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Any plans to fix the networking issues on Huttball?


DanielBrinkmann

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I have been playing this game ever since it got released, with some on-and-off every now and then.

Huttball has, if memory serves correctly, in the game ever since the beginning. And ever since the beginning of Huttball, the game mode has - at times - been absolutely unplayable. It's the 10 year anniversary now and this issue has STILL not been fixed. Enemies are still teleporting all over the map whenever they use a movement ability. Ball passes can still sometimes be caught up to 2-3 seconds after they reached the ground. Hit registration of abilities like Overload or other Pushbacks are still an absolute mess and all over the place.

 

It would be very nice to hear the developer team actually address those issues. There is 3 Huttball maps in the game which means that you have a near-50% chance to get Huttball whenever you queue for a Warzone. Especially during the day, when Arena matches are rarer. And you have an absolute and undeniable advantage by queueing Huttball as a class with an instant movement (like Holotraverse, Exfiltrate, the likes) ability.

 

How stuff like this can remain in the game and not get fixed for 10 years is absolutely beyond me, but it is time to fix them and to actually invest some resources into it.

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