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Stuck in loading screen


Thayya

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Yep, Tulak Hord is having issues, many players in guild and chat are reporting problems. It started at 5:03pm UTC (roughly 1 hour ago) when many players were disconnected from the server. Upon restart, at first I was stuck in the splash screen before character selection but I could log into other servers just fine. Then eventually, I got past character selection but the loading bar was stuck at 60% and I had to Alt+F4 out of the game. I finally was able to login on another computer but only onto a toon standing on fleet. Players are reporting issues traveling to another area. Edited by Jerba
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Tulak Hord too, same problem.

It's the main topic on the Imperial Fleet at the moment. People can't load into FP, Chars who are on Onderon are stuck in the loading screen, GF doesn't work.

Same problem on Republic Side

Oh, and it seems (as far as fleet Chat says) that one can't exit the new duxn OP any more - because of loading sceen issues

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As somebody on Imperial fleet-Chat just said: Please feed the hamster

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EDIT: Chat is reporting that loading into a Yavin-Stronghold gets you stuck too

EDIT 2: Can confirm it, Yavin-Stronholds don't work, didn't even get a loading bar and had to close the game via TaskBar

Edited by Gamemaron
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Tulak Hord, the same, PvP and Starfighter transitions worked as long as the toon was on the fleet; I was able to login on a char standing on Odessen, however, server lag was already 25,000 ms, when the toon was fully loaded and jumped back into the server selection at about 40,000 ms.
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After asking in chat:

Republic fleet and Coruscant stronghold are working.

Republic guild ship and Nar Shaddaa stronghold result in being stuck in loading screen.

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Not sure if it helps but here's a log of me trying to login to the Nathema flashpoint (after a disconnect), then being stuck in loading screen for 4 minutes before pressing Alt+F4:

2019-11-04T18:16:19.682264 02451B68 INFO Login user: Jerba shardaddress: @:: [Client.Startup](playerclient.cpp:PlayerClient::Login:1954)
2019-11-04T18:16:27.047768 02451B68 INFO Renderer using 24-Bit Depth Buffer. [Client.Renderer](dx8cs_services.cpp:`anonymous-namespace'::RendererLogMessageHandler:571)
2019-11-04T18:16:37.336768 02451B68 DEBUG Constructed with desired state [CS_SHARD_CONNECTED] [Connect.firestorm.client.ConnectionObject](connectionobject.cpp:ConnectionObject::ConnectionObject:42)
2019-11-04T18:16:37.336768 02451B68 DEBUG [OMEGACONNECT] Starting login: Jerba : @he4001n01.swtor.com:8995:castlehilltest [Connect.firestorm.client.ConnectionObject](connectionobject.cpp:ConnectionObject::beginConnection:148)
2019-11-04T18:16:37.374746 02451B68 DEBUG setState changing state to [CS_LOGGING_IN] [Connect.firestorm.client.ConnectionObject](connectionobject.cpp:ConnectionObject::setState:63)
2019-11-04T18:16:38.206888 02451B68 INFO [Client] Active area load complete [Client.AreaManager](bwaareamanager.cpp:bwa::AreaManager::_onActiveAreaLoadComplete:932)
2019-11-04T18:16:39.014793 02451B68 DEBUG Game launch reply address = ie1poolf1n1015.swtor.com:20063 [Connect.omega.appframework.ServerProxy](serverproxy.cpp:omega::ServerProxy::ReplyGameLaunch:183)
2019-11-04T18:16:39.315370 02451B68 DEBUG HandleInitialize completed. [Firestorm.firestorm.client.OmegaClientApp](omegaclientapp.cpp:OmegaClientApp::HandleInitialized:413)
2019-11-04T18:16:39.315370 02451B68 DEBUG setState changing state to [CS_APP_INITIALIZED] [Connect.firestorm.client.ConnectionObject](connectionobject.cpp:ConnectionObject::setState:63)
2019-11-04T18:16:39.315370 02451B68 DEBUG setState changing state to [CS_CONNECTING_REPOSITORY] [Connect.firestorm.client.ConnectionObject](connectionobject.cpp:ConnectionObject::setState:63)
2019-11-04T18:16:39.315370 02451B68 DEBUG setState changing state to [CS_REPOSITORY_CONNECTED] [Connect.firestorm.client.ConnectionObject](connectionobject.cpp:ConnectionObject::setState:63)
2019-11-04T18:16:39.315370 02451B68 DEBUG setState changing state to [CS_CONNECTING_COMPILERS] [Connect.firestorm.client.ConnectionObject](connectionobject.cpp:ConnectionObject::setState:63)
2019-11-04T18:16:39.315370 02451B68 DEBUG setState changing state to [CS_COMPILERS_CONNECTED] [Connect.firestorm.client.ConnectionObject](connectionobject.cpp:ConnectionObject::setState:63)
2019-11-04T18:16:39.315370 02451B68 DEBUG setState changing state to [CS_CONNECTING_SHARD] [Connect.firestorm.client.ConnectionObject](connectionobject.cpp:ConnectionObject::setState:63)
2019-11-04T18:16:39.315370 02451B68 DEBUG [sHARDCONNECT] Starting shard server connections [Connect.firestorm.client.ConnectionObject](connectionobject.cpp:ConnectionObject::ScriptCompilersConnected:301)
2019-11-04T18:16:39.510518 02451B68 DEBUG [sHARDCONNECT] All connections for shard connect have fully connected. [Connect.firestorm.client.ConnectionObject](connectionobject.cpp:ConnectionObject::connectionsOpen:109)
2019-11-04T18:16:39.510518 02451B68 DEBUG Connection Object connected to Omega shard [Connect.firestorm.client.ConnectionObject](connectionobject.cpp:ConnectionObject::ConnectedToOmega:326)
2019-11-04T18:16:39.510518 02451B68 DEBUG setState changing state to [CS_SHARD_CONNECTED] [Connect.firestorm.client.ConnectionObject](connectionobject.cpp:ConnectionObject::setState:63)
2019-11-04T18:16:40.305677 02451B68 INFO [Client] Active area load complete [Client.AreaManager](bwaareamanager.cpp:bwa::AreaManager::_onActiveAreaLoadComplete:932)
2019-11-04T18:16:40.664457 02451B68 DEBUG TellCharacterSummaries [Firestorm.firestorm.OmegaWorldObject](omegaworldobject.cpp:OmegaWorldObject::TellCharacterSummaries:429)
2019-11-04T18:17:07.389033 02451B68 DEBUG TravelPending: nathema_flashpoint : 4611686358368677004 : 4611686358368677004 : 3 : \world\areas\4611686358368677004\area.dat [Firestorm.firestorm.OmegaWorldObject](omegaworldobject.cpp:OmegaWorldObject::TravelPending:290)
2019-11-04T18:17:09.644637 02451B68 INFO [Client] Active area load complete [Client.AreaManager](bwaareamanager.cpp:bwa::AreaManager::_onActiveAreaLoadComplete:932)
2019-11-04T18:21:24.998252 02451B68 INFO RemoteRenderer process shutdown complete. [Client.Shutdown](dx8_basic.cpp:OSShutDown:2602)

Edited by Jerba
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