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Game Update 3.0 Class Changes: Sentinel + Marauder

STAR WARS: The Old Republic > English > General Discussion
Game Update 3.0 Class Changes: Sentinel + Marauder
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TaitWatson's Avatar


TaitWatson
11.18.2014 , 11:33 AM | #1 This is the last staff post in this thread.  
This week we'll be covering Sith Warrior and Jedi Knight combat changes in 3.0, starting with Marauders and Sentinels!

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Tait "pariahloki" Watson
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oofalong's Avatar


oofalong
11.18.2014 , 01:38 PM | #2
Sounds like some interesting changes. Thanks for the info Tait et al.
Oofalong | Oofawrong | Incendiari | Uriyah | Litlah & More
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You are correct Oofalong.

maverickmatt's Avatar


maverickmatt
11.18.2014 , 01:54 PM | #3
So much for the doom and gloom RIP MARAUDER threads

K_osss's Avatar


K_osss
11.18.2014 , 01:59 PM | #4
Not sure what I think about Precision Slash/Gore being on the GCD now. Seems like it will slow down the pace of combat/carnage. Probably slow down the APM a touch. Also Combat/Carnage doesn't really get any abilities to add to the rotation. Just replacement abilities, Clashing Blast instead of Bladestorm. Concentration and Watchman seem pretty interesting though!

Alyssis's Avatar


Alyssis
11.18.2014 , 01:59 PM | #5
The thing that bugs me the most is your removal of crippling throw.. At least remove leg slash, and put the slow into crippling instead.. We like throwing lightsabers..!

mastervalkar's Avatar


mastervalkar
11.18.2014 , 02:00 PM | #6
So you took Focus/Rage, named it Concentration/Fury, then retooled it to be to a single target spec.

All I can say is.... Thank you. I used to play Focus on my Sent and would get sick of doing so quickly because I could not use Force Sweep w/o a target, or the fact all my damage was looked to it.

While I have all but retired my Sentinel lately (too many alts), the Combat and new Concentration specs look good, Watchmen just seems to be more of the same (which isn't a bad thing)

Can't wait for the Guardian/Juggernaut blog and the stream. You guys are doing a great job with the Discipline rollover so far. Keep it up
Arkaine (Jedi & Sith) - Rendarr (Troopers/BHs) - Prowler (Agents & Smugglers)

Costello's Avatar


Costello
11.18.2014 , 02:05 PM | #7
In general is this reducing the number of attacks available to marauders. It seems that skills are being removed and the new skills share cool downs.

From all the 'discipline' changes it feels a little like the combat is being dumbed down. If we take carnage for example one of the few reactionary attacks retaliation is being removed so you don't even have to watch the combat to worry about your rotation, also removing the only bleed available so you no longer need to think about maintaining the bleed effect and reapply if cleansed.

If the plan is to reduce combat into a system where macros are the preferred method of maximizing damage what is the plan behind this. Is combat felt to be too demanding that you have to pay attention to whats happening and people should just be focused on the rotation? Is it felt that combat is too complex for the target audience? What is the target audience for the combat?

Horano_Heresy's Avatar


Horano_Heresy
11.18.2014 , 02:05 PM | #8
Love the addition of a single-target ability to Fury! Looking forward to comparing Fury and Carnage
Kaus Immortal Juggernaut Kreusia Fury Marauder Pars Concealment Operative
<Renascent>

Okamakiri's Avatar


Okamakiri
11.18.2014 , 02:08 PM | #9
Devastating Blast: Unleashes a powerful blast of Force energy at the target, dealing energy damage. The blast stuns standard and weak enemies for 5 seconds. Shares a cooldown with Force Scream.

Noooooo... don't take away my "Fus Ro Dah!"
Blackburn - Assassin, Dovahkn - Marauder, Zarak - Jugernaut, Hamza - Mercenary, Smith - Sniper

Bruceme's Avatar


Bruceme
11.18.2014 , 02:13 PM | #10
Carnage nerfed to extinction.

- deadly throw removed because they want us to rely on a melee ability

- you want us to use crippling slash (is it over-ridden by other classes CC abilities?)

- why in the world would you give us another DD ability that shares same Cooldown Timer as Force Scream?

- "to keep things interesting in Annihilation..." had to stop reading there. never a good sign when you see those lines