Psychevore Posted October 23, 2019 Share Posted October 23, 2019 I absolutely don't get this. I don't know if this is bugged or intentional and if it's intentional...Why? As an Immortal Juggernaut, I tank frequently. Mobility is extremely important for that since I'm melee, I need to be able to quickly get to enemies attacking my friends, or use it to put myself back into play after being knocked away or dodging an aoe. Now, Force Charge/Leap is on a charge system. Default is 1 charge, once you use it, you have to wait. How long? Well, my Force Charge says its cooldown is 15 seconds...Okay, that's fair. BUT WHY DOES IT TAKE 20 (TWENTY) SECONDS FOR THE CHARGE TO RECHARGE? All in all, this by itself is a change I could live with. Provided the utilities work. There are two utilities specific to force charge/leap. One lowers its cooldown by 1 second every time you get hit per 1.5 seconds. The other utility fully recharges force charge. enrage and saber throw when you exit combat. Guess what? Neither of these utilities work with the new Force Charge/Leap. I tested it constantly, on a Guardian and a Juggernaut and nada. This completely and absolutely ruins the flow of combat for me and has severely impacted my enjoyment of the game. So can someone please tell me how this is supposed to be? Cause either the utilities are bugged, or they're working as they should and the class just now has two absoltuely pointless utilities that should have been altered and/or removed with 6.0. Link to comment Share on other sites More sharing options...
TheRedThreat Posted October 23, 2019 Share Posted October 23, 2019 I have noticed this as well. I’m hoping none of this was intentional, which I’m hoping it gets fixed soon. The tooltips still claim to function as per usual, but obviously it doesn’t. Utilities not working properly, force push doesn’t reset the cool down of force charge, though it still claims it should. not having the utilities working for guardian really screws up game play. It’s lack is really noticeable in pvp. -Eric please fix this Link to comment Share on other sites More sharing options...
Cupelixx Posted October 23, 2019 Share Posted October 23, 2019 I just started a new jugg the other day. This is extremely annoying and I REALLY hope it’s an oversight that will get hotfixed shortly. Makes it tough to do a leveling duo with a ranged player when you can only charge every other pack. Link to comment Share on other sites More sharing options...
beadk Posted October 23, 2019 Share Posted October 23, 2019 I absolutely don't get this. I don't know if this is bugged or intentional and if it's intentional...Why? As an Immortal Juggernaut, I tank frequently. Mobility is extremely important for that since I'm melee, I need to be able to quickly get to enemies attacking my friends, or use it to put myself back into play after being knocked away or dodging an aoe. Now, Force Charge/Leap is on a charge system. Default is 1 charge, once you use it, you have to wait. How long? Well, my Force Charge says its cooldown is 15 seconds...Okay, that's fair. BUT WHY DOES IT TAKE 20 (TWENTY) SECONDS FOR THE CHARGE TO RECHARGE? All in all, this by itself is a change I could live with. Provided the utilities work. There are two utilities specific to force charge/leap. One lowers its cooldown by 1 second every time you get hit per 1.5 seconds. The other utility fully recharges force charge. enrage and saber throw when you exit combat. Guess what? Neither of these utilities work with the new Force Charge/Leap. I tested it constantly, on a Guardian and a Juggernaut and nada. This completely and absolutely ruins the flow of combat for me and has severely impacted my enjoyment of the game. So can someone please tell me how this is supposed to be? Cause either the utilities are bugged, or they're working as they should and the class just now has two absoltuely pointless utilities that should have been altered and/or removed with 6.0. Lets us not also forget the baseline ability, Force Push, which also reset the cooldown of Force Leap, but also doesn't work now, as you can push the opponent away, but now have to run to them, to close the gap, due to the charge system. What I think they should do, is give those abilities and utilities that work with lowering cooldown of it, a way to also give a charge, or simply just remove the cooldown all together, and say that Force Push and such gives a charge instead of removing the cooldown Link to comment Share on other sites More sharing options...
orillah Posted October 23, 2019 Share Posted October 23, 2019 Just watched some reviews of the class back from september pts, and there force charge was working normally no stupid "mechanic" like now. Its a direct nerf to mobility,no idea why, previously that was one of the reasons im kinda liked juggernaut/guardian more that sentinel/marauder because of faster cooldown on force charge(mara still has predation and force cloak). Not to mention like you guys sad previously force push isnt remove cooldown, "warmonger" utility as well as out of combat one are useless now. How can be this overlooked during testing is complete mystery. Link to comment Share on other sites More sharing options...
Kurton Posted October 23, 2019 Share Posted October 23, 2019 Same here. Moreover, since there are many sinergies with utilities using Force Charge/leap (at least 5 utilities around this ability and other ones), it is particularly annoying to make a build that's supposed to be a mobile and reactive one and to feel like an arthritic jedi/sith. Regards Link to comment Share on other sites More sharing options...
Lt-Snake Posted October 23, 2019 Share Posted October 23, 2019 (edited) OM*G I THOUGHT I WAS THE ONLY ONE THAT NOTICE THIS BS. ITS KILLING MY STYLE OF PLAY. EVEN ON MY MARAUDER WITH INTERLOPER UTILITY I HAVE TO WAIT FOR THE ABILITY TO CHARGE AGAIN EVEN THOUGH IT SAYS I CAN USE FORCE CHARGE AGAIN WITHIN 7.5 SECONDS. W*H MAN :mad::mad::mad::mad::mad::mad::mad::mad: Edited October 23, 2019 by Lt-Snake Link to comment Share on other sites More sharing options...
Ayushman Posted October 23, 2019 Share Posted October 23, 2019 Its probably mix of bad decision and over sight in line with utilities... use mad dash in mean time as gap closure. Link to comment Share on other sites More sharing options...
TheRedThreat Posted October 23, 2019 Share Posted October 23, 2019 I truly believe this is just an oversight. Usually, they would at least change the tool tips if this change was intentional. That being said, everyone needs to make sure they submit a big ticket in game, if they haven’t already. Link to comment Share on other sites More sharing options...
Kurton Posted October 23, 2019 Share Posted October 23, 2019 (edited) I truly believe this is just an oversight. Usually, they would at least change the tool tips if this change was intentional. That being said, everyone needs to make sure they submit a big ticket in game, if they haven’t already. This is my feeling too. I was suggesting that having so many sinergies between utilities and abilities around Force Charge/Leap could not, to my mind, let this kind of changes undocumented. Edited October 23, 2019 by Kurton Link to comment Share on other sites More sharing options...
Kelemvorr Posted October 24, 2019 Share Posted October 24, 2019 99% sure that this issue was not there on the PTS. Something must have gotten messed up in moving the patch to prod. That said, please fix this quickly. This is absolutely maddening and really breaks the flow of gameplay for these classes. Link to comment Share on other sites More sharing options...
RACATW Posted October 24, 2019 Share Posted October 24, 2019 This needs to be fixed and set to normal cd, the ui for it is also really frustrating as I keep thinking I am LoS'd and still have force charge off cd. It's bad enough force charge in huttball ez was never fixed. Link to comment Share on other sites More sharing options...
livingdeadjedi Posted October 24, 2019 Share Posted October 24, 2019 I also noticed that Force Push no longer removes the cooldown on Force charge. I used to love pushing them away and leaping again. Link to comment Share on other sites More sharing options...
KittyKat_Karrot Posted October 24, 2019 Share Posted October 24, 2019 I wonder if they'll just ending up coding it as "push grants a leap charge", with you ending up with 2 leap charges if leap was already off CD. Prob not though, unless you take the Nimble Master double leap set bonus. Idk how they're going to change the mara interloper/intercessor talent code (not that it's worth taking compared to other things). It doesn't fit in with the charge system at all. They may have to be lazy and just duplicate the Nimble Master set bonus for it, giving you 3 leap charges if you take both. Also hopefully they can correctly code the Warmonger/Battlefield Command jug talent to speed up the recharging of a leap charge when hit. It currently does absolutely nothing. Link to comment Share on other sites More sharing options...
Kalarax Posted October 24, 2019 Share Posted October 24, 2019 It has to be a bug. The Shadow skill Shadow Stride has one charge..but having the Utility that allows it to be used again if you defeat the mob it was used on within its time limit instantly recharges it and things work as they did before. I suspect it will be fixed. I have not checked on the scoundrel/operative version yet. Link to comment Share on other sites More sharing options...
Euphrosyne Posted October 24, 2019 Share Posted October 24, 2019 It has to be a bug. The Shadow skill Shadow Stride has one charge..but having the Utility that allows it to be used again if you defeat the mob it was used on within its time limit instantly recharges it and things work as they did before. I suspect it will be fixed. I have not checked on the scoundrel/operative version yet. Yes, I agree. Phantom Stride resets work correctly, but the variety of things that are supposed to reset the CD on Force Charge/Leap don't (Push, Preparation, etc.). Seems pretty straightforwardly bugged. Link to comment Share on other sites More sharing options...
Psychevore Posted October 25, 2019 Author Share Posted October 25, 2019 I also agree that this is probably a mistake, oversight, bug, etc. However, each day they don't release a hotfix and I can't really play my character because my entire combat flow is messed up is another day I'm losing sub time and questioning why I'm even paying for this game any how. Link to comment Share on other sites More sharing options...
Nemmar Posted October 26, 2019 Share Posted October 26, 2019 (edited) I also noticed that Force Push no longer removes the cooldown on Force charge. I used to love pushing them away and leaping again. I noticed this too. The tooltip still says it's supposed to reset, so it might be a bug. It's especially bad in PvP, where you use force push as a stun of sorts and charge back to the target with the reset. Now using force push is just screwing yourself over cause you gonna have to walk up to the target. Edited October 26, 2019 by Nemmar Link to comment Share on other sites More sharing options...
Kantor_omicron Posted October 27, 2019 Share Posted October 27, 2019 I second this, utility that resets cooldown of FCharge is bugged. Has someone reported it? Link to comment Share on other sites More sharing options...
AdjeYo Posted October 27, 2019 Share Posted October 27, 2019 Just report it anyway, the more reports the better chance they'll actually do something soon. Link to comment Share on other sites More sharing options...
Salt-Upon-Wounds Posted October 27, 2019 Share Posted October 27, 2019 Is this a bug or what? Are developers going to fix this? Link to comment Share on other sites More sharing options...
omeru Posted October 27, 2019 Share Posted October 27, 2019 (edited) They just broke a class and as always they will not gonna fix this big problem a few months. For pve it is not a big problem but in pvp you are just crippled. Edited October 28, 2019 by omeru Link to comment Share on other sites More sharing options...
Jedi_riches Posted October 28, 2019 Share Posted October 28, 2019 Is this a bug or what? Are developers going to fix this? You have to assume it is a bug, otherwise you have 2 utilities that are worthless and do not work as advertised. Link to comment Share on other sites More sharing options...
AdjeYo Posted October 28, 2019 Share Posted October 28, 2019 You have to assume it is a bug, otherwise you have 2 utilities that are worthless and do not work as advertised. As well as part of Force Push' tooltip being false. Link to comment Share on other sites More sharing options...
mjboehm Posted October 30, 2019 Share Posted October 30, 2019 99% sure that this issue was not there on the PTS. Something must have gotten messed up in moving the patch to prod. That said, please fix this quickly. This is absolutely maddening and really breaks the flow of gameplay for these classes. On the pts the bug was there but only if you equipped the set bonus that gives you two charges, I reported it two weeks before the expansion came out but I guess it was not a priority. Link to comment Share on other sites More sharing options...
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