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1.1.3 Notes - Surge Rating Nerf & You Now Get Credit For Winning WZ's

STAR WARS: The Old Republic > English > PvP
1.1.3 Notes - Surge Rating Nerf & You Now Get Credit For Winning WZ's

DarthMikesta's Avatar


DarthMikesta
02.10.2012 , 10:24 AM | #21
While I won't form an opinion on his nerf until I actually play in the new patch, and see my new numbers, I really don't understand all the doom saying and QQ going on.

I mean.. its a 10% decrease... thats it. Its not like they are cutting it in half or anything. Crits are still gonna be crits, but instead of doing a 5k crit... you'll do a 4.5k crit (just using 5k as an example). Do an auto attack and the damage becomes the same.

The only thing that kind of remotely upsets me is the fact that I have never gotten the 5k hit medal, and now I probably won't for a while now, at least until I get full Battle Master gear. And even then im not so sure..
Server: Gardens of Talla
War Hero Bountiez, Level 50 Mercenary
Agent Kim'Possible, level 25 Operative
It's Bountiez, level 31 Sentinel

Krim-'s Avatar


Krim-
02.10.2012 , 10:34 AM | #22
Quote: Originally Posted by copasetic View Post
My biggest issue with this is that right now, the only good Enhancements for my Juggernaut are Crit/Surge and Power/Surge with the latter being the best. With Surge being nerfed, what other Enhancements do I put in my gear? Power/Accuracy? Crit/Accuracy? Is Accuracy even useful at all in PvP? I read somewhere that going over 100% Accuracy might add Armor Penetration in PvP? Can anyone confirm/deny this? I'm just at a loss as to what Enhancements I should be getting now.
Getting over 100% Accuracy doesn't add armor penetration, it lower's enemies defense. There's a difference, Armor pen is straight reducing straight mitigation. Lowering defense makes them slightly less likely to Block, or Parry but has no bearing on on absorption or the ability to increase your damage for that particular attack. It just lets that particular roll go through where as it might have gotten blocked or parried. Still good, but just makes it to where more attacks actually hit if they have a higher defense rating than most. This mainly applies to PvE content tho for ops bosses and the potential of them having 108-110% defense versus 100

Daecollo's Avatar


Daecollo
02.10.2012 , 10:36 AM | #23
Huge nerf to Tracer Missile.

copasetic's Avatar


copasetic
02.10.2012 , 10:37 AM | #24
Quote: Originally Posted by Krim- View Post
Getting over 100% Accuracy doesn't add armor penetration, it lower's enemies defense. There's a difference, Armor pen is straight reducing straight mitigation. Lowering defense makes them slightly less likely to Block, or Parry but has no bearing on on absorption or the ability to increase your damage for that particular attack. It just lets that particular roll go through where as it might have gotten blocked or parried. Still good, but just makes it to where more attacks actually hit if they have a higher defense rating than most. This mainly applies to PvE content tho for ops bosses and the potential of them having 108-110% defense versus 100
Thanks for clarifying. Then what Enhancements should I be aiming for if the new DR on Surge is not worth diving deeper into? A mix of Accuracy and Power? I guess I do see the occasional Parry/Dodge/Miss in PvP but I just don't think it's often enough to justify getting Accuracy. I guess I'll wait and see how my damage is affected by the nerf.

Treplos's Avatar


Treplos
02.10.2012 , 10:38 AM | #25
Quote: Originally Posted by DarthMikesta View Post
While I won't form an opinion on his nerf until I actually play in the new patch, and see my new numbers, I really don't understand all the doom saying and QQ going on.

I mean.. its a 10% decrease... thats it. Its not like they are cutting it in half or anything. Crits are still gonna be crits, but instead of doing a 5k crit... you'll do a 4.5k crit (just using 5k as an example). Do an auto attack and the damage becomes the same.

The only thing that kind of remotely upsets me is the fact that I have never gotten the 5k hit medal, and now I probably won't for a while now, at least until I get full Battle Master gear. And even then im not so sure..
Don't bother if you are an Operative/Scoundrel. You won't get that 5k, not on BM geared people anyway.

Treplos's Avatar


Treplos
02.10.2012 , 10:38 AM | #26
Quote: Originally Posted by Krim- View Post
Getting over 100% Accuracy doesn't add armor penetration, it lower's enemies defense. There's a difference, Armor pen is straight reducing straight mitigation. Lowering defense makes them slightly less likely to Block, or Parry but has no bearing on on absorption or the ability to increase your damage for that particular attack. It just lets that particular roll go through where as it might have gotten blocked or parried. Still good, but just makes it to where more attacks actually hit if they have a higher defense rating than most. This mainly applies to PvE content tho for ops bosses and the potential of them having 108-110% defense versus 100
Accuracy is useless in PVP, at least for my class.

Fidasaind's Avatar


Fidasaind
02.10.2012 , 10:41 AM | #27
Good thing they are fixing WZ credit again. Sorry BW but I'll believe it when I see it.

Vonrictus's Avatar


Vonrictus
02.10.2012 , 10:45 AM | #28
Quote: Originally Posted by choboon View Post
And yet again a PVP fix that hurts the PVE game.
They should have concentrated on PVE only, which is what they are good at and left the PVP as some kind of arena fun thing.

PVP with PVP stats and heavy itemizations simply never works well. For that you need a skill based system, where items / stats only marginally influence the outcome.

Just my oppinion but i am sick of games trying to create a milk producing, egg laying woolen cow. Just concentrate on one thing and do that well....
PvE players make me want to vomit. Aren't there enough PvE games out there that you have to ruin the one with light-sabers too? Seriously how many heroic modes and flash point games do you need? How many boss fights where you see mechanics that mirror other games until you've had your fill?

I played KOTOR 1 and I enjoy a good story just like the next guy, but to whine about how it affects PvE is ludicrous.

Ruuprect's Avatar


Ruuprect
02.10.2012 , 10:48 AM | #29
Quote: Originally Posted by Vonrictus View Post
PvE players make me want to vomit. Aren't there enough PvE games out there that you have to ruin the one with light-sabers too? Seriously how many heroic modes and flash point games do you need? How many boss fights where you see mechanics that mirror other games until you've had your fill?

I played KOTOR 1 and I enjoy a good story just like the next guy, but to whine about how it affects PvE is ludicrous.
Lol, Really?

Krim-'s Avatar


Krim-
02.10.2012 , 10:48 AM | #30
Well until they release a Crit and Power Enhancement (Unless I'm not aware of one) I would do a mix of Power and Surge, and Crit and Surge. Crit is still good obviously until you hit soft cap and Power to my knowledge doesn't have a soft cap. And Surge is still good, but you will be hurting if it's all that you itemize for. Look at the whole picture when itemizing stats instead of just focusing on one stat. And honestly as long as you have close to 100% Accuracy, 25%+ crit and a decent amount of surge and power the rest will be up to skill vs skill.