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Selkcun

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  1. Auctioning a Wampa companion on Star Forge. Reserve price is 2.5 billion in game credits. Send private bids to Jri'Kor through in game mail on Star Forge. The auction ends Tuesday night. Buy now with the first bid of 4 billion credits. For those unaware, Galactic Trade Network is limited to 1 billion, so I require in person trading for this item. You must be subscribed to make a trade of this amount.
  2. Just throwing this in the mix. The reviews below are perfectly accurate, however, I'm into the environments more than mechanics. I found it to be uninviting and dull similar to the Nathma environment but maybe even less inspiring. The second boss was a nice challenge but the scenery is the same old uninteresting colorless landscape. Seems like a reskin of some other trenches we went through in earlier chapters. One and done for me on this one.
  3. It's too easy to step off of the settings bar and rotate the character while designing. I recommend changing the settings background to null so that the character doesn't rotate while you're trying to make selections and slightly miss the choices on the slide bars.
  4. Enjoying the new penthouses. Wishlist: We can see players on the other side of the green screens when we are in private missions but they can't see us. Use the same technique for the penthouse windows. I'm guessing you have plans for the elevator but it'd spoil a story or something to have it working in PTS. Am I right? I want fleet chat also like guild ships have. Guild ships are in "space", the penthouses are on "fleet". I agree they need light switches like Rishi. Too expensive and ugly to add flood lights everywhere. Bugs: When looking down at the main level of the Imperial fleet, the bank platform stations are floating over the staircases. They are 90 degrees out of rotation. If you left yourself in the penthouse when you quit the game, when you return, the opening title music score continues to play, unlike other strongholds where the opening title music fades away. At first I thought it was just the red runner, but now I discovered almost any rug will clip the scene and allow you to float in space and see the planets when the rugs are placed in some of the door thresholds. This happens on the guild ships with the red runner. I think it is because the floors are uneven from room to hallways. The carpets are floating. Feet sink down more than usual in many spots. Old deco bugs: Ambient sound stops when you go out of a room and return, even though the ambient device is still lit. You have to turn it off and back on to get the sound to start again. NPCs sink in the stage deco.
  5. We have updated Priority Objectives. With the update to them: Are they clear as to what you need to do to complete them? Yes Could you find them quickly without having to look hard? Yes Could you efficiently track their progress? Yes Do you feel the Daily Objectives are ones you can complete in 20-30 minutes? Mostly. Killing 75 is a little grindy. Do you feel the Weekly Objectives are ones you can complete in 50-70 minutes? Probably. I haven't done them in PTS yet but I've done some of them on live and that time sounds about right. Any general feedback you may have regarding the Priority Objectives and the update are welcome. I like dailys and heroics. Adding 75 enemies gives a alternate to meet the goal but I'd like story solo fps and other true solo objectives; gain 3 character levels, gain 2 renown levels, gain a legacy level, gain a social level, complete a secret side mission like finding the egg and hatching it, making hk51, or raising a tauntaun, completing 5 exploration missions, completing weekly GSI. I don't want to just defeat 150 enemies everyday. We have updated the reward cadence for Galactic Seasons. Do the current list of rewards appear appealing? No, mostly gifts for the new comp. The armor box gave me one rotworm chest piece. Keep it. The decos are so so. Even the items on the vendor are so so. I have most of it. I'm not very motivated to worry about Galatic Seasons based on the rewards. Maybe give tech frags, or purple armor leveled with the player, or 20CC every 20 levels or something. Better make that 50CC. 20 doesn't buy a single thing anymore. That way the player can pick their own reward from the market. How do you feel regarding the cadence of rewards (when you get which rewards when)? I'd rather have currency of any kind and pick my own rewards. Some kind of reward every 2 levels would help motivate me to continue. We have added a secondary Galactic Seasons vendor to the Fleet. Does this second vendor help clarify what rewards are Seasonal and which are rotational? Yes Catch-Up is now enabled. Were you able to quickly and effectively determine which Reward Levels were eligible for Catch-Up? Yes Did you utilize Catch-Up? If so, how many Reward Levels did you purchase? Yes, level 24. I wanted three tokens to buy the gazebo, the only thing I wanted from either vendor. I will be wanting the penthouses in live. What are your thoughts on the current credit pricing model for Catch-Up? Based on the rewards, way to much. To me, it's basically, silver spoon stuff anyway. If I can just buy it, why work for it? I paid 150mil credits for a gazebo. Not sure I'll do that in live. I'll probably grind for it or most of it instead. Did this feature make sense to you? I guess. What I understood from your description was you want people that can't play that often to be able to catch up with every one else. What I see happening is the rich will simply buy the rewards they want and skip the grind. Any other general feedback you may have about our Catch-Up system are welcome! It needs some kind of control if you expect people to do the objectives. Limit the number of levels you can buy based on how many weeks you haven't played maybe. Don't let someone buy 100 levels on day 1. If you haven't played in 100 weeks and have the CC then fine, buy all 100. If your objective is to make money and let us buy whatever we want then no need to ask the question. Thank you for all of the valuable feedback you have provided so far!
  6. I had no problem testing. Please answer the following questions: Were you able to find the Galactic Seasons page? Yes, by clicking the little check mark on the menu bar where the daily login rewards are. That also shows me whether I completed my GS tasks. Were you able to locate your Galactic Seasons Priority Objectives in the Galactic Seasons screen? Yes, there were only two at the top but it was the same two everyday. I tried one further down the list with the PO at the beginning but didn't get credit for it so I presumed that the only ones that provided credit are the ones at the top. I never found any weekly objectives with PO so I didn't try any. In the Conquest screen there is a list of tentative Daily and Weekly Priority Objectives. These are all denoted as "PO: Name". What feedback do you have regarding the current list of objectives? They seem fine and varied. They are sufficiently difficult to make it a fair objective. Laying down 30 decos or anything so easy would just be lazy and shouldn't earn a GS award. How do you feel about the cadence and points offered in GS? It seems fine to me. I'm not a fan of being able to buy points with real money, although that just means rich people will get bored and leave the game quicker. Suits me fine. What other general feedback would you would like to tell us? My biggest interest in expansions is the map and scenery additions. I was happy that I was able to, but want to point out that, I was able to stealth all the way to the end of the flash point solo with only a few fights. I didn't get to see the bosses but I was able to see all the scenery. I like the vendor addition on the fleet, however, it doesn't seem like anyone will be able to earn enough tokens to buy everything from the vendor before they reach GS level 100. I'm not understanding how we will be able to earn more tokens for additional vendor items after we reach 100. It appears to be a legacy level. I checked multiple characters and they all showed the same level as I progressed so I can't rerun any previous level for more rewards/tokens. It appears we have to decide what we want from the vendor and once we spend our tokens, that will be the last time we use that vendor. Sure is a fancy spot on the fleet for a vendor that will become obsolete so soon.
  7. Not too get anyone's hopes up, but I like investigating the crevices of game maps and I used decorations to climb up on the 2nd floor ledge of the main room. You all know you can see some strange anomalies when you sit at an angle on your mount next to walls, etc. Well, I saw hallways with doorways on the other side of the wall on the top ledge, however, the hallways were incomplete and the doorways had no doors and were opened up to the outside world with no rooms behind them. Either they had planned to do it and abandoned it or still plan to complete the 2nd floor. I personally don't decorate that much, so either way is fine with me but just thought I'd let you all know what I saw. At TonyTricicolo's request, here are a couple of screen shots. Hope they aren't spoilers for anyone. https://imgur.com/DViWHg6 https://imgur.com/ml5xaMU
  8. Great SH. I still think the stained glass is too bright, particularly if you stay in the room a few minutes. It seems to get brighter. I placed a giant Voss monument in front and that helped. Placed a fireplace in front of that and you've got a ski lodge. I use a projector in my living room to play. Maybe that's why the stained glass seems too bright. Everyone I've talked too while exploring the place is frustrated with the boundaries. We'd like to be able to go outside the mountain retreat bedrooms, into the waterfall pools, and down to the starship hooks. I think I discovered a secret that I could not unlock near the waterfall in the main entrance field. If I'm correct, I'm guessing it will be a mission to unlock it. Since you announced Thrantas as the transportation, I'm guessing the ones in the nests will be another mission. I only learned how to activate killiks three days ago. Can't wait to get everything working. Many thanks for your hard work.
  9. Overall it looks great ! (although my favorite location is Rakata Prime). The Western Lodging great room is my favorite. It has the best view. Need a bigger fireplace on the CM. I'm allergic to bees so you can guess what I don't like but a great place to store decos I despise. The rooms feel about the right size except the main hall. It needs at least balconies to justify the height. I'd rather have the huge entrance grounds as a backyard instead of the main entrance. The more hooks, the better. We don't have to use them but it gives us a lot of variability. I'm a modest decorator so just having plenty of hooks to choose from is all I require. I rarely hit the cap. A few neighbors in the distance would look nice. Need to add some more animals (nerfs) on the CM.
  10. I'm not a PVP'r but a ran with some testers today a couple of times through the arena. Everyone was so busy fighting we didn't have time to try out everything. I saw a comment while fighting that someone accidentally triggered the jet launcher thingy and thought someone pushed or pulled them. lol. We thought there were going to be jump pads but I guess it was those jet launchers things instead. I never saw it. I was too busy laying on the ground dead. As for the patrol carrier, I read a comment earlier that someone didn't like the fact that you can take the hut ball straight to the goal without using the scaffolding deco at all. I agree. Should block that straight line from the hut ball stand to the goal when this deco is in place so we will use the scaffolding. At least put a hook at the top or those four stairs so we can block it our self with a wall deco or something if we want. Love the cut scene blasting back to the hideout.
  11. Love the beach. Turquoise water would look nice. Looks polluted. The Copero bar looks nice on the beach with some Rishi huts and a jukebox and fireworks. Beach party! Add a couple of Chieftain huts and you got an overnighter. Then fly up to the ship for the concert or the big fight! House? meh. I've got other strongholds to call home. This is a vacation spot. Still needs at least one waterfall. Running down on the beach would look nice. Good job team. I know it was hard work and hard to please everyone but it makes for a nice alternative to the other strongholds. Add a house if you can someday but not a priority for me.
  12. Well I just hope they realize crafting armor is a waste and provide some schematics with pre-populated moddable armor or leave armor out all together and just provide schematics for the armoring, mods, enhancements, etc using reasonable mats. I don't do ops but dark matter catalyst are apparently very hard to get as they are extremely expensive on the GTN and make crafting armoring a ridiculous skill since no one wants to pay for it. Thanks for all the feedback. Great advice.
  13. Thanks for a nice clear answer. I thought maybe there would be some demand from new ops players that didn't have enough radiant crystals yet.
  14. I spent the credits and RE'd 'till I got schematics for Onslaught and Asylum chest pieces, then Synthweaved one of each, but no one wants them. I lowered the price to 3.5 mil and no one wants them after 5 days on the GTN. Go figure. Guess these are considered junk? If you buy the mats instead of earn them you spend at least 3 mil. Any thoughts? Waste of time?
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