Jump to content

KeithKanneg

Broadsword
  • Posts

    228
  • Joined

  • Days Won

    3

KeithKanneg last won the day on December 21 2023

KeithKanneg had the most liked content!

Reputation

282 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hi folks, We saw a lot of feedback come in from the weekend specifically around credits and the 90 consecutive day Subscriber limit since APAC launch for free transfers. We had some additional conversations based on what we’ve seen on the forums and other platforms, and will be making the following adjustments. The credit limit will now be 15 million per character. To qualify for the 16 free transfers to Shae Vizla, players must be a current Subscriber and have been an active Subscriber since January 2, 2024. Appreciate all of your comments. We’ll continue to keep an eye on feedback that comes in. Thanks! -Keith
  2. Hi folks! I’m back to give you more details on the character transfers to the Shae Vizla server. For this post, my aim is to confirm additional details and answer some questions we have seen floating around. Starting with the transfer requirements to Shae Vizla: Characters will be required to have 15 million or less credits. If you try to transfer a character that has more than that amount, you will see an error message. The character level minimum is 20. For the first 30 days after transfers open, there will be 16 free transfers available to Subscribers who meet the following criteria: Are a current Subscriber Have been a Subscriber since January 2, 2024. For the first 90 days after transfers open, all Subscribers will receive a 50% discount (500 CC off) on transfers to the Shae Vizla server. This discount will be applied for Subscribers who use up their free transfers. We also wanted to clarify additional info for transfers outside what is detailed above: Paid transfers will become available when we open transfers to Shae Vizla. These will still cost 1000CC per transfer for non-subscribers. This will be the default price after the promotion period ends. The credit and character level requirements detailed above will still apply to these transfers and all future transfers. Requirements may be adjusted in the future. We also wanted to confirm that character transfers will open with Game Update 7.4.1’s launch. All of the changes above need to be tied to an update hence why the transfers are specifically connected to 7.4.1. We will be sharing more details of 7.4.1’s release date on the livestream (I’ll be popping in myself!), so players know what to expect and roughly when. Thanks all! -Keith EDIT: Updated credit limit and Subscriber requirement.
  3. Hello again, Gonna make this one follow up post for now as the team is getting ready to break for the upcoming holiday. I wanted to hop into this thread to generate conversation about what players (particularly those who are in the APAC region) want when it comes to character transfers for the Shae Vizla server. I want us to have a respectful conversation and/or friendly discourse about what's best for our players in the APAC region, and of course, for our game. Our ultimate goal is to have a healthy server that also provides the best home for our APAC players. We opened an APAC server to create a better overall experience for the regional players and grow the number of players in that region. We also had the unique opportunity to improve the economy by delaying and possibly restricting the amount of credits that flowed into the server. That is giving us very insightful details about what defines a healthy economy. We also understand about Legacy (and character) transfers and wanting to leverage what you've already completed over the years. As a reminder, we will be making a decision based on the data we see and the player feedback we receive. So far, here's what I'm reading in terms of player feedback specifically from this thread: Players want character transfers allowed to/from Shae Vizla (which means your Legacy is also transferred) You support credit restrictions, but want us to consider credit costs such as repair bills Players want a reasonable time/cost to do transfers Players want this server treated the same as all other servers If I missed something, just reply with other key points and we'll make sure to review those with the team in the new year. Thanks all
  4. Hi everyone, Wanted to chime in and give you all an update on where we stand with character transfers to the Shae Vizla server. One of our top priorities is keeping the economy on the Shae Vizla server stable. We are still evaluating Shae Vizla player populations and activity to determine the best timeframe to open transfers to/from the server. We're reviewing a variety of data points, including (but not limited to), credits obtained, characters created, current character levels, Achievements, and more. There is a lot we are learning about the economy and introducing millions or billions of credits will negate our ability to make any refinements. I want to let you all know about some of the topics we are discussing behind the scenes. One point I do want to address upfront, when we initially launched the server, we said we intended to open transfers at a later time. That is still a possibility, but based on the data and sentiment we are seeing around protecting the economy, there now exists possibilities of restricting what is transferred over or not doing transfers at all. Achievements are a major aspect of our game and once transferred, a player’s entire Legacy is also moved, rendering many Achievements to already be accomplished. We are considering limiting or completely restricting the transfer of credits and/or item stacks. This will help address the significant concern about the economy, but it doesn't address Achievements, so we are discussing compromises. Again, we are still evaluating everything and when we are ready to make a call, we will be communicating that ahead of time before anything is implemented. We'll also be taking player feedback into consideration regarding how transfers are done. What we are going to do now is continue to monitor the behaviors we see on the Shae Vizla server over the holiday break. When we come back, we’ll continue our discussions around character transfers and communicate with players about our intentions before we make a final decision. Thanks all and happy holidays!
  5. Hi folks, Wanted to pop in and let you know we just published our 12 year anniversary article, and encourage you all to give it a read. We're looking forward to showing you what's coming up next with the game. Wishing you all a happy holiday and new year. -Keith
  6. Hi folks, An update on the development of SWTOR blog has been posted, and I encourage you all to give it a read. -Keith
  7. Poking in here to say that I made a thread that provides more info regarding this topic. You can read it in its entirety here. We are going to be keeping that thread locked and will add more info accordingly over time. So for now, please use this thread to continue discussion and conversation. Thanks, everyone. -Keith
  8. Hi all, Appreciate your patience with us as we continue to navigate the future shift of SWTOR’s development team to a third party studio. We're working through the changes right now so I'll share with you the details I have. With 7.3 now live, our priority is continuing to prepare for Game Updates 7.3.1 and 7.4 along with planning for 2024 and 2025 with a focus on content and continued modernization initiatives. We also want to address some of the common questions we are seeing. What’s changing for players after this shift happens? For all of you, not much is changing at all. Players will continue playing the game and swtor.com and the forums will continue to remain online and a source for players to get news and updates. Support for SWTOR will remain unchanged and players can continue to utilize the EA Support Page or in-game tools for assistance. Will the SWTOR development team be moving out of Austin? We are already a remote team with staff working from home throughout the US and beyond. That said, our physical presence will still be remaining in Austin and we will be securing a new office space here. Is the game heading into maintenance mode? Absolutely not. As I’ve said before, we are working on future plans including more story and modernization initiatives for the game. We’ve upgraded the game to 64-bit, and are working on moving the servers to the cloud, and there are more content and tech updates on the way. Moving to a third party studio would allow us a lot of creative freedom, and we're very much looking forward to the opportunities that will be open to us. What’s going to happen to my account? My Cartel Coins? Nothing will change on this front. Everything will remain the same with your in-game accounts and any purchases you make. What does EA remaining the publisher on record mean for the game? Similar to what we have said a few times now, it means nothing changes. The SWTOR team continues to be in control of the development and direction of the game with EA providing publishing and player support. What will happen to moving servers to the cloud? That is still happening. We will have to reassess timelines, but we have every intention of moving forward with migrating our servers over to the cloud. We are also continuing with our evaluation regarding the APAC server as well. To close, I know that when something like this happens it can bring on feelings of doom and gloom. This isn't the beginning of the end, this truly is a new beginning for us. As you can imagine there are quite a few moving parts right now but we have a lot to talk about in our future. You can expect 7.3.1 towards the end of the summer, with the story continuing in 7.4 on its heels as we enter the holidays. Also on the tech side, we are working on further updates such as improved integrations with Steam and updating to DirectX 12. We'll start talking about all of this and more in the coming weeks. In the meantime, Game Update 7.3 is now live, and I’ll be right in there with all of you going through the new story and Flashpoint on all my characters. Thanks for your patience with this, everyone. You’ll be hearing from us again soon. -Keith Note: We will be locking this thread to keep any informational updates in one place, but you all are free to continue discussion in the original update thread.
  9. Whoa whoa everyone... I was hoping me telling you about the upcoming releases would help you understand this is a new beginning, not the end. We have more stories, modernizations, and MMO content already being planned out beyond 7.4. While details are being discussed and finalized behind the scenes, let's not spin this into incorrect theories. I am asking you to hang tight and we'll follow up later with more details when we can. -Keith
  10. Hi all , No doubt you’ve read the reports that Electronic Arts is evaluating opportunities to give the game and the team a new home, which includes conversations with Broadsword. Unfortunately, we can't answer any questions you may have at this time. Game Update 7.3’s June release will remain unchanged and patch notes will be released a day before per usual. All future content updates are also moving forward as planned, including 7.3.1 and 7.4. We are looking forward to the future of Star Wars: The Old Republic and its continued growth. –Keith
  11. Good afternoon SWTOR community, We just published a blog post that I encourage you to read when you have a moment. We are happy to see players enjoying Showdown on Ruhnuk. There is more to come, but for now, from my family to yours, wishing you all good health and much love. Happy holidays, everyone. -Keith
  12. Some thoughts: About companion strength, we’re investigating why they are underperforming in level-synced content. With respect to modernizing our UI, we know this is an area where opinions are going to vary widely, and we don’t expect that to change. However, these updates are vital to the ongoing success of SWTOR as technology continues to improve far beyond where it was when the game shipped, such as monitor resolutions or GPUs being faster and having more memory. We know UI changes must be evolutionary and we need to ensure consistency, improved experience, and just better overall flow. We are listening and will continue to make adjustments based on your feedback. We are hopeful as we release patches, we’ll find a balance between updated designs, making adjustments, and ensuring your play experience is enjoyable. --Keith-
  13. We did make key changes to the way we approach rewards in 7.0. We rotate content (including Flashpoints available in Groupfinder and Weekly missions for Daily Areas) for a couple of reasons. First, it allows all reward calendars to be aligned. Conquests, Galactic Seasons, and the Featured weekly content all line up, which means players can make progress towards multiple rewards at once. Second, we heard loud and clear from 6.0 feedback that farming one particular piece of content (like Hammer Station, or a particular Weekly above all others) because it was the fastest way to gear up, but it just wasn't fun. In 7.0, we rotate content to mix and match some of the shortest and longest flashpoints and weeklies each week. As a result, there is more variety in the type of content the gearing system rewards players for completing. Instead of gathering a sheer quantity of items to sort through to find an upgrade in 6.0, which required more and more efficient runs to maximize the amount of gear acquired, we moved to a system that virtually guarantees upgrades to gear by just doing the featured content each week. At the end of the day it results in a quality over quantity philosophy. When content is not in rotation, it is still available and rewards are still offered, but to a lesser degree. For example, all Flashpoints are accessible by walking into their entrance, however since Groupfinder is the delivery method for ensuring upgrade rewards, not all Flashpoints are available in Groupfinder each week unless they are featured. For Daily missions, we have Weekly mission wrappers ('do 6 dailies') for each area, which are the delivery method for larger rewards. These weekly missions are only available when the rewards are available, which is if they are featured that week. However all of the dailies associated with these missions are still available at all times, and still reward items relevant to gearing or upgrading gear, just at a slower rate than the featured content. All of that boils down to featured content is about aligning different reward tracks such as conquest and Galactic Seasons, plus mixing up content with short and long completion times together to prevent some of the issues that awarding all content equally brought to the table in the 6.0 era. I know that doesn't address being shoe-horned into content, but I hope it does provide the insight as to why we decided to make these changes. What I have noticed in-game is there are a lot more players in the areas, and with share tagging of mobs, I'm finding I'm not waiting around for respawns.
  14. That's a catchy name. I'll discuss with Charles, but not sure he'll buy into it. In the meantime, we'll just use 7.0.1 for the bug patch update. Which reminds me, it's worth noting that 200+ bug fixes may not be reflected as 200+ patch notes. I mentioned player facing earlier and that simply means the ones a player might encounter. All of these would be in the patch notes. We also have other issues we fix you may never see/experience, but those are included and picked up during our build process. For example, an internal tool adjustment, or a server side change.
  15. I agree about wanting to have it already fixed, but I also know we haven't stopped trying to replicate it so we can get it resolved. We have tons of data, but if there's any additional clues you can send us, or possibly a video of your particular encounter, that will help. I am truly sorry it's taking so long to get this and many other changes released. Thank you for your and everyone's help on our Public Test Server.
×
×
  • Create New...