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Best MMO PvP you ever played?

STAR WARS: The Old Republic > English > PvP
Best MMO PvP you ever played?

Lazyllama's Avatar

01.03.2012 , 02:37 PM | #1
Making this thread to find out what the player base thinks is the best MMO PvP they have played and why. I know I personally have played MMORPGs for a long time and the appeal for me specifically has always been the PvP aspect of it. Include this game if you like aspects of it but I am looking at a perspective of ALL MMORPGs. Ill try to be as specific and objective as I can in my descriptions.

Ill start with the World PvP and who wins in my opinion. Hands down in my book was Ultima Online, we are going OLD school here. You could mark runes to the popular areas where you were sure to find a fight that was safe from any guards and when a guildie called for help, you recall there and help him out. One guy gets jumped by 2 from an enemy guild so you call your guildies and 2 of them show up and you kill them so they call their guildies and 4 more show up and before you know it there was an all out war. Why was this possible? Because traveling from one point to another did not take 20 minutes and you could feasibly help your teammates out within 30 seconds or a significant amount of time to put yourself in the fight.

Other part of UO World PvP that was awesome, the fight for scrolls. Scrolls would increase your stats to higher levels ala data crons here. But in order to get scrolls you had to down bosses that had them on their corpse as loot, these bosses were located in neutral zones with no guards or safety available and would only spawn at specific times. This meant you would sometimes have 4 groups or more all competing for this loot at the same time, massive wars and people pushing in to get to the boss and then once they got there they had to hold off the other groups long enough to kill the boss AND loot it, because loot was open to anyone, and then get away because if you died with the loot on you, it dropped too. Massively fun world PvP and I have not played a game since that has done it better yet.

How did they do it? Easy travel to zones where PvP will be happening, something for the sides to battle over that they could hold in their hand and walk off with, or use right there on the spot if they needed to that EVERYONE had incentive to possess and would fight over. After all if you didn't need it you could sell it.

Competitive group PvP 2v2 or greater I would go with WoW not only did you have the option of arena if your group was low but your larger battlegrounds were/are more fluid. I think this game is currently very close to it but there are still obvious tweaks to it. However for me specifically I like having a rating system in place, that being said I do not believe that the guys that are the better players and can get the ratings to get the better gear should have very significant gains in the gear they can get. Make it minor, after all the guys who can get higher level gear in PvP are already solid players, there should be a gain to their efforts be in visually by showing off their e-peen or minor adjustments to stats or maybe even the ability to make or sell something of value that will give them a benefit or more credits.

1 on 1 PvP, I have to go with UO again but I have to add a very specific caveat to it. When I played UO there was a specific class that was sculpted out to play as a PvP class. So when I cast one thing an intelligent opponent would cast a counter if he was quick enough, and the fight became either outplaying your opponent entirely and beating them quick or being able to dwindle them down until you could finally score a kill. The top players were ALWAYS the top players and it was very tough to take them down because the 1 on 1 PvP was purely about timing and not class ability. I understand how this kind of thing is not possible with current MMOs because there are so many classes. Only way I could see this working is if there was always a counter to something any class had to do. Besides I think a game should be built around group PvP experience and not 1 on 1.

So there you have it my take on the best MMO PvP. I know I have seen plenty of people suggest games I have not even played. Have you guys had the same experience as me or were they completely different and the things I said were so far off base of what you enjoy I am a noob for even suggesting it?

Welve's Avatar

01.03.2012 , 02:43 PM | #2
top three:

1. DAoC
2. UO
3. EVE

Augie's Avatar

01.03.2012 , 02:48 PM | #3
Guild Wars had the best instanced team-based PvP. The variety of skills and interplay between them made it much more cerebral than your typical mashfest.

DAoC and Planetside had the best open-world mechanics and terrain. It's not a coincidence that those games had 3 realms instead of 2 - it allows the 2 losing realms to team up and basically autobalance itself versus the winning realm.

Soonerjohn's Avatar

01.03.2012 , 02:49 PM | #4
World of Warcraft

Zin - Bounty Hunter of Vulkar Highway(╯)╯︵ ┻━┻

Quesa's Avatar

01.03.2012 , 02:50 PM | #5
Eve Online.

Strenif's Avatar

01.03.2012 , 02:50 PM | #6
DAoC hands down best PvP.
PlanetSide was good too.
EvE is ok.

Frostbyt's Avatar

01.03.2012 , 02:52 PM | #7


Drunkwolf's Avatar

01.03.2012 , 02:53 PM | #8
Best one i ever played was Asherons Call.

It had a dynamic engine that allowed players to dodge incomeing magic and missle attacks from players and mobs. and im not talking a system like Darkfall were you have to aim the game aimed your attacks for you kind of like a aimbot in a shooter but the projectiles wernt instant you could see them coming and move out of the way it actually took skill.

also it had NO CC, so a skilled player could fight and win against multiple enemys, just because you were fighting 2 guys didnt mean you lost because you stand there stuned or rooted for ever, they still had to actually hit you so it gave you a chance.

plus it was a skill based game with no classes, you could be a fire ball throwing sword guy with cooking trained if you wanted, you earned XP by killing stuff but you also earned what was called unasigned XP that you saved up and spent on what skill YOU want to level up.

the pvp server was savage, there was not a single place on the entire map that was safe from pvp. when you went out hunting there was pvp, when you were in town selling there was pvp. there was huge epic wars over dungeons that guilds tried to control to level up, there was huge epic wars over towns that guilds tried to hold to sell items and call home.

YOU WERE NEVER SAFE it was real pvp.

Darth_Paddy's Avatar

01.03.2012 , 02:56 PM | #9
I loved PVP in Eve Online because there was actual loss. It had a death penalty, you could actually hurt your enemy, cost them money. It forced people to play smart, improve themselves. It was also good for the player driven economy as new equipment/ships were then needed, materials were needed, blueprints were needed.

This game is a carebear's wet dream. There is NO death penalty what so ever. Nothing to force people to care about dying, no benefit to kill your enemy, no reason to kill anyone except just for the hell of it.

I have often killed myself rather than have to travel back somewhere just because its faster....any game that people will do this has way too soft a death penalty.
I first produced my pistol and then produced my rapier.
I said, "Stand and deliver or the devil he may take ya"

Paddyman - Irish Assassin Bloodworthy Server

Thorbrand's Avatar

01.03.2012 , 02:59 PM | #10
DAoC and Shiaya!

DAoC best RvR ever made in an MMO.

Shiaya had continuous battle grounds with Open World.

Both had PvP Dungeons.