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SpikeSaber

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  1. btw nice job on lightning balance, it does less dps than in 7.0 now Well played , thanks for listening to our feedback. Perfect balance between Arsenal,Marksman&Lightning. All 3 specs are rock bottom tier.
  2. Please be so kind, explain on what kind of DPS metrics you see sorc Exceeding in performance? I mean is it PVE/PVP ? What fight exactly you see sorc being so massively superior? Also do you realise even with that HO hardcast nerf it might still be worth hardcasting it to have highest dps(Not enterily sure but we'll see soon enough) then that balance will make no sense whatsoever. Did you read feedback? How did you calculate the amount of DPS sorc does and has to do ? I really have no clue and most of us here don't understand. If you look in Operations Master mode difficulty, you can see that sorc is doing *okay* but far from being broken or that would require this kind of nerf. If you want to remove the hardcast of HO, atleast buff the Lightning bolt damage/crit chance or something, otherwise lightning will just underperform for the ACTUAL CONTENT, not for legacy nims that you recycle x99 times.
  3. Personally, its whatever, but the changes makes no sense pve wise when it comes to Master mode ops. They asked for feedback, and just ignored it, because evidently, they know better. Seriously I want them to take 4 lightning sorcs and go do Gods Nim. Im really curious how it will turn out. But you know what? They never will , because I dont believe they even test performance of specs in Master Mode Operations scenario
  4. Wow, did you guys not forget to put up clown make up? Oh wait you dont need it, because you are literally clowns. People gave you so much feedback and you just ignored everyone. Pathetic.
  5. I really hope that you reconsider lightning/telekinetics balacing aswell, because what you want to do now to sorc is removing around 12-15% from damage, so sorc ling/tk average dps will go to like 26k rock bottom. I do appreaciate your effort in trying to balance specs, but with that nerf lightning will go below marksman, also rng on sorc is huge, if you have low crits / procs from forked lightning then even with 340 gear your dps will be lower than 30k. I dont mind really if u make changes to the spec, but dont make 3-4k dps nerf. I would still like to bring lightning/tk in nim raids atleast sometimes.
  6. Virulence and IO merc are also viable specs right now, they perform well. Also keep in mind that Viru & IO can multidot and they will outdps single target or chain lightning sorc by far on bosses where is more than 1 target. So it makes sense that they are a bit behind in single target, if they were doing same single target, there would be no reason to bring sorc. And there is only 1 33k parse from sorc so its a dps at its peak, ya you can reach a bit higher, but average dps id say is around 31.5k for sorc and it seems pretty fair to me.
  7. Lightning is not beter than anni at single target, its very close, but anni is just a little bit better dps wise. That watchdog lightning parse is mine, but its irrelevant, since watchdog takes increased damage, and because of zeal perk sorc performing pretty good in R4 overall(Also its only few sorcs that stand out in R4 not like everyone is able to min max sorc dps output in R4), but for Gods everyone would rather take marauder than sorc. Sorc is currently in good spot, it doesnt need buff or nerf, if they want to get rid of hardcast halted, just change it, but dont nerf sorc by 4k dps, if they are making these changes, sorc lightning is gonna do lower dps than in 7.0 with full 340. Lets say if they nerf it by like 1k dps its totally fine, but there is no way lightning will be viable if it does 28-29k when most of other specs above 32k, it will be just useless like marksman rn
  8. Keep in mind, that the point of the game for people to have fun, and the changes you are making to classes going to demolish that fun from the spec. Even thou lightning is currently in a decent spot, still if I go to do Gods from the machine, ill bring PT cause its way more useful. You guys asked for feedback, we gave it to you, please listen to it. If you think lightning is that strong that requires nerf, please be my guest log in as sorc go to any master mode raid and do it, and tell me whether it actually deserves to be nerfed. Once again, we are the ones that playing the game, not you. So please listen to our feedback that we posted earlier and make some rational changes. Nowadays even Blizzard learned from their mistakes and starting to listen to community feedback. Honestly if all these specs would be viable for all nim content without having an issues to pass specific phases, I wouldnt mind seeing it nerfed, but your current balance changes, aint balacing anything only making specs useless to play. What is the point of new gear,operations nerfs, if u just gonna nerf the specs to the ground aswell? Just keep the power creep and people will enjoy the game more, its not ike this game is full of elitist raiders who want to suffer in legacy nims like Gods in 7.0.
  9. Dear BioWare, I really hope you will listen to our feedbacks and revert/remake some changes. I've been playing lightning sorc for a while, and it is currently in a good spot and doesnt require nerf at all. If you really want to remove Halted offensive/Power of the Storm hardcast, then make it 4 second cast, but instead make it autocrit like thundering blast, this would even things out. Nerf to stormwatch is completely unnecessary its not that insane leave it alone or introduce a new tactical that is a better option. No point in nerfing forked thundering blast its like 1-2% of total dps from sorc. The most important thing is, if you make these nerfs, then later on introduce us with Master mode operation of R4, even with new augments lightning will not compete compared to any other good specs. Currently lightning is pretty strong in Veteran R4, but that is only if person is fully geared, using 5% alacrity buff (Zeal guild perk) and Mastery 6-8% guild buff aswell. But when Master Mode comes out, all of the guild buffs will be useless, and that is atleast -3-4k dps to lightning spec on top of nerfs that you want to introduce that is atleast 12% dps nerf. If you look at https://parsely.io/parser/stats then you can see on 6,5mil dummy the AVERAGE DPS of sorc is 27770 and highest is 33k, you should never look at highest parse , even highest parse isnt that insane. So lets say average sorc player does 28k dps and you nerf spec by about 12% that is gonna be like 25k instead. So if R4 MM requires 5-6 dps to kill first boss in Veteran Mode, and Master Mode supposted to be like atleast 2 times harder , lightning dps will not be enough and people will have to bring only meta tier specs. So in conclusion for content like Gods MM and upcoming R4 MM , lightning won't be a viable spec to play at all. If you want to Balance things in PVE that try to tune raid encounters differently and not nerf specs to the ground. If your desire to balance things in PVP, then try to make a separate stats/talent for PVP. If the nerfs would be like 2-3% overall, that would be okay, but above 10% makes no sense in current Pve situations. Also please understand, there are only of handful people re-clearing R4 HM without having troubles and way way more people that still struggle to past first boss. Just leave Lightning as it is now, it is in good spot right now as a stationary turret dps without much mobility, but if you really want to remove hardcast Halted then make it much longer cast and autocrit when it procs instead, that is currently best solution for removing hardcast rotation, in my opinion hardcast is not an issue, but for a lot of people it is. Thank you for your time and please consider our feedback, for example im on these forums since 2009, so im a long term swtor player and when it comes to lightning sorc I know how to play the class, but if you make these changes you will remove part of the fun of playing the spec and thats one less reason to continue my sub. Best Regards.
  10. Please re-consider lightning changes, keep it as it is, those changes arent even worth, sorcs will loose like 4k dps and do only like 25k dps as an average player in 340 gear, so its not gonna be viable in NiM Operations, whats the reasoning behind nerfing lightning? Halted offensive ability is not that strong, you also have to sacrfice mobility to actually do damage, so sorc right now is in a good spot as a stationary turret. If u making it 3 second cast, then you should make it autocrit like thundering blast. Well I dont think all of our ranting will change your final decision, but if you making these changes please explain based on what you making it so we can understand. p.s Right now I have a lot of fun playing sorc in R4 for example and some old legacy nim, but if these nerfs are happening its gonna be more than 10-15% dps loss, which is gonna ruin fun for me and then ill just have to play melee class or quit this game and go back to wow.
  11. Big no to death field tactical, what are you thinking?? As Madness/Balance you should improve single target damage not the aoe. Also dot spread is broken sometimes it doesnt apply to targets.
  12. Hard mode operations are supposted to be hard. If you can't clear it, just keep trying to improve and eventually you'll get it down. There is no need to nerf it. Imho when encounter is challenging it should motivate people to improve and beat the challenge. And yes, using 6 dps is easiest way to do the boss rn.
  13. I am aware when they spawn and which colours are always first on each bomb, but my point is even if u do it super fast you have like 4-5 seconds to kill the bomb, yes thats enough and we do it in time, but we would have more time on it if there wasnt stupid gcd on the console, especially when you do next bomb there is double gcd so thats few seconds loss right there and doesnt matter how fast you are. Instead what they should have done, so f.e you start with bomb with blue colour first, and then lets say next colour is green, and you clicked red instead that would make bomb reset the shield and you would need to click it all over again, I think that way it would feel more punishable, but if u do it correctly then you would save couple of seconds of time.
  14. Oh yeah, it makes sense then. But the idea of having SM and HM was pretty good, since on release ToS HM was actually nim level raid.
  15. Thing is, back on PTS people were using 340 gear, so in the final tuning of the encounter, they actually tuned it up for 340 gear, that is why it requires 5-6 dps to actually kill the boss. I think biggest problem of this encounter is that Tanks are pretty much useless and I dont think it should be this way. Also the GCD on console is a bad decision , in that case they should have increased bomb cast to 35 seconds, even thou its still doable if you are super fast, but sometimes people can't reach the console in time and it delays the clicking. Also 5 seconds is enough to kill the bomb, but if you de-shield all bombs, its always very close to explosion. I dont think boss HP should be nerfed at all, its fine the way it is, but they could decrease the dps check on last phase by adding atleast 5 seconds for timer. I remember in PTS Phase one it was 60 seconds, and even with 5 dps it took ~50 seconds to kill the boss. Hard mode is supposted to be hard, but not overtuned, I manage to kill the boss already, but i can say for sure the fight is unbalanced. But they shouldnt nerf it to the ground, they should make some tunings according to the data and feedback they receive from players.
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