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Do you support a Mac OS X client in Star Wars the Old Republic?

STAR WARS: The Old Republic > English > General Discussion
Do you support a Mac OS X client in Star Wars the Old Republic?

Toxen's Avatar


Toxen
03.06.2012 , 09:11 PM | #341
Quote: Originally Posted by Pencilvania View Post
Do you support a Mac OS X client for SWTOR?
Yes.
"Peace is a lie, there is only pancake."

Rabenschwinge's Avatar


Rabenschwinge
03.08.2012 , 03:31 AM | #342
A new Wine version is out. With the current Wine version, while installing the game is possible, the game hangs up on booting - the last system call made is reading data from a TCP socket and then nothing, the server selection / character selection never shows. The response a Windows client would send over TCP is never sent.

The same behaviour is described on the Crossover website. I am curious whether this has changed now - not very likely, but possible.

If I manage to create an image I might try to make it public over Skydrive (a compressed image should fit into a 25GB cloud drive), unless EA or Bioware forbid it, of course.

Mathexx's Avatar


Mathexx
03.08.2012 , 04:33 AM | #343
I'm fully supporting a native client.

Lightmaguz's Avatar


Lightmaguz
03.08.2012 , 04:35 AM | #344
It would be development time/extra resource sink that could be used for something useful.

RyZaMa's Avatar


RyZaMa
03.08.2012 , 04:45 AM | #345
People actually buy Macs?

Catch_TwentyTwo's Avatar


Catch_TwentyTwo
03.08.2012 , 04:49 AM | #346
Quote: Originally Posted by Pencilvania View Post
Do you support a Mac OS X client for SWTOR?

This thread is for discussing support for an OS X client for Star Wars The Old Republic. Please keep comments related to that topic.

This is not a Bootcamp thread.

This is not a Mac Vs. PC thread.
I do not support it as I am not a Mac user, but if there are significant numbers of Mac users who would like to play the game on their Mac then I see no reason not to have it.

How's that for a 'sitting on the fence' answer?
CATCH TwentyTwo

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Rami__'s Avatar


Rami__
03.08.2012 , 05:19 AM | #347
I wouldn't rule it out in the future. From what I can see a lot of the work gone into the game so far creates a foundation to build a LOT of content on (you have a galaxy to put more stuff into).

On the engine side nobody here is in any position to guess how far/in front they are to other builds. Being on a separate branch does not exclude you from incorporating new things from trunk (as any coder would know). You just copy the relevant libraries across or update your own code segments as you go. I think the engine is not a problem when they decide to go for a Mac client.

Coming back to the first point, some people complain 1.2 patch contains things that should be there from launch. That is *perhaps* true but it is a trade off from building a platform that allow you to rapidly expand. Better to have what we have rather than quickly build a more limited platform that means longer patch intervals and more issues.

I would be willing to place a substantial bet that this particular request/issue has made its way onto the development roadmap already. There are very valid reasons the player base should not see the road map except for any imminent upcoming patch information. If you really need me to spell out the obvious:

- Road maps change, a lot, for a lot of reasons. Some financial, some technical, some because of YOU wanting something else first
- You don't want to give false hope due to the above
- Similarly you don't want your competitors to know what cool tricks you're planning
- We all like a surprise in our major content updates

The main reasons are confidentiality and the fact that releasing a road map that constantly changes (even though rightfully so) would cause John Doe player base to rage like the wrath of a vengeful god. Simply because a lot of you don't know any better (or are too young to realise constructive feedback always outperforms RAEG in the real world).
Having problems with lag or other GFX issues in SWTOR? See this thread for some possibly helpful tips and tricks.

Lethality's Avatar


Lethality
03.08.2012 , 06:37 AM | #348
Quote: Originally Posted by RyZaMa View Post
People actually buy Macs?
Far more than ever.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

Ironspeed's Avatar


Ironspeed
03.08.2012 , 06:41 AM | #349
Only when the other issues are done and fixed, but then again a rewrite for opengl is allways welcome.

So currently, no I dont particulary support it.
The voyage of discovery is not in seeking new landscapes but in having new eyes.
-Marcel Proust

Dropadeuce's Avatar


Dropadeuce
03.08.2012 , 09:00 AM | #350
Quote: Originally Posted by Tyua View Post
i was refering to 7 being a way more stable on a mac than on a non apple machine from my own experience, and the BSOD i was refering to were 100% hardware-specific
Absolutely false. Apple machines contain the same hardware a pc machine does. There is nothing that makes windows 7 run better in an apple machine. However, I chose not to use that garbage foxconn communist slave produced motherboard apple uses.