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Update on Nightmare Loot Changes

STAR WARS: The Old Republic > English > General Discussion
Update on Nightmare Loot Changes
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JMCA's Avatar


JMCA
01.25.2016 , 07:16 PM | #41
Meh as long as this doesn't take away from content that actually matters to more than 12 people, I guess it's okay.

Dashtardly's Avatar


Dashtardly
01.25.2016 , 08:25 PM | #42
Thank you for listening to community feedback.

Nireesh's Avatar


Nireesh
01.25.2016 , 08:52 PM | #43
Good news! Even though I'm not a nightmare raider, this makes sense

RiVaN_'s Avatar


RiVaN_
01.25.2016 , 10:12 PM | #44
BW: "We don't want people to gear up to fast so we didn't let NiM Ops drop 224 gear.
Meanwhile EV and KP are Highlighted Hard Modes and will drop all 224's..."

The 2 easiest ops in the game drop the GREATEST gear there is. I was full 224's with in 2 weeks two joining a new toon to a new raid team...
Good job BW, Good job.

Meanwhile my guild has lost 2 whole raid teams to ESO and now losing our PvPers to Blade and Soul.

Thanks BW...

P.S.
This announcement is one that would have players screaming about incompetence and it only has 5 pages of comments right now... That should be a bad sign for you.
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JMCA's Avatar


JMCA
01.25.2016 , 10:51 PM | #45
More like a sign that the entire relationship between raiders and this game is based on greed and unjustified entitlement.

GhOsTPrOz's Avatar


GhOsTPrOz
01.25.2016 , 11:00 PM | #46
Development time? What development time? All you have to do is Change the gear Input script from 220 to 224 then to be safe go in and test it, if you can't clear NIM in your own game then just edit things to make it easy to test. I would love to see the devs field a team, roll on a server create a guild and start raiding with us, that's the best way to understand why 95% of your NIM Raiders quit
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xkcurtisx's Avatar


xkcurtisx
01.25.2016 , 11:19 PM | #47
Quote: Originally Posted by EricMusco View Post
Hey folks,

Recently, we announced that starting in Game Update 4.1, only the final boss in each Nightmare Operation would have a 100% chance to drop 224 gear. The dev team has been very actively following all of the feedback that you in the community have been posting regarding this change. With that in mind, they are making one additional change… Starting in Game Update 4.2 all bosses in Nightmare Operations will drop 224 rating gear.

We saw a lot of feedback over the past few weeks where many of you felt strongly that Nightmare should be a guaranteed source for the best gear, even if that means the priority HM was equivalent. The reason that we did not make it this way initially is we had concerns about players ability to gain best in slot gear extremely quickly. However, if a group of players is skilled enough to run through multiple Nightmare Operations in a single week, we should reward that appropriately.

Again, just to remind you of the current timeline for these changes:
  • Game Update 4.1 (Chapter X) – The final boss of each NiM Operation is guaranteed to drop 224. All other NiM bosses have a chance for 224.
  • Game Update 4.2 (Chapter XI) – All bosses in each NiM Operations are guaranteed to drop 224.
The only reason we are not making all changes for 4.1 is the development time required to implement and test these changes. We want to make sure we get these changes implemented and working properly, and unfortunately we cannot complete all of this in time for 4.1.

Thanks everyone for your continued feedback.

-eric
Okay lets start off by how are u compensating us for all the lost repairs and gear?
Also what about the 224 offpieces??

IMO 224 is not nearly enough at this point. NIM has to be the final tier of gearing it has to drop a gear tier of its own which u cant get any other place in the game just NIM.

What about the tanking mods and enhancments? Im sure your dev team is clever on its own to realize that the only tank which is fully functional with defense is the juggernaut/ guardian. We want Absorb mods, shield mods, Absorb/shield enhacments. Shadows/ Assasins and Powertechs/ Vanguards DO NOT WANT DEFENSE, its an RNG based tanking stat that is useless to us!

JMCA's Avatar


JMCA
01.25.2016 , 11:33 PM | #48
Quote: Originally Posted by GhOsTPrOz View Post
Development time? What development time? All you have to do is Change the gear Input script from 220 to 224 then to be safe go in and test it, if you can't clear NIM in your own game then just edit things to make it easy to test. I would love to see the devs field a team, roll on a server create a guild and start raiding with us, that's the best way to understand why 95% of your NIM Raiders quit
Total waste of their time.

No point winning you people back either. All 12 of you.

Loki_'s Avatar


Loki_
01.26.2016 , 12:18 AM | #49
Its about time, it only took what 3-4 months of constant screaming to become heard.

Thanks for at least trying to rectify the situation, now we can move onto screaming that shadows/sin & vanguard/PT tanks do not require 2000 - 3000 defense rating and are worse tanks than ever with your new stats allocation.

Firolas's Avatar


Firolas
01.26.2016 , 12:21 AM | #50
Just to repeat what others have said.

Highlighted Hard Mode operation of the week dropping 224 gear on every boss was a ridiculous idea.
And killed any need to even look at Nightmare content.
People could run those Hard Mode ops with multiple toons (endgame raiders tend to have 2/3 roles they can play) and gear main characters up in a few weeks max.

You want people to hit the 'highlighted' hard mode each week then maybe last boss only 224 and a nice shiny mount.
Not every bloody boss.

And do you realize that certain Nightmare ops are easier than others?
For instance KP Nim isn't any where near as hard as TOS Nim.
But will both drop the same level and amount of gear?
If so then you'l just have people farming the easier Nightmare ops to fully gear up and end up back to square one.

The top 4 hardest operations in the game should be 224 only.
With cool mounts/decorations that only they drop.
That will cater for your endgame raiders if that's what your aiming for here.
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