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1.2 pvp a love hate.. depending on where you stand..

STAR WARS: The Old Republic > English > PvP
1.2 pvp a love hate.. depending on where you stand..

troyh's Avatar


troyh
04.14.2012 , 12:11 PM | #1
My thoughts on pvp 1.2

My

Level 50 BM BH on a winning 85%+ server: Best patch ever.. stop QQing..

Level 50 Marauder on a winning 85% server: OMG LOVE the patch. Don't change a thing.. sick of everyone crying. I get tons of comms and kills and crits.. Healers are just mad because they are not overpowered anymore. L2P, you shouldn't get rewards if your losing.. Try harder.

Level 50 BM Sage Healer on a losing 90%+ server: Worse patch ever. Cant stay alive long enough to heal. DMG buff and no Heal buff? *** was bioware thinking.. Im lucky to get 0-40 comms (15-20 avg) if I ignore my healing role and goals and try to farm medals. Too bad I usually try to play my class correctly and I am lucky to get any rewards now. Request Rollback..

Final thoughts: If you are on a winning server or play DPS your probably loving the patch. However, unless your either blind or selfish this patch is the worst thing that has happen to pvp for this game since launch. I think being on both sides of the fence I can confidently say BW needs to fix something FAST! If your going to respond to this or any other comments about loving or hating the patch.. please list your Class - Type - and Win %. Im curious to see how many people on losing servers think this patch is good? It isnt a matter of L2P or change your rotation. The patch clearly favors one side over the other.. PVP is supposed to be balanced. Its far from it now. I dont see what was wrong with 1.1.5??

PS.. BW PLEASE MAKE A STATEMENT! I have been checking for one since the patch released and still not one about the mess that is PVP now. Ill even take a "We are looking into it". Restore SOME faith in the pvp community.

GeKaLoN's Avatar


GeKaLoN
04.14.2012 , 12:12 PM | #2
Wow I thought you were trolling at the first part, but then you started talking logical.

You hit it on the money man. I am with you on hoping they give some sort of an announcement of they are at least looking into it.

Also for the record I play a healer and tank class. I loved to heal pre 1.2 now I cant even get a heal off before dieing. Yay.

On my tank not only can I not do damage now but I have no survivability. Yay.

I am on a server that wz was usually 60/40 in favor of the other side. And lower pop so that never helps.

shopach's Avatar


shopach
04.14.2012 , 12:18 PM | #3
I am a valor 73 Jedi Shadow (Balance), winning about 70% of the time. And I really hate the new "balance." My class technically was not changed, but I was implicitly nerfed through the buffing of sents/guards.

Before 1.2 there was already a lot of talk about how there was no reason to take a dps shadow over a dps sent in a pvp ops. Now that sents' damage is bigger, it's even worse.

So far I've been able to retain a pretty good win rate based on good teamwork, but there are several imp teams on my server that run heavy Jugg/Mara, and they just run all over me now.
Shopach, Jedi Shadow

Infiltration to the bitter end. Or until I get sick of dying.

grizzul's Avatar


grizzul
04.14.2012 , 12:43 PM | #4
I kinda agree.have logged in for the first time today to play patch 1.2 (Playing a JC Seer Sage)
Apart from the changes to the class itself it does feel like most players cannot be healed for long and unless a guarder is around that by chance guard the target. the supporting role of my class seems broken somehow.
Too much rupts, to much damage that I cannot effectively outheal in the same amount of time.
Wonder if the damage role might be more fun ... certainly looks like it is at the moment. Prolly should try it

HonkyD's Avatar


HonkyD
04.14.2012 , 12:58 PM | #5
could'nt agree more this patch has ruined pvp in my eyes im playing a marauder mostly carnage spec since patch and have atleast 90% win ratio since patch (no losses today). But for me it has gotten to a point where i am losing interest in pvp because it isnt enjoyable.

I personally think that the main problem with warzones pre 1.2 was down to healers with guard on them even then if you played well you could still deal with this and imho all that needed to be done to fix wzs was to fix guard.

Now it has just gotten to the point where i dont care what i focus on because even if they use cd's have guard etc on them i can still burn them down, which has just turned this game into more of a zergfest than it already was theres no skill involved in this any more its just who can zerg people down faster and in my eyes isnt the way forward for a pvp scene.

Catholicc's Avatar


Catholicc
04.14.2012 , 12:58 PM | #6
I play DPS on a 50/50 server with a regular pvp community and I hate this patch.
I thought my scoundrel was going to do 0% damage with the ?outrageous? nerf but everything drops even quicker now- no challenge. No fun.

rjkishida's Avatar


rjkishida
04.14.2012 , 01:23 PM | #7
OP+1, but I wouldn't accept the "We are looking into it" excuse. That's the standard reply the hacks in CS toss off.

criminalheretic's Avatar


criminalheretic
04.14.2012 , 01:36 PM | #8
"Somebody please mark the DPS!" or "Jerrichovanus (or whatever) is their tank, please kill him!" Has anyone ever heard either of those in a WZ? No? There is a reason for that.

I'm not knocking on healers, in fact unless someone else truly shines, healers typically receive my MVP vote.

But there is a reason everyone makes it their first priority to kill the healers. The presence of even 1 competent healer makes it almost impossible to take an objective.

Is that fair? In a previous post someone was complaining that they can't out-heal someone's damage unless that person is already being guarded. Is that a fair expectation, to have your healing completely cancel out someone's attacks? Let's not forget, healers can also do some damage themselves... So you'll pardon me if I am not too sympathetic that healers can't completely out-heal my DPS toon's damage, AND attack me, all while I am presumably being attacked by whomever I am damaging to begin with.

If you want healing to completely override damage, then healers shouldn't be allowed to deal damage. I am a decent DPS. I lead the WZ in damage 75% of the time, and am top 3 99% of the time. But my damage total is never more than a healer's 'healing+damage' total.

The nerf was deserved, sorry.

troyh's Avatar


troyh
04.14.2012 , 02:21 PM | #9
So a healer which is responsible for 4-8 people should not have as much healing/damage as the top DPS? This is your logic? Your obviously one of the top two examples I gave above.

Also, On a match where I do 300-400k healing my dps output may be 30-40k (dots applied to slow attackers, never intended to kill). If you cant 1v1 a healer before they kill you then your fail (stun/interupt). I think what used to happen pre-1.2 was more like this.. Healer vs 1 DPS.. Heal tank.. heal tank.. heal tank.. DPS gives up and leaves. Meantime DPS held up the healer from helping their team. So did the healer really win or the DPS?

Everyone really need to take a step back and say is this change for the better? Did it make PVP more competitive? Healers are generally selfless people that have taken on the role to help. When our efforts are lost and more help can be gained by rerolling dps you will see the loss of healers in pvp. I think the only reason all have not stopped healing is because already invested in the healing gear and don't want to start the grind over with little to no rewards offered if your on an unbalanced server.

btw.. still no response from Bioware.

noladev's Avatar


noladev
04.14.2012 , 05:27 PM | #10
Quote: Originally Posted by criminalheretic View Post
"Somebody please mark the DPS!" or "Jerrichovanus (or whatever) is their tank, please kill him!" Has anyone ever heard either of those in a WZ? No? There is a reason for that.

I'm not knocking on healers, in fact unless someone else truly shines, healers typically receive my MVP vote.

But there is a reason everyone makes it their first priority to kill the healers. The presence of even 1 competent healer makes it almost impossible to take an objective.

Is that fair? In a previous post someone was complaining that they can't out-heal someone's damage unless that person is already being guarded. Is that a fair expectation, to have your healing completely cancel out someone's attacks? Let's not forget, healers can also do some damage themselves... So you'll pardon me if I am not too sympathetic that healers can't completely out-heal my DPS toon's damage, AND attack me, all while I am presumably being attacked by whomever I am damaging to begin with.

If you want healing to completely override damage, then healers shouldn't be allowed to deal damage. I am a decent DPS. I lead the WZ in damage 75% of the time, and am top 3 99% of the time. But my damage total is never more than a healer's 'healing+damage' total.

The nerf was deserved, sorry.
You are actually very very off base here. If a healer can't negate a dpsers damage then there is no purpose to having a healer over another dps.

Oh, and healers could never do damage to you while healing their team and themselves. Don't lie. Just keep enjoying the imbalance.
See the rest of my healing brethren in the next big mmos!
Unsubbed 04/12/12 GG Sorc nerfs.