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Electro net is too overpowered and must be reworked

STAR WARS: The Old Republic > English > Classes
Electro net is too overpowered and must be reworked

Enticy's Avatar

07.25.2021 , 11:37 PM | #11
Quote: Originally Posted by Iymurra View Post
Something that bugs me about these threads calling concealment ops overpowered with no counters... is that people don't actually talk about the counter.


its that simple

They don't build resolve, have low CDs, and prevent operatives from rolling.
They can be cleansed (uses a gcd), evaded (uses a dcd), broken (stunbreaker or threat drop), or circumvented (utility that no-one takes in PvP). All those things have fairly long cds and will let you wreck an operative in the meantime.
In listing all of Operative/Scoundrelís counters to being rooted, youíve only reinforced the point about them not having many solid counters. As an Operative main myself, I can say with certainty that in such a situation, Iím going to pop dcdís and weather the storm. Then, Iím going to roll, stun, and melt you. Unless that root comes with a hefty side order of 3v1 stomping, or is applied at just the right time in just the right place, most competent Operative/Scoundrel players donít care about being rooted.

Same with Electro Net. Pop dcdís, survive, heal, turn around and sodomize the Merc/Commando who did it. Iím not saying it happens like this all the time, but it happens often enough that Electro Net doesnít feel like the instant-win button that people say it is.

bladech's Avatar

08.04.2021 , 12:08 PM | #12
I think net should not work on players who have FULL WHITE BAR. It's too opped when 1 person gets double stun and then when he finally has his white bar which is the only chance for him to survive (because you can't be rooted/stunned while white bar is on) he gets electro net right after 2 stuns which prevents player to use any escape abilities is waaaaay too much. 90% of players can't handle it and just dying in first seconds of the fight. Only few super pro, high experienced players can deal with it (however, i saw even pro players could not handle double stun + net in ranked arenas)
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xordevoreaux's Avatar

08.19.2021 , 06:53 AM | #13
Quote: Originally Posted by bladech View Post
In pvp
That's all I needed to read to know where this thread is going, once again a PvP person irritated at perceived slights with how a class under/over performs and subsequently calling to nerf or buff...

...all while completely absolutely ignoring the resulting crap that nerfs create for PvE players with PvP types saying "well you don't need to use that ability in PvE anyway, or that one... or that one... or that one..." as a laughably weak defense of their position. Tired of PvP issues breaking PvE.

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