Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Marauder Ability, Tactical Item, and Set Bonus Feedback

STAR WARS: The Old Republic > English > Public Test Server
Marauder Ability, Tactical Item, and Set Bonus Feedback
First BioWare Post First BioWare Post

EricMusco's Avatar


EricMusco
06.28.2019 , 10:25 AM | #1 Click here to go to the next staff post in this thread. Next  
Hey folks,

Let's talk about what Spoils of War has in store for the Marauder! Below you will find the Marauder’s new ability, the set bonuses that are planned for them, and a list of their new Tactical items. You may see bonuses which refer to charges. We are introducing new tech in Onslaught which will allow abilities to have multiple charges, meaning you can use them more than once (per charge) and the cooldown will simply add a charge up to the maximum.
You will note that compared to the Sorcerer, the Marauder has fewer set bonuses. The reason for this is that although the Advanced Class has less, the base class of Sith Warrior has more than the Inquisitor. It still results in 8 set bonus options overall.

Keep in mind that all of this is subject to change

New Ability – Furious Focus
Furious Focus has 4 ability charges and recharges every 30 seconds. Activating Furious Focus consumes all charges causing your next attacks to do 25% additional damage.. Ex: If you consume 3 charges, your next 3 attacks do 25% increased damage.

Set Bonuses
These bonuses will likely have the high end of piece requirements, such as requiring 4 or 6 pieces. The smaller piece bonuses will be more passive in nature (stat benefits, etc).
  • Dispatcher - (4) Activating Dual Saber Throw grants Dispatcher's Challenge making your next Vicious Throw critically hit. This effect can't occur more than once every minute. (6) Using Dual Saber Throw with Furious Focus grants Dispatcher, finishing the cooldown of Force Charge and making your next Vicious Throw usable on any target.
  • From the Shadows - (4) Mad Dash's cooldown is reduced by 10 seconds. (6) Activating Mad Dash while under Force Camouflage makes it critically hit and slows any targets it damages.

Tactical Items
This a new item slot coming in Onslaught. You can only wear one Tactical Item at a time.

Marauder
  • Apex Predator - Activating Predation finishes the cooldown of Force Camouflage.
  • Frenzied Focus - Frenzy builds a Furious Focus charge.
  • Hidden Power - Force Camouflage generates 2 rage per second while active.

Annihilation
  • Exterminator - Annihilate automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Annihilate.
  • Rapid Rupture - Refreshing Rupture deals double damage on initial hit.
  • Vicious Saber - Vicious Slash applies all of your Deadly Saber stacks to its target at once and resets the cooldown of Deadly Saber.

Carnage
  • Unstable Focus - Using Devastating Blast with Furious Focus causes Devastating Blast to explode, dealing damage to all targets in the area.
  • Hyper - Using Massacre adds Hyper stacks to you, increasing your critical chance by 10% and reducing the cost of your next Massacre by 1 rage per stack. Stacks up to 3 times. Last 10 seconds or until an ability other than Massacre is used.
  • Bloody Focus - Using Gore with Furious Focus causes its target to bleed.
  • Always Ferocious - Ferocity is active all the time, but only grants 50% armor penetration.

Fury
  • Detonate - Raging Burst detonates Force Crush, dealing damage and slowing any enemies in an area around the primary target.
  • Obliterator - Using Obliterate with Furious Focus causes it to critically hit.
  • Force Barter - Furious Strike refunds one additional rage after it hits, but refunds all its rage if you would have fallen to zero.

As a note, if you are a Sentinel player, you can expect to see these bonuses mirrored for you as well, they are still in process.

Let us know your thoughts! Here are the types of feedback we are looking for. XX seems too strong or too weak. XX Set Bonus combined with XX Tactical seems too strong or too weak. I wish there was a Set Bonus or Tactical that had a specific effect or modified a specific ability not listed. Be as specific as possible in your feedback.

-eric
Eric Musco | Community Manager
Follow us on Twitter @SWTOR | Like us on Facebook
[Contact Us] [Rules of Conduct] [F.A.Q.]

MysteriousPerson's Avatar


MysteriousPerson
06.28.2019 , 10:44 AM | #2
Will there be a tactical item that will make Obliterate stop rooting your toon or giving your character a wonky position when attacking certain bosses, I.E. core on Revan?

LordShrikeIII's Avatar


LordShrikeIII
06.28.2019 , 10:52 AM | #3
From the Shadows - Activating Mad Dash while under Force Camouflage makes it critically hit and slows any targets it damages.

im sorry but whats the bloody point of this? Ive never seen mad dash use for damage. if it was without camouflage itd be sort of ok. but the fact you need to use TWO CD's for DAMAGE? and a slow?

literally USELESS in pve and mediocre in pvp

septru's Avatar


septru
06.28.2019 , 11:30 AM | #4
Quote: Originally Posted by EricMusco View Post
Hey folks,

New Ability Furious Focus
Furious Focus has 4 ability charges and recharges every 30 seconds. Activating Furious Focus consumes all charges causing your next attacks to do 25% additional damage.. Ex: If you consume 3 charges, your next 3 attacks do 25% increased damage.

Oh great. Marauder will hit even harder than it has before.... Wonderful. I know we want to make these new changes "build defining", but at some point we can't continuously center a marauder's build around critting for half your health.


Quote: Originally Posted by EricMusco View Post
  • From the Shadows - Activating Mad Dash while under Force Camouflage makes it critically hit and slows any targets it damages.
This has literally no use in any game mode. Additionally I don't know if "under" is the right word since activating Mad Dash while using Force Camo will break Force Camo apon use.



Quote: Originally Posted by EricMusco View Post
Fury
  • Detonate - Raging Burst detonates Force Crush, dealing damage and slowing any enemies in an area around the primary target.
Please don't give Fury more crowd control. It already has a lot with obliterate root, force jump root, force crush slow, and ravage root utility. Fury Mara shuts down a lot of classes in pvp already. Please don't give it another tool to control it's opponents.
-Prum, Satele Shan
"The real endgame is general chat."
The true top 3 operative.

JediMasterAlex's Avatar


JediMasterAlex
06.28.2019 , 11:32 AM | #5
Apex predator, when combined with the 30 sec cd utility for predation, will allow force camo to be used every 30 seconds. That will just lead to maras being able to stealth out and heal even more frequently than they already do in solo ranked. Ridiculous.

Pretty much all of these tacticals are way stronger than any of the sorcerer tacticals.

EmperorRus's Avatar


EmperorRus
06.28.2019 , 11:38 AM | #6
Quote: Originally Posted by EricMusco View Post

New Ability Furious Focus
Furious Focus has 4 ability charges and recharges every 30 seconds. Activating Furious Focus consumes all charges causing your next attacks to do 25% additional damage.. Ex: If you consume 3 charges, your next 3 attacks do 25% increased damage.
Quote: Originally Posted by omaan View Post
One additional burst ability will make this class too overpowered
ty Stain, that's exactly what I want to say

roinopouf's Avatar


roinopouf
06.28.2019 , 12:04 PM | #7
From a PvE perspective

Set Bonuses :

- Dispatcher : Dual Saber is a very weak PvE spell. Not even is the rotation of Fury, Carnage uses it as filler because of ressource but won't use a stack of Furious Focus for an effect they already have. Only Annihilation might find it useful due to the x2 damage to Dual Saber Throw which would make the +25% damage worth it.
- From the Shadows : Useless in PvE, and I've yet to see someone Mad Dashing from stealth in PvP, so might be the same for PvP Players.

=> So we'll stick with the Sith Warrior set that should be a Sith Marauder set as it works with a Marauder exclusive spell : "Critical Focus - Critically hitting has a 20% change to build a Furious Focus charge. Can only occur once every 10 seconds."

Tacticals :

General : 2 PvP Tacticals and 1 stack of Furious every 2min15 => Trashed.

Discipline specific :

- Always Feriocious seems like a must have for Carnage, but should it be nerfed cause of its obvious broken aspect, Hyper seems nice for the dead time between Berserks, same goes for Unstable Blast for AoE fights (might be best one for PvP).
- Annihilation Tacticals seem weak except perhaps Vicious Saber for PvP. Because we'd gain atm about 400DPS from doubled Rupture damage, assuming it'd count as a refresh if used every 6 GCDs.
- Detonate is useless for PvE as the current DPS cycle has Force Crush way ahead of Raging Burst, so it couldn't explode. I do not think this cycle has much room to be modified for this purpose.
We do not need Force Barter, so we'll go with Obliterator imo.

Delani's Avatar


Delani
06.28.2019 , 12:35 PM | #8
Learn your game!!!
Mad dash is used for mobility not dmg. If you want to make something impactful for mad dash, reduce its cooldown or add charges to it. So you can use 2 within a 30 second timer.

MrAeronstone's Avatar


MrAeronstone
06.28.2019 , 12:54 PM | #9
Quote: Originally Posted by EricMusco View Post

Annihilation
  • Exterminator - Annihilate automatically kills standard and weak enemies with less than 30% health. Killing an enemy this way resets the cooldown of Annihilate.
  • Rapid Rupture - Refreshing Rupture deals double damage on initial hit.
  • Vicious Saber - Vicious Slash applies all of your Deadly Saber stacks to its target at once and resets the cooldown of Deadly Saber.
Exterminator in its current state has no practical use in a raid whatsoever, as most NPCs have a minimum of strong difficoulty. However, if you add an instakill for strong / elite npc-s as well with a lower health requirement (Strong: 20% Elite: 13% or something) it might actually be viable. Or if you change it entirely, Annihilate enables the next Vicious Throw to be used on any health %
Rapid Rupture seems okay as it is, adapting the rotation to refresh it 1 GCD earlier shouldn't be a problem as long as it doesn't interfere with higher priority abilities.
Vicious Saber seems a little less useful to me, as it is - in essence - shortening the DoT uptime on the boss. The way it works now is you apply each stack with a weapon hit, so you can space them out a little, squeezing a little more damage out, so it's on the target for not 6 but a minimum of 10,5 seconds - which is potentially more damage than having it go out all at once. For burst, this is clearly better, but overall it will do less damage. Instead, it could be changed to this: Hitting an enemy with 3 Deadly Saber stacks on it, while you have stacks left refreshes the DoT duration on the target. This would bring Anni to be a very strong DoT spec, it'd be up to the player to achieve enough uptime and space out DoT applications so that they can keep it on the target. Adapting playstyles is the main reason for Tactical Items in the first place, isn't it?
-Aeronstone-

Benirons's Avatar


Benirons
06.28.2019 , 01:19 PM | #10
So yeah.... auto crit dev blast with 100% armour pen and up to double dmg with fucious focus and AOE with tactical?

Not sure how the dmg will stack but we r looking at like a 50-60k dev blast (258 gear) on everyone in range? I mean.... u can clear the room with 2-3 carnage maras lol.

Play the way u want is all well and good, but seriously, some of these tactical ideas r just useless. Maddash from camo... sounds cool visually, but y would anyone ever use that for anything practical?

Annihilate automatically kills standard and weak enemies .... Lol. Like anyone cares about standard and weak enemies. They blow up in like 2 GCDs. At least make it kill those enemies outright regardless of HP, but this thing still has no uses whatsoever. Are there ever any standard weak mobs that dont die in like a second in ops? Nothing comes to mind. Useless in pvp too.

I dont expect always ferocious to be worth it, since all your big hitters get 100% armour pen doing normal rotation. This is likely a dps loss. Also, what would activating ferocity do when you are using this tactical item?

Hyper looks cool and sounds like it would be usable in PVP, maybe PVE as well.

Bloody focus - how much bleed dmg? Some kind of number or range would be nice so we can put it into perspective.

All the detonate perks, obliterator and vicious saber look very powerful (carnage one especially so) and will likely need some toning down. A utility tactical would need to be seriously strong in order to compete with these, since what a dmg class would like from a tactical primarily is more dmg 99% of the time.