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Guild - Charter Builder & Charter Search Tools


BlueDestiny

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Following is a draft of suggested Charter Builder toolset designed to address Section VI of the Definitive Issues thread found in the signature. Depending on your position as an MMO stakeholder, click on Spoiler to see how you can you leverage it.

 

Players:

We play the game, and whether at endgame or other dimensions of gameplay, the guild experience often materially impacts our enjoyment of the game. Think about your guild experiences, leadership, and enjoyment, and if you were looking for a guild today and were provided a search tool by the MMO developer, what would you like the following Charter Topics to address. Do the Topics which follow adequately cover your needs, or would you amend them in some way – please post your input to refine the toolset of questions and possible responses.

 

Guild Leaders:

leverage the toolset questions to refine and define your community, what it offers its members, and community expectations by, for, and of members. Use it to dialogue and validate current charter elements in your guilds, or bolster them. For each individual element of your new or refined charter, if each were put to a vote in guild’s forum polls, would the member’s votes agree with the charter, or opt for a different answer? Do you want to know? How well would your members vote your success or execution of each charter element on a scale of 1 to 5? Do you want to know? Do you want that feedback measured periodically to identify needs and need for evolution or change? Are you prepared to navigate and lead change over time with changing community needs?

 

Bioware (MMO Developers):

recognize that the satisfaction of Players' guild experiences materially affect the players’ satisfaction of the game itself. How many players are satisfied with their guilds? How many players are not in a guild because of repeated attempts to find a good fit in a well-rounded community? How many guild communities are well defined and well rounded? If you can’t answer those questions, Bioware, master of metrics, why haven’t you asked?... via survey, for such a material driver of gaming satisfaction?

 

Please leverage the following primer material as a basis for developing and delivering guild Charter-builder Toolbox systems for your players to utilize to materially raise the bar on guild performance and guild satisfaction, and subsequently, player satisfaction:

 

 


  • Provide a Drop-down Box style Charter-builder toolbox for guilds - to build their charters and better define their communities,

 

 


  • Provide a Search Tool for players - to use the drop-down selections to find and research like-minded (good) fits, similar to what you did prior to launch, but with the additional functionality, and finally,

 

 


  • Provide a Rating Tool for a guild's members - such that players can rank performance on each charter dimension:
     
     

    • Members of that guild may rate it on a scale of 1 to 5,

 

 


  • Ratings are averaged and age for 4 months for each contributing vote,

 

 


  • Ratings may be updated/amended by the member account holder, which resets the 4-month timer and the average rating for that charter element,

 

 


  • Prospective members via aforementioned search tools may filter for charter options based upon the guild's member votes; ie. search by “Decision-making” with members rating of 3 or higher.

 

 

 

 

Solution Developers:

may include entrepreneurial individuals who may want to prototype this as a web tool, in the event TOR or another MMO developer doesn’t jump on this sooner, that guilds and players may want to use as a marketable platform for building charters, posting charters, guild search, and guild ratings - via proprietary presence, or by selling to a provider such as Guildlaunch or Enjin. Feel free to take it and run with it, all that matters to me is that players like me have a tool to use to make their countless gaming hours more enjoyable via an effective guild community.

 

 

CHARTER BUILDER TOOLBOX

 

Section 1: Demographics

 

[sERVER NAME] or [ALL] for Search

 

Q1: Faction Focus:

  • Both Factions
  • Empire exclusively
  • Republic exclusively
  • Empire as Focus, but Republic alts welcomed
  • Republic as Focus, but Empire alts welcomed
    • Comments:

 

Q2: Gameplay Area of Focus

  • Endgame Raiding
  • PvP
  • Social, Events, RP
  • Other
  • All elements at members' options
  • Does not apply
    • Comments:

 

Q3: Engagement Style

  • Server First, or Server Best
  • Sets and achieves Progressive Goals
  • Goal oriented, but Real Life first
  • Any or all elements at each player's option
  • Does not apply
    • Comments:

 

Q4: No. of Members Logged In @ Prime Time, Today

  • 2 - 5 (New)
  • 6 - 10
  • 11 - 20
  • 21 – 40
  • 41 +

 

Q5: No. of Members Logged In @ Prime Time, Goal

  • 6 - 10
  • 11 - 20
  • 21 – 40
  • 41 +
  • As many as needed to meet the Charter's objectives
    • Comments:

 

Q6: Guild Time Zone / Location

  • US - Pacific
  • US - Central
  • US - Eastern
  • Europe
  • Oceanic
  • International – Global
    • Comments:

 

Q7: Age Qualifications

  • Any age welcome
  • Youth oriented
  • Adults, and those who conduct themselves as adults
  • Adults 18 and over
  • 18 and over, exceptions granted by leadership
  • Other – see Comments
    • Comments:

 

 

 

Section 2: Leadership

 

Q8: Leadership Depth

  • Flat – 1 to 2 levels of leadership
  • Forming Stages – 1 to 2 levels of leadership that will evolve with needs
  • Hierarchy – many levels serving various functions
  • Complex – with various Positions and Roles, RP Theme or Backstory
  • Other
    • Comments:

 

Q9: Leadership Type

  • Autocratic: guild leader(s) roles are owned and do not expire
  • Autocratic-Plus: guild leader(s) roles are owned, with supporting leadership roles appointed by leaders
  • Hybrid Autocratic: guild leader(s) roles are owned, with supporting leadership roles selected by open candidacy and member votes, for predetermined periods of time
  • Democratic: leader(s) of all levels and roles selected by open candidacy and member votes, serving for predetermined periods of time
  • Hybrid Democratic: guild leaders(s) elected, without scheduled timing or dates of next election
  • Does not apply
    • Comments:

 

Q10: Leadership Philosophy

  • Leaders are stewards of a community of adults, who serve because they are capable and enjoy serving and participating among a thriving community of peers, and engage community feedback to navigate change
  • Leaders did the work to form the community, or inherited the community, know better, and make guild decisions to sustain the environment that suits them; like it or leave it
  • Leaders run the guild that has been structured for success, feel things are fine the way they are, are not aware of any tangible need to change anything, so let's hold minor complaints and focus on enjoying the game
  • Does not apply
    • Comments:

 

Q11: Decision Making

  • All substantive decisions are made by formal community vote
  • Hybrid decision-making by leadership or community vote, depending on issue
  • Decisions are made by leadership
  • Decisions are made by leadership after seeking community input
  • Does not apply
    • Comments:

 

Q12: Depth of Consideration

  • Decisions are made quickly with limited opportunity for discussion of ideas
  • Decisions are made by leadership with no consideration of input from members
  • Alternatives are discussed openly for a good week, then decided by leadership
  • Alternatives are posted for discussion for a good week, then voted by members
  • Does not apply
    • Comments:

 

Q13: Input from Newer Members

  • Input and perspective of newer members are not valued - like the way it's been, or leave
  • Perspective of newer members are considered as part of an evolving member base
  • We explain to newer members why we like it the way it is
  • Charters/Practices were established by leaders, and change/evolution is not welcome unless initiated by leaders
  • Does not apply
    • Comments:

 

Q14: Leadership’s Support of Charter

  • Navigates change, and responds to evolving situations and member base
  • Funds structure and infrastructure with the right resources at the right time
  • Participates in areas of guild’s Gameplay Focus (see Q2)
  • Participates with community, listens and communicates
  • Exercises effective feedback loops (see Q15-16)
  • All of the above
  • Does not apply
    • Comments:

 

Q15: Recruitment Policies

  • Resources, policies, and membership qualifications in place to sustain charter goals
  • Informal practices in place, with Membership Application form and process
  • Informal practices in place, no Membership Application form and process
  • Open recruitment policy, for all takers who agree to Charter tenets
  • Does not apply
    • Comments:

 

Q16: Guild Meetings

  • What's a Guild Meeting, Never Had One
  • Guild Meetings are scheduled as needed to storm member input
  • Guild Meeting schedule established, for ongoing feedback on Charter performance or otherwise
  • Does not apply
    • Comments:

 

Q17: Satisfaction Surveys

  • Surveys/Polls sustained to measure members' satisfaction on each charter poing, to both a) ensure that the right elements are in place, and b) are reasonably being executed
  • No Surveys/Polls - but welcome input, so we can explain why it is the way it is and will not be changed
  • Charter is set in stone, feedback is not welcome
  • Does not apply
    • Comments:

 

 

 

Section 3: Focus and Approach

 

Q18: Focus and Membership Qualifications

  • Membership and/or Slot recruitment determined by rigorous standards of class and skill level
  • Progressive skill building and activities from beginners up
  • Casual environment, participate at your discretion and enjoy
  • Does not apply
    • Comments:

 

Q19: Activity Levels in Gameplay Area of Focus (see Q2)

  • Scheduled times and leaders, at least weekly
  • Both scheduled and spontaneous events, at least monthly
  • Events spontaneously by players, at least weekly
  • Events spontaneously by players daily, or close to daily
  • Activity level is not specified, occurs upon demand
  • Does not apply
    • Comments:

 

Q20: Combat Activity - Communication

  • Voice Chat with microphone use mandated for all group members
  • Voice Chat mandated for group members, with active mic for raid leader
  • Voice Chat encouraged for all group members
  • Does not apply
    • Comments:

 

Q21: Combat Activity - Class Skills

  • Expectation for class skill mastery, immediately or quickly, to sustain slot or membership
  • Players enjoy class skill progression, are proactive learners towards mastery
  • Casual approach to class skills, real life priority, best efforts
  • Does not apply
    • Comments:

 

Q22: Combat Activity - Teamwork and Roles

  • Basic competency of combat roles; Tank, Off-tank, Healer, DPS, CC, etc.
  • Solid combat role mastery and situational response
  • Solid teamwork through communication, preparation, and progressive learning
  • Does not apply
    • Comments:

 

23: Policy regarding Alts

  • Focus on main avatar as sole focus, mastery of one class as sole priority
  • Focus and support on main for group activities, though alts welcome in guild
  • As many alts as members like and can be self-sufficient with
  • Does not apply
    • Comments:

 

Q24: Other Areas of Focus

  • Activities/goals are established for Crafting
  • Activities/goals are established for RP
  • Activities/goals are established for Social, World events and activities
  • Ac tivity/goals are established for multiple of above areas
  • Does not apply
    • Comments:

 

 

 

Section 4: Community

 

Q25: Community Primary Priority

  • Achievement of Gameplay Area of Focus Goals (see Q2)
  • Environment of casual friends and family
  • Supports individual player’s enjoyment
  • All of the above
  • Sustain Guild Charter success through effective leadership and member engagement
  • Does not apply
    • Comments:

 

Q26: Language and Tolerance

  • Anything goes – we’re adults
  • PG-13, be respectful and tolerant of all races, religions, politics, preferences, etc.
  • Children-friendly environment
  • Does not apply
    • Comments:

 

Q27: Participation – Forums and Voice Chat

  • Active participation in both is expected to support community and stay informed
  • Active participation in both is requested, real life comes first
  • Active participation in Forums is requested, real life comes first
  • Active participation in Voice Chat is requested, real life comes first
  • Does not apply
    • Comments:

 

Q28: Policy regarding Family or Children

  • Approved member only, no family members or children unless approved as members
  • Spouses welcome, children welcome if meeting standards of behavior per Q7
  • Family and Children generally approved, see leadership
  • Age limits apply – see Q7
  • Family and children of members are welcome
  • Does not apply
    • Comments:

 

Q29: Expectations for Participation

  • Real Life comes first
  • Casual, no requirement for participation
  • Frequent participation and support of guild’s Area of Focus (see Q2)
  • Does not apply
    • Comments:

Edited by BlueDestiny
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