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How do you hard counter Remote Slicing?

STAR WARS: The Old Republic > English > Galactic Starfighter
How do you hard counter Remote Slicing?

Loadsamonie's Avatar


Loadsamonie
06.24.2022 , 12:43 AM | #1
Or really, how do you mitigate any kind of ability that disables your engine and leaves you a sitting duck for a goodbye Proton? How do you prevent it in the first place, and how do you survive and escape once you've already been sliced?

That's the one thing I still consistently die to, getting sliced and being helpless against a follow-up missile.

Enticy's Avatar


Enticy
06.24.2022 , 02:42 PM | #2
Pay attention to line of sight and stay close to it. Try not to let your engine energy dip below half at any time during the match. Stay close to your teammates. Itís hard to keep a protorp lock under pressure, and your team can help with that.

Verain's Avatar


Verain
06.24.2022 , 10:54 PM | #3
Not everything has, or should have, a hard counter.
Remote slicing technically has three "hard counters"- things that turn it off completely or make it meaningless. The first is, amusingly, remote slicing. You can slice an enemy slicer if he is playing offensively, especially if he is diving for a kill instead of holding back and peeling. The second is EMP field (and to a very small extent EMP missile). EMP field comes with a strong conditional however- if the enemy is gunning for YOU, slicing outranges EMP field and he will slice you on your way in. But for peeling for others, it works great. EMP missile can turn it off from out of range, but only on aoe cleave- an early change for EMP damage had the unintended effect of removing the system-disable debuff from the primary target, so EMP missile is not a great way to deal with slicers.
The final and actually hardest counter is booster recharge, which has a huge uptime and can keep your bar full. Obviously if you go up to them with no engines planning to use it after, that won't help, so you use it beforehand, and the engine stripping gets blown away pretty fast by the extra recharge.

Ultimately though, none of these are used to counter slicing. The only ones that show up are EMP field (because you have it for other reasons) and slicing (because you have it for other reasons). The way you deal with slicers is by being near walls and keeping a generous pool of engine power so you can boost away when needed. While this definitely prevents you from being robbed of engine or locked into a proton, you are still being controlled to a lesser degree by having to monitor your engine pool in such a way as to play around the control. This is much easier post-nerf, by the way, but it's still a thing.
"The most despicable person on the GSF forum."

Loadsamonie's Avatar


Loadsamonie
06.24.2022 , 11:46 PM | #4
Quote: Originally Posted by Verain View Post
Not everything has, or should have, a hard counter.
Remote slicing technically has three "hard counters"- things that turn it off completely or make it meaningless. The first is, amusingly, remote slicing. You can slice an enemy slicer if he is playing offensively, especially if he is diving for a kill instead of holding back and peeling. The second is EMP field (and to a very small extent EMP missile). EMP field comes with a strong conditional however- if the enemy is gunning for YOU, slicing outranges EMP field and he will slice you on your way in. But for peeling for others, it works great. EMP missile can turn it off from out of range, but only on aoe cleave- an early change for EMP damage had the unintended effect of removing the system-disable debuff from the primary target, so EMP missile is not a great way to deal with slicers.
The final and actually hardest counter is booster recharge, which has a huge uptime and can keep your bar full. Obviously if you go up to them with no engines planning to use it after, that won't help, so you use it beforehand, and the engine stripping gets blown away pretty fast by the extra recharge.

Ultimately though, none of these are used to counter slicing. The only ones that show up are EMP field (because you have it for other reasons) and slicing (because you have it for other reasons). The way you deal with slicers is by being near walls and keeping a generous pool of engine power so you can boost away when needed. While this definitely prevents you from being robbed of engine or locked into a proton, you are still being controlled to a lesser degree by having to monitor your engine pool in such a way as to play around the control. This is much easier post-nerf, by the way, but it's still a thing.
I'm trying to get in the habit of not foolishly expending all my Engine Power to close the distance on my target (likely a Gunship). It's a tough habit to unlearn, flying so aggressively, but my new rule is not to engage an enemy without at least 50% Engine Power. Moreso if my target has support and can start returning fire at me. I no longer chase my victims into enemy nests now, which has helped with my Engine management to some degree (and helped me to stop feeding kills to the enemy team unnecessarily).

How open or close the environment is, is a large factor in deciding my ship for that match. Generally, if there's a lot of walls, Mesas for example, then I fly my T2 Scout with Double Turning. Slicing hasn't been quite as devastating to me on that particular map, precisely because of all the cover, but in open maps with little cover, it's not lack of Engine Power that kills me in the end, it's having my Engine Maneuver outright disabled regardless of my Engine Power, and not being able to break a missile lock. I can still boost away, but with a Protons range, unless there's immediate cover, it's not enough to get out of the firing line, and once that missile is airborne I'm effectively brown bread.

Anyway, frustrating though they are, Slicing deaths, while consistent, don't happen often at least. These days the thing that gets me killed most is simply not retreating when I should, or engaging in a battle I have no business engaging in head-on. That and being disliked by most Gunship players. Scouts just can't make any friends man.

The one habit I really need to stop feeding into is talking to people. Best case it's a distraction, worst case it frustrates me, and both of them affect my flying negatively. I need to just close the chat from now on, not look at it, and focus on the game.

spatnatz's Avatar


spatnatz
08.01.2022 , 09:31 AM | #5
So what I'm getting from these replies is that there isn't really a hard counter to slicing once it's done. You would have to know who is currently flying a ship that has slicing (or emp field which is very similar to an AOE slice), and basically avoid them or charge at them after preparing accordingly. But if they catch you off guard, you are SOL and dead in the water.

Slicing and EMP field have always been overpowered abilities, even after the slicing nerf. Especially when slicing is most often paired with a proton torpedo with a 10000 meter range and dealing direct damage to your hull.

catsi's Avatar


catsi
08.01.2022 , 10:36 AM | #6
Quote: Originally Posted by spatnatz View Post
So what I'm getting from these replies is that there isn't really a hard counter to slicing once it's done. You would have to know who is currently flying a ship that has slicing (or emp field which is very similar to an AOE slice), and basically avoid them or charge at them after preparing accordingly. But if they catch you off guard, you are SOL and dead in the water.

Slicing and EMP field have always been overpowered abilities, even after the slicing nerf. Especially when slicing is most often paired with a proton torpedo with a 10000 meter range and dealing direct damage to your hull.
Not SOL but it can feel like that.

while theres no hard counter to getting sliced besides now breaking LOS as slicing requires LOS to hit. once sliced its a pretty potent effect

so what to do,
1: Break Line of sight. use corners walls use debris anything you can to get to cover till the slice wheres off. This can include getting tight on top of the slicer glueing yourself to their hull practically, this makes hitting with a protorp or blasters much harder if theyre twisitng trying to keep you in their target recticle

2: maintina high engine power. Slicing really does a nasty number on a pilot draining shields and engines while your burning those to escape. having high engine power means you can get to cover easier or break LOS as needed to get those precious seconds needed either to remove the slice debuff or get help from a teamate

3: The Best Defense is a good offense. Aka Find the slicer and kill them first and often. Make use of your minimap and tab targeting as well as the team roster screen accesssed by hitting M if i recall and find out whose flying an iumperium or the Clarion once you have said indifvudual in sight target them immediately and destroy them this gives you some room while they respawn to get more points or take a sat depedning on the match

Slicings a pain no doubt but it can be beaten despite how frustrating it can be.
Come to the Dark Side we have cookies

If that thing eats us you're fired
`Master Orgus

The Showdown at the litterbox

ForfiniteStories's Avatar


ForfiniteStories
08.02.2022 , 06:41 PM | #7
The only way I've managed to counter Remote Slicing is to place my hand firmly on the Strike Fighter's shoulder, look at them straight in the eye, and say, "No."
"Nothing beats an A-wing." - Tallie Lintra, Battlefront II: Starfighter Assault