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TerraStomper

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  1. I had this versioning error again today. The updated Launcher switched from the SWTOR servers to the public test server. Switching back, could connect to the servers again.
  2. I am having a bit of a punishing experience regarding 7.0 gearing. I wish there other ways to acquire missing slots of gear that RNG refuses to drop. It has been a slow, punishing grind and I hope to be able to craft missing gear or mods for orange gear someday. At this point my main is about half way through 326, due to two 330 legendary implants. Boots, bracers, gloves, off hand, one relic and ear piece are green 326 conquest gear as they haven't been dropping from bosses or activity reward crates, at least those that weren't empty. Bracers finally dropped last week, green 322, making it a downgrade/side grade to the equipped 326 conquest green. About half of all drops have been implants. 40% have been chest, legs, or main hands, with about 10% being most of the others. Of the 40%, half of those have been chest pieces. Gloves have never dropped. Only one pair of boots and two head pieces have ever dropped. I get a relic once in a while, but almost the only relic type that has ever dropped is Serendipitous Assault, mostly green 320 or 322 with a few blue 320s. The exception is one blue 320 Devastating Vengeance. In OPS and FPs the bosses sometimes drop the same gear slot during the run, like RNG is stuck or something --nearly always a duplicate, downgrade or side grade. A run of a story mode S&V last week resulted in 5 main hands at 320 or 322 and two 320 blue implants. Similarly with hard modes. I've done some Nim, but disappointed by only getting implant downgrades.
  3. The rewards for the Rakghoul event are underwhelming in 7.0. A rep token for each completed mission and a couple of rakghoul canisters for the weekly. If you're lucky a trash mob might drop a level 80 gear currency. Maybe. Or not at all. About the only "benefit" is no level sync and no tertiary stat squish.
  4. I have also seen this happen Republic side. It seems that if the instance owner is different from the group leader, then the bug seems more likely to happen. A way around the bug that has worked when grouping: 1) the group leader enters first, owning the instance 2) the group unlocks the blue gate (doesn't matter who) 3) the group leader clicks on the canister to summon the tentacle 4) the group defeats the tentacle (doesn't matter who) 5) the group leader clicks the canister again after killing the boss If a member player clicks the canister instead, the other players tend to not get credit for the boss kill forcing them reset the mission and try again.
  5. Thank you Chris for the post. A very good read. As with Accuracy and Alacrity, please consider capping Shield, Absorb, and Defense to the player's level percentage. So if a level 80 player has say 50% shield, 40% absorb and 15% defense on Fleet they stay at that percentage regardless of planet. Some of the more difficult World Bosses assume that tanks are end game geared. Level Sync is currently leaving tank characters extremely squishy on some planets such as Voss with Nightmare Pilgrim or Section X Dreadtooth with multiple stacks.
  6. We are all in 330 gear with no effort? Far from it, I think. My average item level is currently 323. The only 330 gear I have are the implants. The RNG monster has been a pain. Gear for some slots frustratingly refuse to drop. Since 7.0 I've never seen drops for bracers, gloves, boots, relics, or off-hands. These slots are occupied by 320 to 326 greens. Before yesterday I would have included main hands and ear pieces, but a 320 blue main hand dropped last night in a vet mode OPS, second boss followed by a 326 Rakatan ear piece upgrade on the third, replacing a 326 green ear piece. The first boss dropped another 320 blue chest piece downgrade. The fourth boss dropped another 326 Rakatan implant downgrade. The Internet went down on the way to the fifth boss. Common drops from bosses and weekly crates have been duplicate or downgrade chest pieces, belts or implants. Until the 7.0.1 patch, weekly crates were sometimes empty.
  7. One thing about Guild Conquest Points is that if a guild has a 15% conquest point bonus, the point goals inflate accordingly, but remain hidden, like so: Small yield: 500,000 points, the guild needs to exceed 575,000 for members to receive their conquest rewards Medium yield: 2,000,000 points, exceed 2,300,0000 Large yield: 5,000,000 points, exceed 5,750,000 If the guild does not exceed the bonus-inflated goal before the Tuesday deadline, then no rewards. I'm not saying this is what happened to the OP, but it could be.
  8. Having fun, yes. But am I having more fun than I did in 6.0, no. Gear mods need to come back. I want to be able to use my CM weapon shells. Companions need more balance attention. Character tertiary stat scaling needs to be removed -- i don't like skill rotation timing being thrown off by whatever content level I am playing.
  9. Some things I've noticed regarding scaling tertiary stats: Tanks are getting one-shot by world bosses and named commanders, particularly on level 28-50 planets. Tanks have better survivability on higher level planets such Mek-Sha as long as their gear is good. Ossus can still be dicey. Stat bonuses from at least one stim, namely Proficient (+accuracy/+crit) bypass planet stat scaling, giving their full stat rating boosts, regardless of planet level. However, these stat ratings are following character level, just like they did in 6.0. Otherwise, tertiary stats are scaling down by planet level, and even further by character level unless gear is improved. Some of the other stims (and adrenals?) may be ignoring planetary stat scaling too, but I haven't tested them. No wonder tanks are squishing. Little defense, little shield, and little absorb, even in good gear.
  10. Maybe 7.0 gear drops are supposed to work somewhat like 6.0 did? If your ilvl was 270, you would either get more 270 and maybe 272. At iLvl 272 you could get more 270, more 272 and maybe a 274, etc. It wasn't until iLvl 275 that 270 quit dropping. This held true all the way to iLvl 306 where you could get a 302 or 304 downgrade and occasionally a 306 side grade or upgrade if it was best-in-slot. In the meantime, PvE world drops at level 75 would be anywhere from 270 to 286 depending on rarity (green, blue, purple). With 7.0, gear drops for me at 80 have been either nothing (empty crate) or more green 320 with no randomness protection (getting either the same implant, ear, relic, chest, or mainhand.) No world drops at all to compare against except for the rare single tech frag, ARM, or Hyper isotope drop. I'm also finding myself capped on Marks of Accommodation with nothing to spend them on due to insufficient other currencies to +2 bump more than a few pieces a week depending on how hard and what content I play. I can deconstruct useless 320s but the return is tiny (3 tech frags, 3 marks, no jawa scraps.) Attempting to sell them for credits is next. I also find myself disinclined to play my two 80s once currency-capped for the week.
  11. I agree 100% with the OP. Besides making level scaled content harder, down scaling tertiary stats messes with rotation timing, resource recovery, critical/surge rate, shielding rate, and absorb. Some of the world bosses such as Nightmare Pilgrim and 10 stack Dreadtooth are (were?) also tuned assuming players are at end game with 110% accuracy, near 15.4% alacrity, as much crit as they could muster, and 50%-ish shield/absorb as appropriate to their class and role. Can Nightmare Pilgrim still be downed after level scaling on Voss has knocked team members' gear and stats down to the equivalent of level 44 blues, unaugmented? Instead, tertiary stats should follow their rating curve for the player's level. Then, the character plays the same regardless of planet level, according to the gear they've worked to achieve. If it is all scaled down, whats the point of gearing except for at-level content, which for level 80s there isn't very much right now. Game mechanics should not work against having fun.
  12. After taking successfully taking down Lance Squadron on Yavin 4, a yellow circle continues to spawn indefinitely. Until aggro'd with an AOE the yellow circle will wander randomly. Once aggro'd the yellow circle will track toward the player. Once reached, the circle turns red and explodes. And then another yellow circle spawns. Rinse. Repeat.
  13. In my case, I got to 28/100 crafting various cell grafts today under 6.3.2. However, this reset to 0/100 once I switched to a different character. Its been staying at 0/100 ever since, regardless of what I crafted.
  14. Regarding tracking, Weekly PO: Seat of the Empire lists: 0/1 Complete Story Operations in the Seat of the Empire 0/3 Defeat Seat of the Empire Lair Bosses Story mode Dread Palace is not counting as a Story Operation in the Seat of the Empire.
  15. I got the same issue with Weekly PO: Seat of the Empire Operations. I queued as a tank for a random GF. The group got Dread Palace. We finished it. Other missions completed successfully. The Conquest Objective for Story Operations was awarded. However this PO objective did not. Comparing with other guild members, it looks like only Dread Fortress is counting.
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