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Legacy of the Sith PTS Status Updates/Known Issues

STAR WARS: The Old Republic > English > Public Test Server
Legacy of the Sith PTS Status Updates/Known Issues
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JackieKo's Avatar

07.07.2021 , 03:13 PM | #1 This is the last staff post in this thread.  
Hello everyone,

This post will serve as a one stop check-in that will provide a snapshot status report of all components that are being tested in PTS for the remainder of the year. There are four levels that will indicate where each phase is as far as availability and testability. Expect this post to be updated on an ongoing basis to reflect changes and updates regarding PTS as time passes.

UPDATED: As of October 8, 2021

LEVEL 1. Content is complete and shippable


LEVEL 2. Playable/functional. May have known issues and bugs.


LEVEL 3. Partially available. Likely to see WIP markers or placeholder UI where applicable, etc...
  • Guardian
  • Sentinel
  • Sniper
  • Operative
  • Sorcerer
  • Assassin
  • [NEW] Powertech
  • [NEW] Mercenary
  • [NEW] Juggernaut
  • [NEW] Marauder
  • Ability tree for all the above
  • Character copy is currently available for the above Combat Styles. You can still copy other classes, but these will not be functional.
  • New boost package/PTS boosts updated to bring you to level 80
  • [UPDATE]Players will find PTS Gear vendors on the fleet near the Onslaught SoW vendors providing gear at item rating 318.
  • Game scaling available for: Planets, daily areas, Story Mode, Flashpoints, and Chapters.

LEVEL 4. Not available to be tested
  • All 7.0 content outside of the currently available released Combat Styles
  • Game scaling NOT AVAILABLE for: Old Operations (not 7.0 Operations), Flashpoints in Veteran and Master Mode.

Known Issues:
  • [NEW] Onderon: Return to fleet droid is available on Republic side.
    • Workaround: Emergency fleet pass for Imperial
  • [NEW] Powertech starts without Sprint Ability but does get it after boosting to level 80
  • [NEW] Companion is not auto healing the player and will only heal themselves
  • [NEW] Bounty Hunter starter is missing textures
  • [NEW] Mounts only summonable after transition to other area or log in/out
  • [NEW] Fleet Vendor for Bounty Hunter/Powertech equipment does not exist
  • [NEW] Amplifiers will appear broken
  • [NEW] When players first log in, mounts may be missing. Travel to a new area (planet or new instance) and they will reappear
  • [NEW] Quickbar 6 is missing
  • [NEW] Class buffs are not applying to the player.
  • Players will not be able to queue for group content at level 80 via the abilities window, so they will have to have to manually walk into any content they want to experience
  • Social, Dark v Light, and Renown appear broken on the Public Test Server as we're bringing changes to these systems.
  • The ability tree may display the wrong "connections" (white lines) between an ability and its upgrade.
  • The Discipline filter is not displaying the correct labels. The filters are functional, but the label repeats the advanced class. Note: All items follow the same naming convention as Onslaught items
  • The ability panel has been updated and is very WIP. You may not be able to access some things you could previously, such as mounts
  • Set bonuses are disabled
  • Many mods are using duplicate icons
  • If you make a choice in the Ability window and it doesn’t appear to apply, try selecting other option than reselecting your intended option
  • We are making quality of life changes to parsing, so they will show as broken at this time.


  • [NEW] Lethality Operative now has Revitalizers as part of their base kit. Revitalizers activate when using Stim Boost and regenerate health and boost defense.
  • [NEW] Concealment “Advanced Stealth” passive mod now correctly applies.

  • Maim now grants Executioner for Marksmanship and Virulence disciplines allowing Takedown to be used regardless of target’s remaining health and deal more damage.
  • Maim additionally slows the target’s movement speed by 75% for 3 seconds after the effect wears off for the Engineering discipline.
  • Orbital Strike is now a baseline ability for Engineering Sniper discipline.

  • [NEW] Fixed an issue where “Energized Blade” ability mod was proccing too often.
  • [NEW] Updating “Severing Slash” to include unique effects per discipline:
    • Darkness gets a defensive buff when it deals damage
    • Hatred gets a lifesteal component to damage
    • Deception gets a force damage buff when it deals damage
  • [NEW] Force Magnetism now works off Force Cloak and Force Speed and extends Force Speed’s duration.
    Force Speed now slows targets instead.
  • [NEW] The Speed Surge utility has been replaced with “Obfuscating Speed”, a combined version of the old Speed Surge and the Obfuscation utilities.
    Obfuscating Speed grants a baseline speed and stealth level improvement and activating certain abilities grants a short speed burst.

  • [NEW] Guardian Leap now a baseline ability for all disciplines
  • [NEW] Defense Guardians now can choose between two passives or the Thwart utility at level 35
  • [NEW] The Blade Barrage modification at level 20 is now Debilitating Slashes, adding an immobilize to Blade Barrage and causing it to generate 1 focus.
  • [NEW] Vigilance discipline mods have been slightly altered.
    • “Searing Meditation” passive has been redesigned
  • [NEW] Focus discipline mods have been slightly altered.
  • [NEW] Various in-development mods have now been added and are functional.
  • Saber Throw is now standard across all Guardian disciplines, gained at level 35.
  • Enure / Endure Pain is now a standard ability for the Defense discipline, gained at level 30.
  • Enure / Endure Pain now removes all cleansable effects when activated, for all disciplines.
  • Cyclone Slash / Force Sweep replaces Saber Throw as the level 20 choice. Its damage has been increased by 10%.
  • Trailblazer / Path Carver utility has been removed from Guardians.
  • Unyielding Justice / Extending Roar utility has been added as a choice. This improves Force Push damage and increases the range of Blade Storm.
  • Preparation / Seething Hatred is now becoming a standard passive across all disciplines without having to take the utility. This allows a faster and better PVE experience.
    • This utility resets the cooldown of Combat Focus, Force Charge, and Saber Throw when out of combat.
  • Stalwart Defense / Hardened Defense is now being included in the utility choices. This serves to replace where Preparation / Seething Hatred was. This utility improves AOE defense for DPS disciplines and defense while stunned for the Tank discipline.
  • Guardian Leap / Intercede is now a level 35 choice for Defense discipline only. It replaces Awe from the old PTS build.
  • Defense Guardians can now opt into Awe / Intimidating Roar at level 70. This replaces the previous choice of Enure, which is now standard for Defense Guardians.
  • Note that Enure is still an opt in choice for Focus and Vigilance disciplines at level 70.
  • Some Guardian utility choices have been shifted to different levels to account for the above changes.

  • [NEW] Various mod value tweaks.
  • [NEW] Level 35 passive adjustments have been made for each discipline.
  • [NEW] Updated various mod tooltips for clarity.
  • [NEW] Various in-development mods have now been added and are functional.
  • Cyclone Slash / Force Sweep damage has been increased by 10%.
  • Trailblazer / Path Carver utility has changed from a 25% damage increase to Cyclone Slash to a 15% damage increase.
  • Transcendence / Predation has been updated to have a 30 second cooldown instead of using Centering. Additionally, it now increases movement speed by 80% instead of 50% and purges movement-impairing effects. This secondary effect has been carried over from the Fleetfooted / Unbound utility. It remains an opt in ability at level 20.
  • Contemplation / Brooding is now becoming a standard passive across all disciplines without having to take the utility. This allows a faster and better PVE experience.
    • This builds Centering/Fury while using the rest ability.
  • [NEW]Fixed a handful of display issues where certain abilities and mods were not properly displayed in the ability list section.
  • [NEW]Various tooltip typo fixing and clarifications.
  • [NEW]Renamed various mods.
Jackie | Community Manager
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