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Bio says no to macros at Guild Summit.

STAR WARS: The Old Republic > English > General Discussion
Bio says no to macros at Guild Summit.
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Urkanan's Avatar


Urkanan
03.08.2012 , 02:57 PM | #301
Quote: Originally Posted by Dayln View Post
I hope it remains no

The game is easy enough, no need to nerf it
Maybe I am being naive or just noobish. I only played WoW before (right from patch 1.6), but once they got rid of logic and scripts within macros, I don't really see how they could make the game any easier. I don't consider using macros to avoid having to twist my hand to reach impossible key combos nerfing the game.

Not a personal grudge on your comment here or anything, just asking. In all honesty I'd rather the challenge came from the game itself than from the how difficult/tedious it is to input your orders.

I will agree macros are definitely not the only (or even the best) way to deal with an "unfriendly" UI, but I do like their added value of doing that too.

MaximusRex's Avatar


MaximusRex
03.08.2012 , 03:33 PM | #302
Quote: Originally Posted by GeorgZoeller View Post
If you're invoking the Guild Summit, let's be a bit more precise about what we've said:

A) Macros are a possibility in the future. We don't hate them.

B) I am opposed to macros that automate combat (shouldn't be a surprise). I'd rather take tedious things (such as sprint turning off after death) and modify the design than to rely on people to create macros to deal with these things - which creates unnecessary barriers of entry in my opinion.

C) We don't consider interface improvements and quality of life features (e.g. mouse over healing) to be macros (so 2 does not apply)

D) Macros for social behaviors, etc are definitely a possibility too.
Where would you place "modifier" macros, basically a macro that allows you to bind multiple abilities to one quickslot, and what ability fires when the quickslot or quickslot hotkey is used is determined if you are using a modifier key (shift, alt, ctrl) at the same time?

The game that shall not be mentioned allows this, and it makes it easier to have more abilities on less bar space, and holding the modifier will also show that ability on the bar. That and heads-up display of Cooldowns and Procs are the only two UI items I really miss.

Muskaan's Avatar


Muskaan
03.08.2012 , 03:50 PM | #303
Quote: Originally Posted by MaximusRex View Post
That and heads-up display of Cooldowns and Procs are the only two UI items I really miss.
My Bounty Hunter would love a HUD for heat management.
50 Sorc Healer/DPS
- We Brake For Nobody - (RIP)
Empire US-West PvE soon-to-be defunct raiding guild
(5/5 Eternity Vault HM, 5/5 Karagga's Palace HM)

Sparkeh's Avatar


Sparkeh
03.08.2012 , 03:58 PM | #304
Ive never used a macro in an MMO (or any game for that) but I do own a G19 so I could quite easily make my own macros using the software on that.

That being said I don't even know what id want a macro for... Its just as easy to press the keys than program the keyboard to play the game for me.

Only difference of course is the latter is far more boring...

superpeanuts's Avatar


superpeanuts
03.08.2012 , 04:17 PM | #305
Played warhammer online with no macros, was great, skill level required was much higher.

compared to when i played rift. By abuseing the macros i could automate all combat to about three keys (1-3) and a handfull of special circumstantial abilities.

Ive heard the game whose name must not be spoken has a highly abuseable macro system with advanced conditionallity statements to make automation even more extreme.

Happy that swtor has no macros for combat abilities, i feel it raises the bar.

however i wouldnt mind being able to tie an ability to a chat statement. for example

/cast gaurd <current target>
/say <current target> is being gaurded by <player name>

or

/cast debuf <current target>
/say <current target> armor debuffed

or

/cast stun <current target>
/say <current target> stunned do NOT attack <current target>


stuff like that just helps you communicate to your team what you are doing and how it helps relates to their actions.

DJunior's Avatar


DJunior
03.08.2012 , 04:18 PM | #306
Those who can afford to buy the peripherals which come with SWTOR branded on them, can set up macros. Why shouldn't we be allowed to set up similar macros if we're not using high-end hardware? There are already enough advantages to be gained from having a better computer, or having a better internet connection. This affects the fairness of the game, but nobody at Bioware's complaining about selling another keyboard or mouse with macro features and the SWTOR name all over it. If macros are not available in-game, then it should be across the board and should include the afformentioned harware.

I question Bioware fairness on a lot of issues, moreover, maybe the developers and the publisher are more than happy to hide behind a guise of "fairness" in order to promote sales. Pure speculation, but I'm always suspicious when the people who can afford to are permitted to buy themselves an advantage. Sounds too much like capitalism.

Zombull's Avatar


Zombull
03.08.2012 , 04:19 PM | #307
Quote: Originally Posted by Badlander View Post
It was pretty much said that there will be no macros anytime soon if ever at the guild summit. It seems part of the Dev team hates macros and does not want them in game.

But, they did say there will be some things in game that will help healers and such. What that means who knows they did not explain it very well.
Which i think this is a good thing.
I think what they were saying was they don't want a macro system that can be exploited to play the game for you. That doesn't mean "no macro system" that means "if we do it, we're going to make sure we can control it"

Zombull's Avatar


Zombull
03.08.2012 , 04:22 PM | #308
Quote: Originally Posted by MaximusRex View Post
Where would you place "modifier" macros, basically a macro that allows you to bind multiple abilities to one quickslot, and what ability fires when the quickslot or quickslot hotkey is used is determined if you are using a modifier key (shift, alt, ctrl) at the same time?

The game that shall not be mentioned allows this, and it makes it easier to have more abilities on less bar space, and holding the modifier will also show that ability on the bar. That and heads-up display of Cooldowns and Procs are the only two UI items I really miss.
This is what I want, too. But frankly they don't necessarily have to do a macro system for it. They could give each quickslot a little fly-out menu that lets you add other abilities and specify the accelerator keys or other conditions that would activate them.

The gist is this: There are way too many situational abilities for any given class and we would very much like SOME way reduce the number of hotkeys required to access them all.

DJunior's Avatar


DJunior
03.08.2012 , 04:29 PM | #309
Quote: Originally Posted by Urkanan View Post
I'd rather the challenge came from the game itself than from the how difficult/tedious it is to input your orders..
This is my view on macros as well. PVP'ing as a sith warrior makes my hands hurt like hell when I'm trying to be mobile and move around others. Generally, I use my bounty hunter in pvp because honestly I feel my ranged abilites give me the opportunity to be a little more stationary and I can use my skills more controllably. I honestly feel my bounty hunter gives me a bit of an unfair advantage against melee classes because I don't see them move around as well as they do in say...Rift. An advantage that macros would nullify. But I don't care, I'll take anybody on with my sith warrior.

superpeanuts's Avatar


superpeanuts
03.08.2012 , 04:29 PM | #310
Quote: Originally Posted by JCinDE View Post
This is what I want, too. But frankly they don't necessarily have to do a macro system for it. They could give each quickslot a little fly-out menu that lets you add other abilities and specify the accelerator keys or other conditions that would activate them.

The gist is this: There are way too many situational abilities for any given class and we would very much like SOME way reduce the number of hotkeys required to access them all.
you can set this up now, no special equipment required.

go to the keybinds preferences and select any quick slot you like, you can make it fire by any combination of multiple keys.

for example you can make the lower center set of quickslots activate by pressing alt+(1-0)

dont foreget to turn on the additional action bars, i recomend the extra lower one and the right one too.