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Crew skill still revelant with lvl cap increase ?


Varlak

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I've realised the crew skill cap haven't changed so can you still craft stuff for lvl 80 players ? Crafting is a big part of my playtime in SWtoR so I'm woundering if its worth comming back for me.
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For gear-linked crafting, no, not really, or at least not in the context of *new* gear tiers. For making cosmetic items (armour-for-looks, weapons-for-looks, crystals, dyes, etc.) and e.g. previous max-tier BioChem reusables, it might be, except that there isn't anything *new* there either.
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286 and 300 Augments and 700-skill biochem consumables are still considered best in slot for 7.0. Color crystals are too, technically, though that’s been the case for years. Dye modules are still viable.

 

With outfit designer and weapons being part of outfit designer, there is an expanded variety of weapons you could use for appearance sake, which strictly speaking is “new” for 7.0.2 though the crafted Armstech weapons themselves are very old. This gives them a new market though.

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