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Republic Fleet Datacron: +10 All Stats


safetybelt

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  • 4 weeks later...

btw this is a post 1.2 update for all those trying :)

 

One thing to note: /stuck is now buggier than ever, it seems to return you to the original spot u were from a few moments ago. i.e. it wont get you back on the platform. It is VERY random, so dont expect it to work 100% of the time.

 

That being said the best way to make up for this is in numbers and using Sages. Here's the set-up of the ops group I've organized: It's a huge group, we had a lot of advantages. On my server I have organized 3 such groups, and all went butter smooth. Here was the strategy

 

https://lh4.googleusercontent.com/--AJRHz3_RRk/T7ErjNWCw_I/AAAAAAAAAmg/HtfVBOgXakc/s800/Screenshot_2012-05-14_22_40_30_785867.jpg

 

using the same map on the first post as reference, we got each person at each panel again

 

this time unfortunately, everyone had to stay there until a sage gets to 3 and another gets to 5.

 

Once this set up is done, we just started pulling everyone up one by one.

 

You could probably succeed in the smallest group of 5, of which 2 should be sages. Otherwise grab big groups and start nailing this thing together. In the picture, I am standing at 5. Another sage is at 3. The rest are at the bottom at where the fella marked with the fire icon is.

 

 

 

Several pointers:

-/stuck works 100% on the immediate platform you jump down on

-the bigger the group the easier it is to cover screw ups

-do not forget your blue crystals

-point 4 may require more than 1 grapple to get on

-walk on pipes they tend to be safer

-we tried doing pulls from bottom to point 5, it's a hit-miss. the relay from point 3 to point 5 was a 100% success rate.

-always use num pad / to walk.

-be considerate to your fellow team members: grab the coreilla crystal first

-the order of activation is just A, B, C, D, E

Edited by eventidephoenix
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  • 3 weeks later...
Imperial Version: http://www.swtor.com/community/showthread.php?t=108876

 

Hey guys, so I saw that there were a few Imperial Fleet guides and videos, so I decided to make my own for us non-scum Republic members.

 

Turns out the Republic one seems way more buggy than the Imperial (though I have not done the Imperial one myself, so who knows). If you can get one person to a key grapple point (especially if they don't need the Datacron themselves), the rest is fairly simple.

 

To start, you'll need the Red Crystal Artifact found on Corellia, the MGGS found on Alderaan, and a Blue Crystal that you can get right there in the Museum on the Republic Fleet (which is where the fun begins).

 

Those items have been covered a few times, so I'm not going to go into detail on them, but if you're curious and don't mind watching a video, you can find my (too in-depth) video

.

 

I made a video for the actual Datacron as well, but I feel a written guide will be easier to follow. If you want to read then watch the video (or vice versa), the video guide is

. The volume is lower than the other video, don't ask why because I don't know.

 

On to the guide!

 

To begin, you'll need to head to the Museum on the Gav Daragon within the Republic Fleet. You can do this by heading to the "Mission Departures" elevator on the main Republic Fleet ship and taking it to "Interfleet Transport." Take the taxi to the "Gav Daragon" and then take the only elevator you'll see to the "Gav Daragon Bridge." Once there, head to the right (on the map, you'll see an elevator-like circle, but no elevator icon) and take that elevator to the "Museum."

 

Museum Access

Once you are in the Museum, you need to jump up to the shuttle on top of the platform (you can mount up and use the gray panel on the wall to help you). Once there, go inside the shuttle and use the panel. This will blow open the door in front of the shuttle, giving you access to the Blue Crystal. Now that you have this (and the MGGS/Red Crystal), jump onto the other platform (the one with the statue) and use the only part of the statue you can right click. This will put your Red Crystal into the statue, giving you access to a small green button also located on it.

 

Here are some screenshots to explain what I'm talking about:

Put your crystal here.

Push this button on the statue.

 

Now that you've used the button, the force field to your right (if you're facing the button) will disappear and you will gain access to the door behind it. Simply go through the door and follow the path. The path will split and to the left is the bridge (which you cannot go across yet). Straight ahead will be the bridge controls.

 

Map

Here is the map I will be referencing throughout this post. Memorize it or keep it open in a different tab/window while you read this post for maximum benefit.

 

Bridge Access

BC1 and BC2 are Bridge Control 1 and Bridge Control 2. You'll notice there are 2 BC1s and 4 BC2s. The easiest way to do this is to have 3 people at the only bridge controls you'll have access to while one person waits at the bridge. Each person will use one of the bridge controls, all at the same time. This will lower the bridge and allow the fourth person to go across.

 

The person who crossed the bridge will head to their BC1 point while one of the original controllers goes to wait for the bridge. The other two will stay at the two BC2 points. The three non-bridge-waiters will use their bridge controls, allowing the bridge-waiter to cross.

 

The two people who are across will now go to their BC2 points while one person on the original side goes to his or her BC1 point and the other one becomes the bridge-waiter. The points are all used and then the three that are across use the three bridge controls on their side to let the last person across the bridge. Now, the fun begins.

 

Grappling Points, and Panels, and Datacrons! Oh My!

From now on GP = Grappling Point.

 

The Numbers on the map (you still have that open, right?) are the Grappling Points. The Letters on the map are the Panels. Each Panel activates a Grappling Point:

A activates 1.

B activates 2.

C activates 3.

D activates 4.

E activates 5, but only with other panels still active (we made sure each and every panel was active, and we recommend you do the same).

 

Disclaimers

Now that you are all on the other side of the bridge, try not to die. I recommend only people with the Red Crystal try to access GP 1, because you will die. If you die, you have to use the statue to get back in. If you do not have a red crystal to use the statue, someone with a red crystal will have to kill themselves and you'll have to let two people across the bridge instead of just one.

 

If you go into space (yes, seriously), just type "/stuck" and you'll be sent back to the bridge control area.

 

GP 1 is hard to see in my screenshots and hard to see unless you know what you're looking for. Stand where my character is on the map, facing the same direction. Look up. You should see a beam to your right. Between that beam and the ceiling above you, you will (hopefully) see the GP. If you don't, try checking the video above to get a better feel for it (though I'm pretty sure that isn't much help either). It took us awhile to find it, don't give up.

 

Now What?

Send one person to Panel A. This person will stand there and just click the panel every 20-30 seconds to keep GP 1 active. Everyone else (if you have a crystal or are okay with taking risks!) are going to be trying to get to GP 1.

 

This is the hardest part of this Datacron by a long shot. The player icon on the map (still open, right?!) is right about where we were able to get to GP 1 consistently. When I say consistently, I mean 3 times out of well over 200 tries. Good luck.

 

Once someone is at GP 1, the rest is fairly simple. I recommend doing it multiple times to get a feel for the timing and the other GPs, that way you can feel confident in letting the person at GP 1 jump down to get the Datacron. If the person at GP 1 is not 50 or does not want the Datacron for whatever reason, let (read: make) him or her stay up there while you finish.

 

The Big Finale

Now that someone is at GP 1, send one person to Panel A, another to Panel B, and another is going to get into position to shoot themselves to GP 2 where Panel C is. Once everyone is ready, Panels A and B are activated, someone shoots to GP 2 and activates Panel C. Those three players type "/stuck" to get themselves back up to the bridge control area.

 

If GP 1 is coming with you, he or she should activate Panel D and also type "/stuck". Everyone now jumps down to the beams and shoots up to GP 3. At least one person needs to then grapple to GP 4 and activate Panel E. If you have one person that can do this reliably, then I would only send that person because this grapple can bug out (far less than GP 1) and kill you.

 

Once Panel E is activated, everyone grapples to GP 5. Now, just go through the door and follow the path to your +10 All Stats Datacron!

 

Final Thoughts

This is seriously frustrating and took us a few hours to complete. If GP 1 wasn't so obviously bugged, it would be very entertaining and awesome. But GP 1 is bugged, so it's just an exercise in patience.

 

I know this guide isn't the most clear guide of all time, but I haven't seen any other Republic guides. My video is probably even worse. With the video, this post, and me trying to explain it for 5 minutes while staring at a map, I really hope somehow it will all come together and make some sense. If it still doesn't, try getting across the bridge and looking for all the Panels/Grappling Points. If you see them all, try activating Panels individually to see which Grappling Points they activate. This should help clear up some of the confusion caused by this guide.

 

Finally, good luck!

 

First of all, I'd like to say that your guide is great and I especially liked the labeled map a lot.

 

When my group just did this we got everyone into the right positions so that we could activate all of them at the same time, while making sure we had a sage ready to grapple up to #5. Because the '/stuck' command was not working (it just kept us down where we were), one of our group members had a great idea to just have everyone grapple up to #3 and let a sage just pull everyone up to #5. With this method, once you get a sage over to #5, you really only need one person at #4 and #2, at which case they can activate both of theirs and grapple up to #3 without using the '/stuck' command.

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  • 7 months later...

Despite being out-of-date in some areas (the original post is a year old, after all), this is the best strategy guide I've found. Thanks for the help!

 

As of Patch 1.6:

 

Either they finally fixed the bugs, or my group was supremely awesome/lucky, because we had NO trouble with getting thrown into space or any of those other things mentioned. The worst problem we had was purely user error - falling off the beams and platforms. There were also a couple times when one of our three sages pulled someone up, and the person didn't land well. Nothing major, so the only real test of patience was for those standing on "bridge duty" being bored.

We had a total of nine people, all coordinated via Teamspeak. Everyone had the red and blue crystals, and most had an MGGS. :DIt turns out the red crystal is now reusable up until you actually get the datacron.:D However, dying will still put you out by the walker in the museum, so you need help getting back across the bridge. All said and done, it took us about an hour.

Good hunting!

Edited by LanaSangien
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  • 5 years later...
  • 2 years later...
I have no idea if anyone is still looking for info on this, but since I just completed it, thought I would give my advice on doing this (sort of) solo. Sort of, because you need 2 Republic toons. You can look at links in this thread, or on youtube for Republic Fleet datacron solo for the exact locations. I found it easiest to have both characters possess the Corellian crystal and the blue crystal. Force speed was easier to line up for the jump to the pipes than a speeder. After the force speed character gets up to the second switch, I left him there. I could never get the second character to glitch up to the landing with the datacrons, but often the companion would end up there, so highly recommend using a scoundrel with the trick move ability to teleport to the companion.
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  • 2 weeks later...
With regards to soloing the fleet datacron, I did this in August using
as a guide. The final grapple point up at the top of the area, just before the datacron, kept dropping me. I resolved this by typing /stuck and leaving it in my chat editor, used the grapple, and as soon as my character touched the wall, I hit enter. The game "unstuck" me on top of the ledge right where I needed to be to get to the datacron.
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