Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

GSF CQ points... Please refine to make them conditional in kills, damage...

STAR WARS: The Old Republic > English > Galactic Starfighter
GSF CQ points... Please refine to make them conditional in kills, damage...

philwil's Avatar


philwil
03.20.2021 , 07:26 PM | #31
i will take less, if it means people actually PLAY the game.

Thats the end of it right there.

I do not care about those who do not want to take the time to learn to play, or just go in matches to do nothing.

There is exactly nothing wrong with what I think here.

Your thinking, however leaves a lot to be desired.

This mode is easier now than it had been in the past.

It does not take much to contribute, and that is what ALL veterans want.

We even have things set up so you can look for information easily.

If you are too lazy to look it up, practice or what ever. Thats on you. Not the game.

GSF has been around since 2013, and it isnt doing that badly. Its demise has been touted many times, yet here it is.
Flux
Snuffleupagus, Sishyafiq, Baby Yodda, and many, many more
23k plus matches under my belt
Please dont take my advice. I know nothing.

Urthal's Avatar


Urthal
03.21.2021 , 10:28 PM | #32
Quote: Originally Posted by philwil View Post
Yeah, it takes time. We all were new once. This is a mode, you have to put time and effort in to be good at.
And this is exactly why new players should get a big juicy carrot to tempt them to spend the time. GSF can be ruthless for a new player, especially if they get matched against a veteran pilot. So much that many people stop playing after their first match, I've seen this quite often when trying to get guildies into GSF. Sadly, it's too easy to lose interest when your first experiences are soul crushing. Having a tangible reward for enduring a horrible experience makes it a slightly less bitter pill to swallow.

Becoming a better pilot is not just about watching GSF School or reading Vulkk's guide, it's also about flying. You need to spend time flying, experience all the different mechanics, be confused as to what the heck did just happen, then look it up on the web and find an explanation. The game sucks at telling you what happened, so learning is a slower process than it could be. And that's definitely on the game.

With time, a pilot that gets more experience and gets better will start to enjoy the game. We like to take part in activities that we are good at. And we tend to avoid activities we are not good at. I don't recall much about my first match, I know it was a very confusing and frustrating experience, but since it was during a double XP event, I got a ton of XP from it. That made me queue again, and again, until I got a slight idea about what was going on. Shortly after I started looking up information about GSF and that helped me understand why I suddenly blew up from 15k away or why I couldn't use my engine ability. And I've been flying ever since. But if it weren't for that big juicy carrot, I might not have.

As Stradlin mentioned earlier, a fun match is a match where both teams are evenly split in terms of skill. For this to work, the matchmaker needs a large enough pool of pilots of various skill levels to be able to create a match with equally skilled players. In particular, this often isn't a thing when it comes to aces and veterans, so you end up with teams full of new players where one ace gets 35 kills. This might be mildly amusing for the ace, but it gets old after a while. It's certainly not fun for the opposite team. Ever since the CQ changes, I've had way more evenly skilled teams where during the whole TDM match there's a difference of 2 points. Seems there's a lot more veteran pilots flying now, names you didn't use to see a year ago.

Quote: Originally Posted by philwil View Post
If you have flown ten matches, you know whats going on in GSF.
I strongly disagree with this statement. After ten matches, at most you have a basic understanding of the controls. Would probably take a hundred or two hundred matches to actually know what's going on most of the time.

powerofvoid's Avatar


powerofvoid
03.22.2021 , 08:07 PM | #33
Quote: Originally Posted by Urthal View Post
I strongly disagree with this statement. After ten matches, at most you have a basic understanding of the controls. Would probably take a hundred or two hundred matches to actually know what's going on most of the time.
Agreed. I started off GSF by running the daily every day for a week or two on each of about ten characters, and that still only got me to feeling like I sometimes knew what was going on. (but it got my alts a lot of levels!)

SeCKSEgai's Avatar


SeCKSEgai
03.25.2021 , 07:17 AM | #34
Quote: Originally Posted by farren_whyde View Post
...Because far too many people are just sitting on satellites, allowing themselves to be killed, not helping the team.

I get the need for CQ points. But you're in an MMO - other people are playing, remember? Things you do affect others, and their enjoyment of the game. You may not like GSF but other people do, and your rather selfish approach dampens the games. If you want CQ points, do something you enjoy? Preferably PvE based? You can easily grab points in other ways.

Mild rant over. Carry on.
If I'm being brutally honest I want to see better players because the competition level has dropped severely.

But I'm also aware that GSF on satele was so limited I considered moving most of my roster. I hate the leechers but I remember it being worse in 5.0 and that was with even less offered to entice them.

Conditional isn't necessarily bad but kills/damage is a poor evaluation. Most players only do a fraction of the damage I deal over the course of a match. A lot of the time the players just aren't very good, and that's been a problem for gsf since before my time in it.
Réiyn - Maryss - Rölánd - Monéy - Retrocide - Reiyń

Rélentless - Reíyn - Rölańd - Tŕtiana