few really inexperienced DPS who want to know what they should be hitting. I will provide rough target estimates for DPS.

 

66s: 2300-2500

 

69s: 2600-2900

 

72s: 3000-3300

 

75s: 3400-3600

 

78s:3700-3800+

 

 

OTHER GUIDES

 

Paowee's guide is a hybridization of mine and mattmonkey's original guide. It is well refined and summarizes what I have said here in a more casual way. I encourage new players to check it out: http://swtorboard.org/2014/01/08/vigilance-guardian-dps-guide-mattmonkey/

 

I keep this guide regularly updated. Please comment and post responses with constructive criticism to readers. And above all, happy dps!

Edited by GrandLordMenace
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