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Blooddlusst

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  1. I"m an old returning player that would like to start grouping up for ops and 4 man content as well as learn the game again. I have 2 lev 70 players on the republic side, but never really played the imperial side that much. I think I have like a lev 16 or so. Anyway i'm looking to get back into the game and just have some fun doing ops, maybe a little pvp, but mostly PVE/Story Content. Powersurge
  2. Blooddlusst

    Nerf

    The bottom line is mdps overall is just too powerful. On the Republic side there is no reason to play any type of rdps...play shadow, guardian or sentinel and get a scoundrel healer. Do the same on the Imp side...its been this way for 7 months and it doesnt appear they are going to change anything. There really is no use to run any other kind of premade in pvp unless you enjoy getting stomped.
  3. I have played MMO's for 20 years...yes thats a long time. The reason SWTOR has went from TONS and TONS of servers at launch to 11 or 12 NA servers is because of the lack of content. I honestly thought EA would have learned their lesson by now with Warhammer, but they just keep repeating the same old cycle... Work on a game for 4+ years, the day of launch you yank all the games designers and creators to start some other project and put in place a skeleton crew to manage the servers and customer service. I'm sorry but its been almost 9 months without talk of an expansion. 1 planet and 1 WZ and 1 instance isnt an expansion. I'm a casual player only 12 or so hours per week and there is nothing left for me to do in game. Unfortunately this game deserves to fail with the idiots they have running the show. I would put money on Bioware begging for more resources to develop the game and EA coming back and saying, "sorry, but you have not exceeded the financial timeline to justify more content for SWTOR". I work in some of these environments so I know exactly how some of these conversations are going. Any MMO deserves to fail without BI-YEARLY expansions..and i'm not talking about a 5% increase in content. If the expansion doesnt add at least 25% to the existing game size, then it's not an expansion. The game is great for the new player...you will stay busy for about 5 months if you are a casual gamer, then you will join the thousands of us waiting...most have already left because they are not going to wait, that fact may have already doomed this game to fail like all the countless others.
  4. To be honest, they are right, biochem is the best endgame crafting profession but its not the end all be all. It really depends on the population of your server. On my server the population is very healthy and there are a steady stream of people buying my synth and artifice goods. The key is to find a niche. You would be surprised how many people would buy your items. You cant put an item up, not sell it, then give up. Sometimes the best experience is to go off your own experiences. In my experience it was very hard for me to get good offhand items. My artifice makes those offhand items and with the cost of the TH missions I can usually double my money per sell. Also, very few people have access to mod bracers and belts. So my synthweaver focuses on making those to sell. It is very important to understand what people are looking for. Make sure you offer people a wide selection. A JK tank running a dps spec will be more interested in a overkill/crit version of a piece of gear versus a redoubt version. Offer both and you will get the sale. Offering variety to allow customization in those slots is the key. You will spend more credits getting all those purple varieties, but they will be more than worth it. I just bought the 5mil GTN kiosk for all my toons with what some would call the useless professions, Synth and Artifice.
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