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7.0 and pvp unranked warzone matches win only count weekly reset

STAR WARS: The Old Republic > English > PvP
7.0 and pvp unranked warzone matches win only count weekly reset

TrixxieTriss's Avatar


TrixxieTriss
11.29.2021 , 02:52 PM | #11
Quote: Originally Posted by limenutpen View Post
Current system is ok. I can understand why they did it, and I can understand why many don't like it.
There is not a perfect solution for any scenario. But should a lose really be worth something.

Weekly reset is a problem for F2P players more then anything else. With the limit of ten games per character none will manage to make a weekly ever, unless the stars align and all the known gods are with you.
I also understand why they did it, but it didn’t work to stop afkers or encourage more people to try winning. All it did was make the system more draconian to solo and casual players with less available play time.

And while the points system is not perfect, how about if they’d just adjusted the points instead of getting rid of it entirely? That way if you get bad matchmaking or fools who don’t try and win or multiple premade vs pug matches, you’ve not completely wasted your own play time.

It’s not always the players fault if the teams you’re on keep losing. Remember there are 7 other players on your team. You can be the best player in the game and get put with a bunch of random muppets for a string of matches where all you do is lose.

We are also talking about regs and not ranked. Where I agree that wins only should count because it’s a highly competitive structure with a published ranking system.

If 8s was a ranked format too, I would agree with a win only format, but it’s not. 8s is a as casual as you get. There’s piss poor match making. You’ve got premades vs solo pugs and you’ve got a large portion who don’t even try and win because their scoreboard preening.

As long as you have those conditions, it’s really not a fair system to only award wins to complete the weekly which will now be linked directly to your gearing.

Myself and others made the points tweaking suggestion way back before they even made the win only requirement. We argued for increasing the total points per weekly and increasing the points for wins, while keeping the points for losses at 1.

At the same time we argued that wins should reward more “things or shines”. Instead BioWare nerfed rewards for losses and didn’t increase rewards for wins. That’s partially why I believe many don’t try and win cause you really get nothing for it.

The system I would put in place would be a points system. You could make the weekly need 30 or 40 points (depending on if you wanted a 3:1 or 4:1 win : loss ratio).
* You make a win = 3 or 4 points
* You make a loss = 1 point (people still get something towards the weekly)
* You add real incentive rewards (things) for winning
* You add give out health packs and stims for losing
* You remake the medal system so it’s custom for each map type to encourage winning and add rewards or daily/weekly points for getting X amount of medals.
* For 8s only, you remove the public scoreboard points for damage, healing and protection. Make them private so you can only see your own. And keep the medals, kills, deaths and objective points public on the scoreboard.

That would encourage people to play more and not feel like they are wasting their time. It would encourage more people to play to win and take away the incentives to scoreboard preen and still have a disincentive to afk.
Of course you would still get people who will afk or rage quit, but that’s no different to now under the draconian system we have. At least under the points system, people would feel like they are not being penalised for no fault of their own.

DougTheNoob's Avatar


DougTheNoob
11.30.2021 , 01:15 PM | #12
Rewarding a loss is so problematic. The lvl of regs is already low with many bad players or newbies,and that would only make em lazier to actually learn how to play their classes properly. Plus ppl wouldnt have to fight at all for rewards,and the lvl of the fights would decrease even more,with some ppl even goin afk ( ik some ppl that used to do that ). Even tho the rewards for regs are irrelevant,most of the times, I feel they shouls keep the system as it is now cos its just fine. Most of the time I finish my weekly in 1 or 2 days. If I can do that,anyone can finish a weekly in a week ( unless they dont have time to play,which isnt game's fault)

TrixxieTriss's Avatar


TrixxieTriss
11.30.2021 , 06:13 PM | #13
Quote: Originally Posted by DougTheNoob View Post
Rewarding a loss is so problematic. The lvl of regs is already low with many bad players or newbies,and that would only make em lazier to actually learn how to play their classes properly. Plus ppl wouldnt have to fight at all for rewards,and the lvl of the fights would decrease even more,with some ppl even goin afk ( ik some ppl that used to do that ). Even tho the rewards for regs are irrelevant,most of the times, I feel they shouls keep the system as it is now cos its just fine. Most of the time I finish my weekly in 1 or 2 days. If I can do that,anyone can finish a weekly in a week ( unless they dont have time to play,which isnt game's fault)
People still go afk and people still don’t try and win under the current system. Nothing really changed in that regards when they made only wins count. All it did was drive more people out of the queue.
I don’t understand the mentality for reg pvp that it’s all or nothing when it comes to rewards.
If pvp is to survive, you need to encourage more people to play more, especially new people or people who are intimidated by pvp. You don’t do that by using draconian methods because they just won’t play.
You need to encourage them to play more and to learn to win. You can do that with carrots much better than you can with a massive stick.
What BioWare need to do is have a carrot and stick approach. You need a smallish stick to try and herd players away from negative play styles (AFKing and Death Matching) and you need an enticing carrot to reinforce the positive play styles (playing to win and not giving up).
The current system doesn’t do either. It doesn’t work and it needs to be changed.
I’ve outlined ways that have been discussed on the forums to make it better. I don’t get why people are so against making positive changes. It’s like you want pvp to keep devolving and die.

Enticy's Avatar


Enticy
12.04.2021 , 11:30 PM | #14
Quote: Originally Posted by DougTheNoob View Post
( unless they dont have time to play,which isnt game's fault)
So, if someone has a job and family responsibilities that keep them from playing SWTOR for hours at a time, it’s entirely their fault and they just don’t get to enjoy the game the same way you do? Completing your weekly in one or two days is doable…if you play like twenty to thirty matches or roll with a premade stomping pugs. If you can’t do either of those things, you’re going to be absolutely sodomized by the weekly reset.

Besides, Trixxie already pointed this out, but let me make it more concise. For all of the people defending this system, it was implemented to foster competition by stopping quitters and AFK players. But people still quit and go AFK. The system literally doesn’t do the thing it was designed to do. It’s fundamentally broken.

AlrikFassbauer's Avatar


AlrikFassbauer
12.05.2021 , 10:09 AM | #15
Quote: Originally Posted by ralphieceaser View Post
It becomes very clear when one team is a lot more organized and dominating from the start that they are gonna win
Conspiracy theory : People who are like that were the ones wanting that "win" requirement system ...
Complex minds
Cope with
Complex problems.