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Update on Nightmare Loot Changes

STAR WARS: The Old Republic > English > General Discussion
Update on Nightmare Loot Changes
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masterceil's Avatar


masterceil
01.25.2016 , 05:25 PM | #31
Great news overall, but my favourite part is that you lot are actually wanting to release these updates with as few bugs as possible. Pass my thanks on to the dev team for taking their time to make sure they get it right by holding off on all-224 until the 4.2 patch : )
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Pizza_boy's Avatar


Pizza_boy
01.25.2016 , 05:28 PM | #32
Quote: Originally Posted by EricMusco View Post
Hey folks,

Recently, we announced that starting in Game Update 4.1, only the final boss in each Nightmare Operation would have a 100% chance to drop 224 gear. The dev team has been very actively following all of the feedback that you in the community have been posting regarding this change. With that in mind, they are making one additional change… Starting in Game Update 4.2 all bosses in Nightmare Operations will drop 224 rating gear.

We saw a lot of feedback over the past few weeks where many of you felt strongly that Nightmare should be a guaranteed source for the best gear, even if that means the priority HM was equivalent. The reason that we did not make it this way initially is we had concerns about players ability to gain best in slot gear extremely quickly. However, if a group of players is skilled enough to run through multiple Nightmare Operations in a single week, we should reward that appropriately.

Again, just to remind you of the current timeline for these changes:
  • Game Update 4.1 (Chapter X) – The final boss of each NiM Operation is guaranteed to drop 224. All other NiM bosses have a chance for 224.
  • Game Update 4.2 (Chapter XI) – All bosses in each NiM Operations are guaranteed to drop 224.
The only reason we are not making all changes for 4.1 is the development time required to implement and test these changes. We want to make sure we get these changes implemented and working properly, and unfortunately we cannot complete all of this in time for 4.1.

Thanks everyone for your continued feedback.

-eric
took them long enough.

Unfortunently, anyone that still does ops in this game is already 224 geared, and i find it hard to believe that most raiders are coming back to farm old content for 224 gear. We need new ops. Period.

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countdemons's Avatar


countdemons
01.25.2016 , 05:38 PM | #33
Finally. Now just to bring back NiM for tos and rav and all future ops. If they ever bother to realease any and they will start to have a raiding scene again
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Thanatus's Avatar


Thanatus
01.25.2016 , 05:51 PM | #34
Quote: Originally Posted by EricMusco View Post
... we had concerns about players ability to gain best in slot gear extremely quickly ...
You mean as opposed to farming EV for everything; not to mention farming the council for relics (you only need 2 toons to get everyone in the raid 224&220 relic)
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WiththeForc's Avatar


WiththeForc
01.25.2016 , 06:15 PM | #35
Quote: Originally Posted by EricMusco View Post
Hey folks,

Recently, we announced that starting in Game Update 4.1, only the final boss in each Nightmare Operation would have a 100% chance to drop 224 gear. The dev team has been very actively following all of the feedback that you in the community have been posting regarding this change. With that in mind, they are making one additional change… Starting in Game Update 4.2 all bosses in Nightmare Operations will drop 224 rating gear.

We saw a lot of feedback over the past few weeks where many of you felt strongly that Nightmare should be a guaranteed source for the best gear, even if that means the priority HM was equivalent. The reason that we did not make it this way initially is we had concerns about players ability to gain best in slot gear extremely quickly. However, if a group of players is skilled enough to run through multiple Nightmare Operations in a single week, we should reward that appropriately.

Again, just to remind you of the current timeline for these changes:
  • Game Update 4.1 (Chapter X) – The final boss of each NiM Operation is guaranteed to drop 224. All other NiM bosses have a chance for 224.
  • Game Update 4.2 (Chapter XI) – All bosses in each NiM Operations are guaranteed to drop 224.
The only reason we are not making all changes for 4.1 is the development time required to implement and test these changes. We want to make sure we get these changes implemented and working properly, and unfortunately we cannot complete all of this in time for 4.1.

Thanks everyone for your continued feedback.

-eric
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Mornyr's Avatar


Mornyr
01.25.2016 , 06:27 PM | #36
It's a good change, and kudos on communicating the logic behind the change and the reason for its delay well. But I'm afraid it might be too little too late, especially if we don't get any new raiding content very soon. Need I remind you that we haven't had any new ops since early December 2014? And no, Monolith doesn't count, it's just one boss.

Also, while we're on the subject of gearing and raiding, I think you need to either remove the bolster from SM ops or stop talking about and designing for "gearing up towards SM operations". There's absolutely no need to gear up for SM ops. Once I hit level 50 I can queue into any ops with the ****** green modifications from the old planetary mod vendors and carry my own weight just fine. Any gear below 216 is already obsolete/redundant/unnecessary/whatever. I really don't understand why you bother with that range of gear at all anymore, in terms of designing content.

PennyAnn's Avatar


PennyAnn
01.25.2016 , 06:35 PM | #37
Quote: Originally Posted by DarthZaul View Post
Good job listening to feedback FINALLY, but did this really need months and months of feedback (in the form of whining, shouting, twitter abusing and quitting the game) to point out something so obvious?
I think the obvious answer here is: YES. So to all the abusive trolls who go thread to thread telling people to effectively, "Shut up and just quit the game if you don't like it"... THIS THREAD IS OUR "I TOLD YOU SO"!
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SnEaKyMan's Avatar


SnEaKyMan
01.25.2016 , 06:59 PM | #38
Quote: Originally Posted by EricMusco View Post
Hey folks,

Recently, we announced that starting in Game Update 4.1, only the final boss in each Nightmare Operation would have a 100% chance to drop 224 gear. The dev team has been very actively following all of the feedback that you in the community have been posting regarding this change. With that in mind, they are making one additional change… Starting in Game Update 4.2 all bosses in Nightmare Operations will drop 224 rating gear.

We saw a lot of feedback over the past few weeks where many of you felt strongly that Nightmare should be a guaranteed source for the best gear, even if that means the priority HM was equivalent. The reason that we did not make it this way initially is we had concerns about players ability to gain best in slot gear extremely quickly. However, if a group of players is skilled enough to run through multiple Nightmare Operations in a single week, we should reward that appropriately.

Again, just to remind you of the current timeline for these changes:
  • Game Update 4.1 (Chapter X) – The final boss of each NiM Operation is guaranteed to drop 224. All other NiM bosses have a chance for 224.
  • Game Update 4.2 (Chapter XI) – All bosses in each NiM Operations are guaranteed to drop 224.
The only reason we are not making all changes for 4.1 is the development time required to implement and test these changes. We want to make sure we get these changes implemented and working properly, and unfortunately we cannot complete all of this in time for 4.1.

Thanks everyone for your continued feedback.

-eric
Them loot table updates be hard bro.

BrianDavion's Avatar


BrianDavion
01.25.2016 , 07:00 PM | #39
Quote: Originally Posted by AMightyKnight View Post
Oh and lolz to you if 224 becomes craftable with 4.1 as it was kinda hinted at in the last stream.
I just read the summery but I doubt it, right now crafting kinda sucks for non raiders as the best gear they can produce, mods wise, are worse then the CDC gear. I imagine they want to correct that/I'm expecting a new rank of armoring/mod/enhancvement/hilt that produces 208s
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GrandLordMenace's Avatar


GrandLordMenace
01.25.2016 , 07:02 PM | #40
Quote: Originally Posted by FireFoxed View Post
Are EV and KP still going to be priority HMs? That was the other big complaint floating around. And what about 224 MK-2s?
^^^^

224 Mk-2's are vital, the scarcity of Alacrity Enhancements at the 224 tier is nothing short of asinine.
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