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PVPsage

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  • Location
    United Kingdom
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    PVP
  • Occupation
    Programmer
  1. PVPsage

    targeting

    If the tab key in particular is bothering you, just swap the keybind? You can set a custom button for closest target, next target etc. There's a boatload of customisations in the settings menu. I find key binding "select closest target" and "select next target" work fine, if you just do those two you should be able to cycle targets in warzones with ease.
  2. PVPsage

    s15 Rankings

    A good idea based on the foundation they needed to do something about top3 rewards anyway I think the easiest fix is fairly straightforward. They could create a system that doesn't actually let you queue ranked while your secondary combat style is active. For all intents and purposes with most ranked players, this would just mean we're using the old class based system which is, realistically, acceptable. I really doubt it'll be that simple though. In the run up to 7.0 being released the devs did do interviews explaining the train of thought behind the new combat system, and its primary focus was on giving you that extra versatility to customise the playstyle of each toon. It'll be lack luster if they do it like that, and they probably don't want to, so the question's still open for debate.
  3. PVPsage

    s15 Rankings

    Any news / suggestions / ideas on how the Season 15 rankings are supposed to work? I'm presuming "something" will change regarding how placements are worked out with the introduction of secondary combat styles. As an example: > If I queue as a Merc > But play as an OP > And get Top 3 Are you awarded top 3 Op or Top 3 Merc??? You played as OP but your base class is merc, which is the only thing that fits into the current structure and past structure of the ranked pvp "leaderboards". Two things: I highly doubt SWTOR will change that "structure" of things of rank being counted against starting class. That would incur actually changing stuff. And theoretically, someone with the skill to consistently place top 3 on say: operative, could then become top 3 on every class hypothetically by playing operative as a secondary combat style. So does anyone have any suggestions on solving that paradox? Otherwise the class system has just became entirely moot, but its also going to most likely be the basis for rank.
  4. This is a great idea, but they should make it a bit more severe than a 10 min lockout. It should be a purge, where the losing team gets their characters completely deleted. Let only the strong survive.
  5. I think this would be a great thing to have, but I also think it would be impractical and a system open to abuse by the player base. We'll ignore the age old argument of "not enough activity" because, the fact is - it COULD work. But here's a few issues I have with the system. - There should be no penalty for unchecking specific maps There should be a penalty, ie. group finder penalty, for players not checking all maps. If this system was rolled out, and that was the case, people would be queued for whatever they personally preferred and organised groups of players could cast majority votes on specific maps. So it wouldn't be map selection as much as it would be playing whatever most players wanted to play. - The arena Queue would Help New Players We don't "need" a specific 4v4s queue - that's what group challenges are for. The system already exists it just takes two groups of players. Its an MMO after all. - As it stands, regular unranked warzones don't do much to prepare players for ranked. Regular warzones are supposed to be live action parsing grounds. If a player is focusing on, as a DPS, doing the most damage, as a healer doing the most heals etc. Then they are learning what it takes to play ranked, the rest is just survivabilty and cooldowns which doesn't span more than 10 abilities on any class. The problem with regs players is, they think the objective is solely to play the game - and they then moan when they're fighting the people who do play to parse. Its honestly a skill issue here, and again, solved, by playing the game like an MMO and reaching out to skilled players who have info that can help.
  6. Request Denied on account of it being an L2P Issue.
  7. Hit me up in game, same name, SF.
  8. I played what. 3 days of last season and yes it was a bad idea to queue sorc. But if you think I wouldn't melt someone who can't deal with a resolve bar........ I at least get the basics. Like "game is fine".
  9. At least I can live through a CC
  10. Actually, I think you mistake what the purpose of our conversation was. We weren't arguing, the OP suggests activating the resolve bar fully after 1 hard stun and making it last 15s - and I feel pretty confident that's never going to happen.... and I'm trying to explain to you why. Not that there's much to explain.... anyone that plays SW:TOR PVP properly knows that DPS isn't the answer to everything. Ranked is evidence of that, where Tank and Healer games can last forever regardless of even, the calibre of the player. Its in these scenarios you begin to see why stuns are a necessity and how its actually, pretty evenly balanced. Changing resolve even slightly, even going down 1 cc to whitebar / adjusting roots to grant extra resolve - it would massively destroy the game for more players than it helps. Yes it is. In my experience its basically what most arguments result in when they're one sided and the other person doesn't seem to grasp the point. Secondly, you've just demonstrated that you're bad at maths and you've never looked at the combat proficiencies screen. What's actually been demonstrated is that since the last update there has been a NET REDUCTION in the number of stuns. And we have also discussed how ability layouts make these ccs less accessible, which, newsflash, is working exactly as the devs intended it to work so they know all about that and you countermanding the point probably isn't doing much for you. This feedback is nonsense. As I give it more thought I'm willing to wager you're both playing regs and of course you're going to get spammed with debuffs its 8v8s. Although you are right, they do have a right to put it forward and I also, have a right to say its a load of nonsense and try and explain why. Im not sure what this quote says but Fury Mara is FoTM, and one of the better specs in the game at the moment. But.... any pvper knows the top of the current meta is as always, operatives, because they just don't die. Its been that way since forever.
  11. I feel like you just want to argue. Stuns are clearly less prevalent, the two classes you happened to mention that take stuns - they're the two classes you NEED stuns on for them to work, otherwise its pointless. Two glass cannons kept abilities that would have broken them otherwise, yes. And how does Fury Maras throwing a grenade matter? Im not sure you're doing the maths. Fury Maras still negative two stuns, aoe cc and hardstun. They always had the grenade ability its not like the class "hasn't" been nerfed because the softest stun in the game is available on GTN. Im not sure what game you're playing to think resolve needs work but you're playing it badly.
  12. The actual abilities themselves haven't been "nerfed", although examples still exist on classes like Sentinel and Sith Assassin where abilities like awe (aoe cc) and spike (stealth cc) aren't an option anymore. So. in the bigger picture of things stuns are less prevalent, which is what Id said before. This makes them "weaker". And for an example of build choice lock off .... Fury Marauders a pretty good one. They literally have no controlling utility now that you have to choose between cc and your undying. 99% of players in 99% of settings won't take the stun even though it'd be really useful, because you're sacrificing one of your strongest defensive cooldowns. Im sure other classes are designed the same. TLDR dying to stuns is an L2P issue. we all do it Games in a root meta, and the resolve bars filling up proportionately to that.
  13. Year later, bug still prevalent. Sheath disappearing and reappearing at random under the character. Marauders / Sentinels dual wielding the swords only get 1 sheath. Protip: We bought the blade. Not the Sheath. Nobody Cares about the Sheath. Sheath the Sheath and show Swords some love!
  14. The resolve bar is fine. Its a case of 2/3 ccs and you get a 15 second immunity. Most classes also have root and stun evasion somewhere in their ability options.... stuns themselves have been nerfed to be less prevalent in warzones so you're mostly dealing with roots which also.... fill the resolve bar almost the same way. Force slow has the tiniest effect duration and doesn't last long enough or exist on enough classes to merit it being debuffed. So you want to go down to what, 2ccs to whitebar? 1cc to whitebar? To having Force Slow = a hardstun when the other player gets so little from it? Gotta agree with Zuh here, guys trolling.
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